ScriptModule = require './ScriptModule' {me} = require 'lib/auth' module.exports = class SpritesScriptModule extends ScriptModule @neededFor: (noteGroup) -> return noteGroup.sprites?.length startNotes: -> notes = [] @moveSums = {} @speakingSprites = {} for sprite in @noteGroup.sprites or [] notes.push(@spriteMoveNote sprite) if sprite.move? for sprite in @noteGroup.sprites or [] notes.push(@spriteSayNote(sprite, @noteGroup.script)) if sprite.say? notes.push(@spriteSelectNote sprite) if sprite.select? return (n for n in notes when n) spriteMoveNote: (sprite, instant=false) -> duration = if instant then 0 else sprite.move.duration note = channel: 'level-sprite-move' event: pos: sprite.move.target duration: duration spriteID: sprite.id if duration @moveSums[sprite.id] ?= 0 note.delay = @scrubbingTime + @moveSums[sprite.id] @moveSums[sprite.id] += sprite.move.duration return note spriteSayNote: (sprite, script) -> return if @speakingSprites[sprite.id] responses = sprite.say.responses responses = [] unless script.skippable for response in responses ? [] response.text = response.i18n?[me.lang()]?.text ? response.text text = sprite.say.i18n?[me.lang()]?.text or sprite.say.text blurb = sprite.say.i18n?[me.lang()]?.blurb or sprite.say.blurb sound = sprite.say.sound?[me.lang()]?.sound or sprite.say.sound note = channel: 'level-sprite-dialogue' event: message: text blurb: blurb mood: sprite.say.mood or "explain" responses: responses spriteID: sprite.id sound: sound @maybeApplyDelayToNote note return note spriteSelectNote: (sprite) -> note = channel: 'level-select-sprite' event: thangID: if sprite.select then sprite.id else null return note endNotes: -> notes = {} for sprite in @noteGroup.sprites or [] notes[sprite.id] ?= {} notes[sprite.id]['move'] = (@spriteMoveNote sprite, true) if sprite.move? notes[sprite.id]['say'] = { channel: 'level-sprite-clear-dialogue' } if sprite.say? noteArray = [] for spriteID of notes for type of notes[spriteID] noteArray.push(notes[spriteID][type]) noteArray