View = require 'views/kinds/ModalView' template = require 'templates/editor/level/system/add' availableSystemTemplate = require 'templates/editor/level/system/available_system' LevelSystem = require 'models/LevelSystem' CocoCollection = require 'models/CocoCollection' class LevelSystemSearchCollection extends CocoCollection url: '/db/level_system/search' model: LevelSystem module.exports = class LevelSystemAddView extends View id: "editor-level-system-add-modal" template: template instant: true modalTitle: "Add Systems to Level" events: 'click .available-systems-list li': 'onAddSystem' constructor: (options) -> super options @extantSystems = options.extantSystems ? [] render: -> if not @systems @systems = @supermodel.getCollection new LevelSystemSearchCollection() unless @systems.loaded @systems.once 'sync', @onSystemsSync @systems.fetch() super() # do afterRender at the end afterRender: -> super() return @showLoading() unless @systems?.loaded @hideLoading() @renderAvailableSystems() renderAvailableSystems: -> return unless @systems ul = @$el.find('ul.available-systems-list').empty() systems = (m.attributes for m in @systems.models) _.remove systems, (system) => _.find @extantSystems, {original: system.original} # already have this one added systems = _.sortBy systems, 'name' for system in systems ul.append $(availableSystemTemplate(system: system)) onSystemsSync: => @supermodel.addCollection @systems @render() onAddSystem: (e) -> id = $(e.currentTarget).data('system-id') system = _.find @systems.models, id: id unless system return console.error "Couldn't find system for id", id, "out of", @systems.models # Add all dependencies, recursively, unless we already have them toAdd = system.getDependencies(@systems.models) _.remove toAdd, (s1) => _.find @extantSystems, original: s1.get('original') for s in toAdd.concat [system] levelSystem = original: s.get('original') ? id majorVersion: s.get('version').major ? 0 config: _.cloneDeep(s.get('configSchema').default ? {}) @extantSystems.push levelSystem Backbone.Mediator.publish 'level-system-added', system: levelSystem @renderAvailableSystems()