extends /templates/base block content h3 Introducing The CodeCombat Level Editor p | Since we launched the prototype in June, 2013, we've been hard at work making | systems for producing much, much more content. | The centerpiece of these efforts is the new strong Level Editor | , which makes building levels and their many constituent parts a snap. div.images div img(src="/file/52602a6ba36ab808aa000007", alt="Articles").img-polaroid br span.label.label-info Write Articles div img(src="/file/526032dca36ab808aa000009", alt="Map").img-polaroid br span.label.label-info Construct Maps div img(src="/file/52603311a36ab808aa00000c", alt="Scripting").img-polaroid br span.label.label-info Build Scripts div img(src="/file/52603434a36ab808aa00000e", alt="Units").img-polaroid br span.label.label-info Configure Units p#after-images | Eventually, you'll be able to build all manners of challenges, with custom sounds, | music, artwork, units, maps, scripts, documentation, and yes, even code. | It's got a long way to go, but it's just starting to get usable and we're itching to use it. | Expect (and demand!) new levels at regular intervals as we continue to grow. h3 Watch it In Action div.screencast-wrapper h3 When Can I Use It? p | Now! We've opened it for general use, possibly against our better judgment. | It's still very broken, but we're seeking people to try it out and help us make it better, | so we're throwing it out there. | Learn more about the role of a(href="/contribute#artisan") Artisan | in the a(href="/contribute") contribute page | . hr div#editor-links a(href="/editor/level").btn Edit Levels if me.isAdmin() a(href="/editor/article").btn Edit Articles .modal.hide.fade#image-modal .modal-body