.left-wing .right-wing .loading-details h2(data-i18n='play_level.loading_level') Loading Level .load-progress .progress.progress-striped.active .progress-bar.progress-bar-success h4.tip(data-i18n='play_level.tip_insert_positions') You can Shift+Click a position on the map to insert it into the spell editor. h4.tip(data-i18n='play_level.tip_toggle_play') You can toggle play/paused with Ctrl+P. h4.tip(data-i18n='play_level.tip_scrub_shortcut') Press Ctrl+[ and Ctrl+] to rewind and fast-forward. h4.tip(data-i18n='play_level.tip_open_source') CodeCombat is 100% open source! h4.tip(data-i18n='play_level.tip_baby_coders') In the future, even babies will be Archmages. h4.tip(data-i18n='play_level.tip_morale_improves') Loading will continue until morale improves. h4.tip(data-i18n='play_level.tip_beta_launch') CodeCombat launched its beta in October, 2013. h4.tip(data-i18n='play_level.tip_js_beginning') JavaScript is just the beginning. h4.tip(data-i18n='play_level.tip_all_species') We believe in equal opportunities to learn programming for all species. h4.tip(data-i18n='play_level.tip_reticulating') Reticulating spines. h4.tip(data-i18n='play_level.tip_autocast_setting') You can adjust autocast settings by clicking the gear on the cast button. h4.tip(data-i18n='play_level.tip_guide_exists') Seeking help? Click the guide at the top of the page for useful info. h4.tip span(data-i18n='play_level.tip_harry') Yer a Wizard, span= me.get('name') || 'Anoner'