View = require 'views/kinds/RootView' template = require 'templates/home' WizardSprite = require 'lib/surface/WizardSprite' ThangType = require 'models/ThangType' module.exports = class HomeView extends View id: 'home-view' template: template events: 'mouseover #beginner-campaign': 'onMouseOverButton' 'mouseout #beginner-campaign': 'onMouseOutButton' getRenderData: -> c = super() if $.browser majorVersion = parseInt($.browser.version.split('.')[0]) c.isOldBrowser = true if $.browser.mozilla && majorVersion < 21 c.isOldBrowser = true if $.browser.chrome && majorVersion < 17 c.isOldBrowser = true if $.browser.safari && majorVersion < 536 else console.warn 'no more jquery browser version...' c afterRender: -> super() @$el.find('.modal').on 'shown.bs.modal', -> $('input:visible:first', @).focus() wizOriginal = "52a00d55cf1818f2be00000b" url = "/db/thang_type/#{wizOriginal}/version" @wizardType = new ThangType() @wizardType.url = -> url @wizardType.fetch() @wizardType.once 'sync', @initCanvas # Try to find latest level and set "Play" link to go to that level if localStorage? lastLevel = localStorage["lastLevel"] if lastLevel? and lastLevel isnt "" playLink = @$el.find("#beginner-campaign") if playLink? href = playLink.attr("href").split("/") href[href.length-1] = lastLevel if href.length isnt 0 href = href.join("/") playLink.attr("href", href) else console.log("TODO: Insert here code to get latest level played from the database. If this can't be found, we just let the user play the first level.") initCanvas: => @stage = new createjs.Stage($('#beginner-campaign canvas', @$el)[0]) @createWizard() turnOnStageUpdates: -> clearInterval @turnOff @interval = setInterval(@updateStage, 40) unless @interval turnOffStageUpdates: -> turnOffFunc = => clearInterval @interval clearInterval @turnOff @interval = null @turnOff = null @turnOff = setInterval turnOffFunc, 2000 createWizard: (scale=1.0) -> spriteOptions = thangID: "Beginner Wizard", resolutionFactor: scale @wizardSprite = new WizardSprite @wizardType, spriteOptions @wizardSprite.update() wizardDisplayObject = @wizardSprite.displayObject wizardDisplayObject.x = 120 wizardDisplayObject.y = 35 wizardDisplayObject.scaleX = wizardDisplayObject.scaleY = scale wizardDisplayObject.scaleX *= -1 @stage.addChild wizardDisplayObject @stage.update() onMouseOverButton: -> @turnOnStageUpdates() @wizardSprite?.queueAction 'cast' onMouseOutButton: -> @turnOffStageUpdates() @wizardSprite?.queueAction 'idle' updateStage: => @stage.update() willDisappear: -> super() clearInterval(@interval) if @interval @interval = null didReappear: -> super() @turnOnStageUpdates()