View = require 'views/kinds/RootView' template = require 'templates/play' LevelSession = require 'models/LevelSession' CocoCollection = require 'models/CocoCollection' class LevelSessionsCollection extends CocoCollection url: '' model: LevelSession constructor: (model) -> super() @url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID" module.exports = class PlayView extends View id: "play-view" template: template constructor: (options) -> super options @levelStatusMap = {} @sessions = new LevelSessionsCollection() @sessions.fetch() @listenToOnce @sessions, 'sync', @onSessionsLoaded onSessionsLoaded: (e) -> for session in @sessions.models @levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started' @render() getRenderData: (context={}) -> context = super(context) context.home = true context.notFound = @getQueryVariable 'not_found' tutorials = [ { name: 'Rescue Mission' difficulty: 1 id: 'rescue-mission' image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png' description: "Tharin has been captured!" } { name: 'Grab the Mushroom' difficulty: 1 id: 'grab-the-mushroom' image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png' description: "Grab a powerup and smash a big ogre." } { name: 'Drink Me' difficulty: 1 id: 'drink-me' image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png' description: "Drink up and slay two munchkins." } { name: 'Taunt the Guards' difficulty: 1 id: 'taunt-the-guards' image: '/file/db/level/5276c9bdcf83207a2801ff8f/taunt_icon.png' description: "Tharin, if clever, can escape with Phoebe." } { name: "It's a Trap" difficulty: 1 id: 'its-a-trap' image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png' description: "Organize a dungeon ambush with archers." } { name: 'Break the Prison' difficulty: 1 id: 'break-the-prison' image: '/file/db/level/5275272c69abdcb12401216e/break_the_prison_icon.png' description: "More comrades are imprisoned!" } { name: 'Taunt' difficulty: 1 id: 'taunt' image: '/file/db/level/525f150306e1ab0962000018/taunt_icon.png' description: "Taunt the ogre to claim victory." } { name: 'Cowardly Taunt' difficulty: 1 id: 'cowardly-taunt' image: '/file/db/level/525abfd9b12777d78e000009/cowardly_taunt_icon.png' description: "Lure infuriated ogres to their doom." } { name: 'Commanding Followers' difficulty: 1 id: 'commanding-followers' image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png' description: "Lead allied soldiers into battle." } { name: 'Mobile Artillery' difficulty: 1 id: 'mobile-artillery' image: '/file/db/level/525085419851b83f4b000001/mobile_artillery_icon.png' description: "Blow ogres up!" } ] experienced = [ { name: 'Hunter Triplets' difficulty: 2 id: 'hunter-triplets' image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png' description: "Three soldiers go ogre hunting." } { name: 'Emphasis on Aim' difficulty: 2 id: 'emphasis-on-aim' image: '/file/db/level/525f384d96cd77000000000f/munchkin_masher_icon.png' description: "Chose your targets carefully." } { name: 'Zone of Danger' difficulty: 3 id: 'zone-of-danger' image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png' description: "Target the ogres swarming into arrow range." } { name: 'Molotov Medic' difficulty: 2 id: 'molotov-medic' image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png' description: "Tharin must play support in this dungeon battle." } { name: 'Gridmancer' difficulty: 5 id: 'gridmancer' image: '/file/db/level/52ae2460ef42c52f13000008/gridmancer_icon.png' description: "Challenge! Beat this level, get a job!" } ] arenas = [ { name: 'Dungeon Arena' difficulty: 3 id: 'dungeon-arena' image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png' description: "Play head-to-head against fellow Wizards in a dungeon melee!" levelPath: 'ladder' } { name: 'Brawlwood' difficulty: 4 id: 'brawlwood' image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png' description: "Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)" levelPath: 'ladder' } ] playerCreated = [ { name: 'Extra Extrapolation' difficulty: 2 id: 'extra-extrapolation' image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png' description: "Predict your target's position for deadly aim. - by Sootn" } { name: 'The Right Route' difficulty: 1 id: 'the-right-route' image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png' description: "Strike at the weak point in an array of enemies. - by Aftermath" } { name: 'Sword Loop' difficulty: 2 id: 'sword-loop' image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png' description: 'Kill the ogres and save the peasants with for-loops. - by Prabh Simran Singh Baweja' } { name: 'Coin Mania' difficulty: 2 id: 'coin-mania' image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png' description: 'Learn while-loops to grab coins and potions. - by Prabh Simran Singh Baweja' } { name: 'Bubble Sort Bootcamp Battle' difficulty: 3 id: 'bubble-sort-bootcamp-battle' image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png' description: "Write a bubble sort to organize your soldiers. - by Alexandru" } { name: 'Ogres of Hanoi' difficulty: 3 id: 'ogres-of-hanoi' image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png' description: "Transfer a stack of ogres while preserving their honor. - by Alexandru" } #{ # name: 'Enemy Artillery' # difficulty: 1 # id: 'enemy-artillery' # image: '/file/db/level/526dba94a188322044000a40/mobile_artillery_icon.png' # description: "Take cover while shells fly, then strike! - by mcdavid1991" # disabled: true #} ] context.campaigns = [ {id: "beginner", name: "Beginner Campaign", description: "... in which you learn the wizardry of programming.", levels: tutorials} {id: "multiplayer", name: "Multiplayer Arenas", description: "... in which you code head-to-head against other players.", levels: arenas} {id: "dev", name: "Random Harder Levels", description: "... in which you learn the interface while doing something a little harder.", levels: experienced} {id: "player_created", name: "Player-Created", description: "... in which you battle against the creativity of your fellow Artisan Wizards.", levels: playerCreated} ] context.levelStatusMap = @levelStatusMap context afterRender: -> super() @$el.find('.modal').on 'shown.bs.modal', -> $('input:visible:first', @).focus()