CocoClass = require 'lib/CocoClass' module.exports = class Label extends CocoClass @STYLE_DIALOGUE = 'dialogue' # A speech bubble from a script @STYLE_SAY = 'say' # A piece of text generated from the world @STYLE_NAME = 'name' # A name like Scott set up for the Wizard # We might want to combine 'say' and 'name'; they're very similar # Nick designed 'say' based off of Scott's 'name' back when they were using two systems subscriptions: {} constructor: (options) -> super() options ?= {} @sprite = options.sprite @camera = options.camera @layer = options.layer @style = options.style ? Label.STYLE_SAY console.error @toString(), 'needs a sprite.' unless @sprite console.error @toString(), 'needs a camera.' unless @camera console.error @toString(), 'needs a layer.' unless @layer @setText options.text if options.text destroy: -> @setText null super() toString: -> "