CocoView = require 'views/kinds/CocoView' CocoClass = require 'lib/CocoClass' SimulatorsLeaderboardCollection = require 'collections/SimulatorsLeaderboardCollection' Simulator = require 'lib/simulator/Simulator' {me} = require 'lib/auth' module.exports = class SimulateTabView extends CocoView id: 'simulate-tab-view' template: require 'templates/play/ladder/simulate_tab' events: 'click #simulate-button': 'onSimulateButtonClick' 'click #simulate-all-button': 'onSimulateAllButtonClick' constructor: (options) -> super(options) @simulatorsLeaderboardData = new SimulatorsLeaderboardData(me) @simulatorsLeaderboardDataRes = @supermodel.addModelResource(@simulatorsLeaderboardData, 'top_simulators') @simulatorsLeaderboardDataRes.load() @simulator = new Simulator() @listenTo(@simulator, 'statusUpdate', @updateSimulationStatus) onLoaded: -> super() @render() getRenderData: -> ctx = super() ctx.simulationStatus = @simulationStatus ctx.simulatorsLeaderboardData = @simulatorsLeaderboardData ctx._ = _ ctx afterRender: -> super() # Simulations onSimulateButtonClick: (e) -> $("#simulate-button").prop "disabled", true $("#simulate-button").text "Simulating..." @simulator.fetchAndSimulateTask() updateSimulationStatus: (simulationStatus, sessions) -> @simulationStatus = simulationStatus try if sessions? #TODO: Fetch names from Redis, the creatorName is denormalized creatorNames = (session.creatorName for session in sessions) @simulationStatus = "Simulating game between " for index in [0...creatorNames.length] unless creatorNames[index] creatorNames[index] = "Anonymous" @simulationStatus += (if index != 0 then " and " else "") + creatorNames[index] @simulationStatus += "..." catch e console.log "There was a problem with the named simulation status: #{e}" $("#simulation-status-text").text @simulationStatus resimulateAllSessions: -> postData = originalLevelID: @level.get('original') levelMajorVersion: @level.get('version').major console.log postData $.ajax url: '/queue/scoring/resimulateAllSessions' method: 'POST' data: postData complete: (jqxhr) -> console.log jqxhr.responseText destroy: -> clearInterval @refreshInterval @simulator.destroy() super() class SimulatorsLeaderboardData extends CocoClass ### Consolidates what you need to load for a leaderboard into a single Backbone Model-like object. ### constructor: (@me) -> super() fetch: -> @topSimulators = new SimulatorsLeaderboardCollection({order:-1, scoreOffset: -1, limit: 20}) promises = [] promises.push @topSimulators.fetch() unless @me.get('anonymous') score = @me.get('simulatedBy') or 0 @playersAbove = new SimulatorsLeaderboardCollection({order:1, scoreOffset: score, limit: 4}) promises.push @playersAbove.fetch() if score @playersBelow = new SimulatorsLeaderboardCollection({order:-1, scoreOffset: score, limit: 4}) promises.push @playersBelow.fetch() success = (@myRank) => promises.push $.ajax "/db/user/me/simulator_leaderboard_rank?scoreOffset=#{score}", {success} @promise = $.when(promises...) @promise.then @onLoad @promise.fail @onFail @promise onLoad: => return if @destroyed @loaded = true @trigger 'sync', @ onFail: (resource, jqxhr) => return if @destroyed @trigger 'error', @, jqxhr inTopSimulators: -> return me.id in (user.id for user in @topSimulators.models) nearbySimulators: -> l = [] above = @playersAbove.models l = l.concat(above) l.reverse() l.push @me l = l.concat(@playersBelow.models) if @playersBelow if @myRank startRank = @myRank - 4 user.rank = startRank + i for user, i in l l allResources: -> resources = [@topSimulators, @playersAbove, @playersBelow] return (r for r in resources when r)