log = require 'winston' async = require 'async' errors = require '../../commons/errors' scoringUtils = require './scoringUtils' LevelSession = require '../../levels/sessions/LevelSession' module.exports = recordTwoGames = (req, res) -> sessions = req.body.sessions #console.log 'Recording non-chained result of', sessions?[0]?.name, sessions[0]?.metrics?.rank, 'and', sessions?[1]?.name, sessions?[1]?.metrics?.rank return if scoringUtils.simulatorIsTooOld req, res req.body?.simulator?.user = '' + req.user?._id yetiGuru = clientResponseObject: req.body, isRandomMatch: true async.waterfall [ scoringUtils.calculateSessionScores.bind(yetiGuru) # Fetches a few small properties from both sessions, prepares @levelSessionUpdates with the score part scoringUtils.indexNewScoreArray.bind(yetiGuru) # Creates and returns @newScoresObject, no query scoringUtils.addMatchToSessionsAndUpdate.bind(yetiGuru) # Adds matches to the session updates and does the writes scoringUtils.updateUserSimulationCounts.bind(yetiGuru, req.user?._id) ], (err, successMessageObject) -> if err? then return errors.serverError res, "There was an error recording the single game: #{err}" scoringUtils.sendResponseObject res, {message: 'The single game was submitted successfully!'}