extends /templates/base block content div.contribute_class ul.contribute_class.affix.nav.nav-list.nav-pills#contribute-nav li h3 Character Classes li a(href="//contribute#archmage") Archmage (Coder) li a(href="//contribute#artisan") Artisan (Level Builder) li a(href="//contribute#adventurer") Adventurer (Level Playtester) li a(href="//contribute#scribe") Scribe (Article Editor) li a(href="//contribute#diplomat") Diplomat (Translator) li a(href="//contribute#ambassador") Ambassador (Support) li a(href="//contribute#counselor") Counselor (Expert/Teacher) div.class-main#artisan-main .class_image img(src="/images/pages/contribute/artisan.png", alt="") h2 Artisan (Level Builder) p We must construct additional levels! | People be clamoring for more content, and we can only build so many ourselves. | Right now your workstation is level one; our level editor is barely | usable even by its creators, so be wary. | If you have visions of campaigns spanning for-loops to a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105") Mondo Bizzaro | to then this class might be for you. h4 Class Attributes ul li Any experience in building content like this would be nice, such as using | Blizzard's level editors. But not required! li A hankering to do a whole lot of testing and iteration. | To make good levels, you need to take it to others and watch them play it, | and be prepared to find a lot of things to fix. li For the time being, endurance en par with an Adventurer. | Our Level Editor is super preliminary and frustrating to use. You have been warned! h4 How To Join p The Level Editor is live! Go forth and fiddle with it. | Right now for the sake of security, you can't make Components (the most powerful part of level building) | but be in touch with us and we'll see if we can make what you need. | See the a(href="https://docs.google.com/document/d/117tMcL95T1KY8BDisr0iGi5Frb2ZvBJTC0us5hyQkJY/edit?usp=sharing") preliminary documentation | for more info, and please comment on it so we can make the whole system better. if me.attributes.anonymous div#sign-up.alert.alert-info strong Hey there! | To subscribe for class emails, you'll need to a(data-toggle="coco-modal", data-target="modal/signup") create an account | first . label.checkbox(for="level_creator").well input(type='checkbox', name="level_creator", id="level_creator") | Get emails on level editor updates and announcements. .saved-notification ✓ Saved h4 Changes are saved automatically when you toggle checkboxes. #Contributors h3 Our Creative Artisans: ul.artisans li Sootn li Zach Martin li Aftermath li mcdavid1991 div.clearfix