# The SpellListView has SpellListEntryViews, which have ThangAvatarViews. # The SpellListView serves as a dropdown triggered from a SpellListTabEntryView, which actually isn't in a list, just had a lot of similar parts. # There is only one SpellListView, and it belongs to the TomeView. # TODO: showTopDivider should change when we reorder CocoView = require 'views/core/CocoView' template = require 'templates/play/level/tome/spell_list' {me} = require 'core/auth' SpellListEntryView = require './SpellListEntryView' module.exports = class SpellListView extends CocoView className: 'spell-list-view' id: 'spell-list-view' template: template subscriptions: 'god:new-world-created': 'onNewWorld' constructor: (options) -> super options @entries = [] @sortSpells() sortSpells: -> # Keep only spells for which we have permissions spells = _.filter @options.spells, (s) -> s.canRead() @spells = _.sortBy spells, @sortScoreForSpell #console.log 'Kept sorted spells', @spells sortScoreForSpell: (s) => # Sort by most spells per fewest Thangs # Lower comes first score = 0 # Selected spell at the top score -= 9001900190019001 if s is @spell # Spells for selected thang at the top score -= 900190019001 if @thang and @thang.id of s.thangs # Read-only spells at the bottom score += 90019001 unless s.canWrite() # The more Thangs sharing a spell, the lower score += 9001 * _.size(s.thangs) # The more spells per Thang, the higher score -= _.filter(@spells, (s2) -> thangID of s2.thangs).length for thangID of s.thangs score sortEntries: -> # Call sortSpells before this @entries = _.sortBy @entries, (entry) => _.indexOf @spells, entry.spell @$el.append entry.$el for entry in @entries afterRender: -> super() @addSpellListEntries() addSpellListEntries: -> newEntries = [] lastThangs = null for spell, index in @spells continue if _.find @entries, spell: spell theseThangs = _.keys(spell.thangs) changedThangs = not lastThangs or not _.isEqual theseThangs, lastThangs lastThangs = theseThangs newEntries.push entry = new SpellListEntryView spell: spell, showTopDivider: changedThangs, supermodel: @supermodel, level: @options.level @entries.push entry for entry in newEntries @$el.append entry.el entry.render() # Render after appending so that we can access parent container for popover rerenderEntries: -> entry.render() for entry in @entries onNewWorld: (e) -> @thang = e.world.thangMap[@thang.id] if @thang setThangAndSpell: (@thang, @spell) -> @entries[0]?.setSelected false @sortSpells() @sortEntries() @entries[0].setSelected true, @thang addThang: (thang) -> @sortSpells() @addSpellListEntries() adjustSpells: (spells) -> for entry in @entries when _.isEmpty entry.spell.thangs entry.$el.remove() entry.destroy() @spells = @options.spells = spells @sortSpells() @addSpellListEntries() destroy: -> entry.destroy() for entry in @entries super()