View = require 'views/kinds/CocoView' template = require 'templates/play/level/level_loading' module.exports = class LevelLoadingView extends View id: "level-loading-view" template: template onLoaded: -> afterRender: -> @$el.find('.tip.rare').remove() if _.random(1, 10) < 9 tips = @$el.find('.tip').addClass('to-remove') tip = _.sample(tips) $(tip).removeClass('to-remove') @$el.find('.to-remove').remove() showReady: -> return if @shownReady @shownReady = true ready = $.i18n.t('play_level.loading_ready', defaultValue: 'Ready!') @$el.find('#tip-wrapper .tip').addClass('ready').text ready Backbone.Mediator.publish 'play-sound', trigger: 'level_loaded', volume: 0.75 # old: loading_ready unveil: -> _.delay @reallyUnveil, 1000 reallyUnveil: => return if @destroyed @$el.addClass 'unveiled' loadingDetails = @$el.find('.loading-details') duration = parseFloat loadingDetails.css 'transition-duration' loadingDetails.css 'top', -loadingDetails.outerHeight(true) @$el.find('.left-wing').css left: '-100%', backgroundPosition: 'right -400px top 0' @$el.find('.right-wing').css right: '-100%', backgroundPosition: 'left -400px top 0' _.delay @onUnveilEnded, duration * 1000 onUnveilEnded: => return if @destroyed Backbone.Mediator.publish 'level:loading-view-unveiled', view: @