# A root view is one that replaces everything else on the screen when it # comes into being, as opposed to sub-views which get inserted into other views. CocoView = require './CocoView' {logoutUser, me} = require('lib/auth') locale = require 'locale/locale' Achievement = require 'models/Achievement' AchievementPopup = require 'views/achievements/AchievementPopup' utils = require 'lib/utils' # TODO remove filterKeyboardEvents = (allowedEvents, func) -> return (splat...) -> e = splat[0] return unless e.keyCode in allowedEvents or not e.keyCode return func(splat...) module.exports = class RootView extends CocoView showBackground: true events: 'click #logout-button': 'logoutAccount' 'change .language-dropdown': 'onLanguageChanged' 'click .toggle-fullscreen': 'toggleFullscreen' 'click .auth-button': 'onClickAuthButton' 'click a': 'toggleModal' 'click button': 'toggleModal' 'click li': 'toggleModal' subscriptions: 'achievements:new': 'handleNewAchievements' showNewAchievement: (achievement, earnedAchievement) -> popup = new AchievementPopup achievement: achievement, earnedAchievement: earnedAchievement handleNewAchievements: (e) -> _.each e.earnedAchievements.models, (earnedAchievement) => achievement = new Achievement(_id: earnedAchievement.get('achievement')) achievement.fetch success: (achievement) => @showNewAchievement(achievement, earnedAchievement) logoutAccount: -> logoutUser($('#login-email').val()) showWizardSettingsModal: -> WizardSettingsModal = require('views/modal/WizardSettingsModal') subview = new WizardSettingsModal {} @openModalView subview onClickAuthButton: -> AuthModal = require 'views/modal/AuthModal' @openModalView new AuthModal {} showLoading: ($el) -> $el ?= @$el.find('.main-content-area') super($el) afterInsert: -> # force the browser to scroll to the hash # also messes with the browser history, so perhaps come up with a better solution super() #hash = location.hash #location.hash = '' #location.hash = hash @renderScrollbar() getRenderData: -> c = super() c.showBackground = @showBackground c.usesSocialMedia = @usesSocialMedia c afterRender: -> super(arguments...) @chooseTab(location.hash.replace('#', '')) if location.hash @buildLanguages() $('body').removeClass('is-playing') if application.isProduction() title = 'CodeCombat - ' + (@getTitle() or 'Learn how to code by playing a game') else title = @getTitle() or @constructor.name $('title').text(title) getTitle: -> '' chooseTab: (category) -> $("a[href='##{category}']", @$el).tab('show') # TODO: automate tabs to put in hashes when they are clicked buildLanguages: -> $select = @$el.find('.language-dropdown').empty() if $select.hasClass('fancified') $select.parent().find('.options, .trigger').remove() $select.unwrap().removeClass('fancified') preferred = me.get('preferredLanguage', true) codes = _.keys(locale) genericCodes = _.filter codes, (code) -> _.find(codes, (code2) -> code2 isnt code and code2.split('-')[0] is code) for code, localeInfo of locale when not (code in genericCodes) or code is preferred $select.append( $('').val(code).text(localeInfo.nativeDescription)) $select.val(preferred).fancySelect().parent().find('.trigger').addClass('header-font') $('body').attr('lang', preferred) onLanguageChanged: -> newLang = $('.language-dropdown').val() $.i18n.setLng(newLang, {}) @saveLanguage(newLang) @render() unless newLang.split('-')[0] is 'en' DiplomatModal = require 'views/modal/DiplomatSuggestionModal' @openModalView(new DiplomatModal()) saveLanguage: (newLang) -> me.set('preferredLanguage', newLang) res = me.patch() return unless res res.error -> errors = JSON.parse(res.responseText) console.warn 'Error saving language:', errors res.success (model, response, options) -> #console.log 'Saved language:', newLang