ModalView = require 'views/core/ModalView' template = require 'templates/core/auth-modal' forms = require 'core/forms' User = require 'models/User' application = require 'core/application' errors = require 'core/errors' module.exports = class AuthModal extends ModalView id: 'auth-modal' template: template events: 'click #switch-to-signup-btn': 'onSignupInstead' 'submit form': 'onSubmitForm' 'keyup #name': 'onNameChange' 'click #gplus-login-btn': 'onClickGPlusLoginButton' 'click #facebook-login-btn': 'onClickFacebookLoginButton' 'click #close-modal': 'hide' # Initialization initialize: (options={}) -> @previousFormInputs = options.initialValues or {} @previousFormInputs.emailOrUsername ?= @previousFormInputs.email or @previousFormInputs.username # TODO: Switch to promises and state, rather than using defer to hackily enable buttons after render application.gplusHandler.loadAPI({ success: => _.defer => @$('#gplus-login-btn').attr('disabled', false) }) application.facebookHandler.loadAPI({ success: => _.defer => @$('#facebook-login-btn').attr('disabled', false) }) afterRender: -> super() @playSound 'game-menu-open' afterInsert: -> super() _.delay (=> $('input:visible:first', @$el).focus()), 500 onSignupInstead: (e) -> CreateAccountModal = require('./CreateAccountModal') modal = new CreateAccountModal({initialValues: forms.formToObject @$el}) currentView.openModalView(modal) onSubmitForm: (e) -> @playSound 'menu-button-click' e.preventDefault() forms.clearFormAlerts(@$el) @$('#unknown-error-alert').addClass('hide') userObject = forms.formToObject @$el res = tv4.validateMultiple userObject, formSchema return forms.applyErrorsToForm(@$el, res.errors) unless res.valid new Promise(me.loginPasswordUser(userObject.emailOrUsername, userObject.password).then) .then(-> if window.nextURL then window.location.href = window.nextURL else window.location.reload() ) .catch((jqxhr) => showingError = false if jqxhr.status is 401 errorID = jqxhr.responseJSON.errorID if errorID is 'not-found' forms.setErrorToProperty(@$el, 'emailOrUsername', $.i18n.t('loading_error.not_found')) showingError = true if errorID is 'wrong-password' forms.setErrorToProperty(@$el, 'password', $.i18n.t('account_settings.wrong_password')) showingError = true if not showingError @$('#unknown-error-alert').removeClass('hide') ) # Google Plus onClickGPlusLoginButton: -> btn = @$('#gplus-login-btn') application.gplusHandler.connect({ context: @ success: -> btn.find('.sign-in-blurb').text($.i18n.t('login.logging_in')) btn.attr('disabled', true) application.gplusHandler.loadPerson({ context: @ success: (gplusAttrs) -> existingUser = new User() existingUser.fetchGPlusUser(gplusAttrs.gplusID, { success: => me.loginGPlusUser(gplusAttrs.gplusID, { success: -> window.location.reload() error: @onGPlusLoginError }) error: @onGPlusLoginError }) }) }) onGPlusLoginError: => btn = @$('#gplus-login-btn') btn.find('.sign-in-blurb').text($.i18n.t('login.sign_in_with_gplus')) btn.attr('disabled', false) errors.showNotyNetworkError(arguments...) # Facebook onClickFacebookLoginButton: -> btn = @$('#facebook-login-btn') application.facebookHandler.connect({ context: @ success: -> btn.find('.sign-in-blurb').text($.i18n.t('login.logging_in')) btn.attr('disabled', true) application.facebookHandler.loadPerson({ context: @ success: (facebookAttrs) -> existingUser = new User() existingUser.fetchFacebookUser(facebookAttrs.facebookID, { success: => me.loginFacebookUser(facebookAttrs.facebookID, { success: -> window.location.reload() error: @onFacebookLoginError }) error: @onFacebookLoginError }) }) }) onFacebookLoginError: => btn = @$('#facebook-login-btn') btn.find('.sign-in-blurb').text($.i18n.t('login.sign_in_with_facebook')) btn.attr('disabled', false) errors.showNotyNetworkError(arguments...) onHidden: -> super() @playSound 'game-menu-close' formSchema = { type: 'object' properties: { emailOrUsername: { $or: [ User.schema.properties.name User.schema.properties.email ] } password: User.schema.properties.password } required: ['emailOrUsername', 'password'] }