SuperModel = require 'models/SuperModel' CocoClass = require 'lib/CocoClass' LevelLoader = require 'lib/LevelLoader' GoalManager = require 'lib/world/GoalManager' God = require 'lib/God' Aether.addGlobal 'Vector', require 'lib/world/vector' Aether.addGlobal '_', _ module.exports = class Simulator extends CocoClass constructor: (@options) -> @options ?= {} _.extend @, Backbone.Events @trigger 'statusUpdate', 'Starting simulation!' @retryDelayInSeconds = 10 @taskURL = '/queue/scoring' @simulatedByYou = 0 @god = new God maxAngels: 1, workerCode: @options.workerCode, headless: true # Start loading worker. destroy: -> @off() @cleanupSimulation() @god?.destroy() super() fetchAndSimulateOneGame: (humanGameID, ogresGameID) => return if @destroyed $.ajax url: "/queue/scoring/getTwoGames" type: "POST" parse: true data: "humansGameID": humanGameID "ogresGameID": ogresGameID error: (errorData) -> console.warn "There was an error fetching two games! #{JSON.stringify errorData}" success: (taskData) => return if @destroyed unless taskData @trigger 'statusUpdate', "No games to simulate. Trying another game in #{@retryDelayInSeconds} seconds." @simulateAnotherTaskAfterDelay() return @trigger 'statusUpdate', 'Setting up simulation...' #refactor this @task = new SimulationTask(taskData) @supermodel ?= new SuperModel() @supermodel.resetProgress() @stopListening @supermodel, 'loaded-all' @levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), headless: true if @supermodel.finished() @simulateSingleGame() else @listenToOnce @supermodel, 'loaded-all', @simulateSingleGame simulateSingleGame: -> return if @destroyed @trigger 'statusUpdate', 'Simulating...' @assignWorldAndLevelFromLevelLoaderAndDestroyIt() @setupGod() try @commenceSingleSimulation() catch error @handleSingleSimulationError error commenceSingleSimulation: -> Backbone.Mediator.subscribeOnce 'god:infinite-loop', @handleSingleSimulationInfiniteLoop, @ Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processSingleGameResults, @ @god.createWorld @generateSpellsObject() handleSingleSimulationError: (error) -> console.error "There was an error simulating a single game!", error if @options.headlessClient and @options.simulateOnlyOneGame console.log "GAMERESULT:tie" process.exit(0) @cleanupAndSimulateAnotherTask() handleSingleSimulationInfiniteLoop: -> console.log "There was an infinite loop in the single game!" if @options.headlessClient and @options.simulateOnlyOneGame console.log "GAMERESULT:tie" process.exit(0) @cleanupAndSimulateAnotherTask() processSingleGameResults: (simulationResults) -> taskResults = @formTaskResultsObject simulationResults console.log "Processing results:", taskResults humanSessionRank = taskResults.sessions[0].metrics.rank ogreSessionRank = taskResults.sessions[1].metrics.rank if @options.headlessClient and @options.simulateOnlyOneGame if humanSessionRank is ogreSessionRank console.log "GAMERESULT:tie" else if humanSessionRank < ogreSessionRank console.log "GAMERESULT:humans" else if ogreSessionRank < humanSessionRank console.log "GAMERESULT:ogres" process.exit(0) else @sendSingleGameBackToServer(taskResults) sendSingleGameBackToServer: (results) -> @trigger 'statusUpdate', 'Simulation completed, sending results back to server!' $.ajax url: "/queue/scoring/recordTwoGames" data: results type: "PUT" parse: true success: @handleTaskResultsTransferSuccess error: @handleTaskResultsTransferError complete: @cleanupAndSimulateAnotherTask fetchAndSimulateTask: => return if @destroyed if @options.headlessClient if @dumpThisTime # The first heapdump would be useless to find leaks. console.log "Writing snapshot." @options.heapdump.writeSnapshot() @dumpThisTime = true if @options.heapdump if @options.testing _.delay @setupSimulationAndLoadLevel, 0, @options.testFile, "Testing...", status: 400 return @trigger 'statusUpdate', 'Fetching simulation data!' $.ajax url: @taskURL type: "GET" parse: true error: @handleFetchTaskError success: @setupSimulationAndLoadLevel handleFetchTaskError: (errorData) => console.error "There was a horrible Error: #{JSON.stringify errorData}" @trigger 'statusUpdate', 'There was an error fetching games to simulate. Retrying in 10 seconds.' @simulateAnotherTaskAfterDelay() handleNoGamesResponse: -> info = 'Finding game to simulate...' console.log info @trigger 'statusUpdate', info @fetchAndSimulateOneGame() application.tracker?.trackEvent 'Simulator Result', label: "No Games", ['Google Analytics'] simulateAnotherTaskAfterDelay: => console.log "Retrying in #{@retryDelayInSeconds}" retryDelayInMilliseconds = @retryDelayInSeconds * 1000 _.delay @fetchAndSimulateTask, retryDelayInMilliseconds setupSimulationAndLoadLevel: (taskData, textStatus, jqXHR) => return @handleNoGamesResponse() if jqXHR.status is 204 @trigger 'statusUpdate', 'Setting up simulation!' @task = new SimulationTask(taskData) try levelID = @task.getLevelName() catch err console.error err @trigger 'statusUpdate', "Error simulating game: #{err}. Trying another game in #{@retryDelayInSeconds} seconds." @simulateAnotherTaskAfterDelay() return @supermodel ?= new SuperModel() @supermodel.resetProgress() @stopListening @supermodel, 'loaded-all' @levelLoader = new LevelLoader supermodel: @supermodel, levelID: levelID, sessionID: @task.getFirstSessionID(), headless: true if @supermodel.finished() @simulateGame() else @listenToOnce @supermodel, 'loaded-all', @simulateGame simulateGame: -> return if @destroyed info = 'All resources loaded, simulating!' console.log info @trigger 'statusUpdate', info, @task.getSessions() @assignWorldAndLevelFromLevelLoaderAndDestroyIt() @setupGod() try @commenceSimulationAndSetupCallback() catch err console.error "There was an error in simulation:", err, "-- trying again in #{@retryDelayInSeconds} seconds" @simulateAnotherTaskAfterDelay() assignWorldAndLevelFromLevelLoaderAndDestroyIt: -> @world = @levelLoader.world @task.setWorld(@world) @level = @levelLoader.level @levelLoader.destroy() @levelLoader = null setupGod: -> @god.setLevel @level.serialize @supermodel @god.setLevelSessionIDs (session.sessionID for session in @task.getSessions()) @god.setWorldClassMap @world.classMap @god.setGoalManager new GoalManager(@world, @level.get 'goals') commenceSimulationAndSetupCallback: -> Backbone.Mediator.subscribeOnce 'god:infinite-loop', @onInfiniteLoop, @ Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processResults, @ @god.createWorld @generateSpellsObject() #Search for leaks, headless-client only. if @options.headlessClient and @options.leakTest and not @memwatch? leakcount = 0 maxleakcount = 0 console.log "Setting leak callbacks." @memwatch = require 'memwatch' @memwatch.on 'leak', (info) => console.warn "LEAK!!\n" + JSON.stringify(info) unless @hd? if (leakcount++ is maxleakcount) @hd = new @memwatch.HeapDiff() @memwatch.on 'stats', (stats) => console.warn "stats callback: " + stats diff = @hd.end() console.warn "HeapDiff:\n" + JSON.stringify(diff) if @options.exitOnLeak console.warn "Exiting because of Leak." process.exit() @hd = new @memwatch.HeapDiff() onInfiniteLoop: -> console.warn "Skipping infinitely looping game." @trigger 'statusUpdate', "Infinite loop detected; grabbing a new game in #{@retryDelayInSeconds} seconds." _.delay @cleanupAndSimulateAnotherTask, @retryDelayInSeconds * 1000 processResults: (simulationResults) -> taskResults = @formTaskResultsObject simulationResults unless taskResults.taskID console.error "*** Error: taskResults has no taskID ***\ntaskResults:", taskResults @cleanupAndSimulateAnotherTask() else @sendResultsBackToServer taskResults sendResultsBackToServer: (results) -> @trigger 'statusUpdate', 'Simulation completed, sending results back to server!' console.log "Sending result back to server:" console.log JSON.stringify results if @options.headlessClient and @options.testing return @fetchAndSimulateTask() $.ajax url: "/queue/scoring" data: results type: "PUT" parse: true success: @handleTaskResultsTransferSuccess error: @handleTaskResultsTransferError complete: @cleanupAndSimulateAnotherTask handleTaskResultsTransferSuccess: (result) => return if @destroyed console.log "Task registration result: #{JSON.stringify result}" @trigger 'statusUpdate', 'Results were successfully sent back to server!' console.log "Simulated by you:", @simulatedByYou @simulatedByYou++ unless @options.headlessClient simulatedBy = parseInt($('#simulated-by-you').text(), 10) + 1 $('#simulated-by-you').text(simulatedBy) application.tracker?.trackEvent 'Simulator Result', label: "Success", ['Google Analytics'] handleTaskResultsTransferError: (error) => return if @destroyed @trigger 'statusUpdate', 'There was an error sending the results back to the server.' console.log "Task registration error: #{JSON.stringify error}" cleanupAndSimulateAnotherTask: => return if @destroyed @cleanupSimulation() @fetchAndSimulateTask() cleanupSimulation: -> @world = null @level = null formTaskResultsObject: (simulationResults) -> taskResults = taskID: @task.getTaskID() receiptHandle: @task.getReceiptHandle() originalSessionID: @task.getFirstSessionID() originalSessionRank: -1 calculationTime: 500 sessions: [] for session in @task.getSessions() sessionResult = sessionID: session.sessionID submitDate: session.submitDate creator: session.creator name: session.creatorName totalScore: session.totalScore metrics: rank: @calculateSessionRank session.sessionID, simulationResults.goalStates, @task.generateTeamToSessionMap() if session.sessionID is taskResults.originalSessionID taskResults.originalSessionRank = sessionResult.metrics.rank taskResults.originalSessionTeam = session.team taskResults.sessions.push sessionResult return taskResults calculateSessionRank: (sessionID, goalStates, teamSessionMap) -> ogreGoals = (goalState for key, goalState of goalStates when goalState.team is 'ogres') humanGoals = (goalState for key, goalState of goalStates when goalState.team is 'humans') ogresWon = _.all ogreGoals, {status: 'success'} humansWon = _.all humanGoals, {status: 'success'} if ogresWon is humansWon return 0 else if ogresWon and teamSessionMap["ogres"] is sessionID return 0 else if ogresWon and teamSessionMap["ogres"] isnt sessionID return 1 else if humansWon and teamSessionMap["humans"] is sessionID return 0 else return 1 generateSpellsObject: -> @currentUserCodeMap = @task.generateSpellKeyToSourceMap() @spells = {} for thang in @level.attributes.thangs continue if @thangIsATemplate thang @generateSpellKeyToSourceMapPropertiesFromThang thang @spells thangIsATemplate: (thang) -> for component in thang.components continue unless @componentHasProgrammableMethods component for methodName, method of component.config.programmableMethods return true if @methodBelongsToTemplateThang method return false componentHasProgrammableMethods: (component) -> component.config? and _.has component.config, 'programmableMethods' methodBelongsToTemplateThang: (method) -> typeof method is 'string' generateSpellKeyToSourceMapPropertiesFromThang: (thang) => for component in thang.components continue unless @componentHasProgrammableMethods component for methodName, method of component.config.programmableMethods spellKey = @generateSpellKeyFromThangIDAndMethodName thang.id, methodName @createSpellAndAssignName spellKey, methodName @createSpellThang thang, method, spellKey @transpileSpell thang, spellKey, methodName generateSpellKeyFromThangIDAndMethodName: (thang, methodName) -> spellKeyComponents = [thang, methodName] spellKeyComponents[0] = _.string.slugify spellKeyComponents[0] spellKey = spellKeyComponents.join '/' spellKey createSpellAndAssignName: (spellKey, spellName) -> @spells[spellKey] ?= {} @spells[spellKey].name = spellName createSpellThang: (thang, method, spellKey) -> @spells[spellKey].thangs ?= {} @spells[spellKey].thangs[thang.id] ?= {} spellTeam = @task.getSpellKeyToTeamMap()[spellKey] playerTeams = @task.getPlayerTeams() useProtectAPI = true if spellTeam not in playerTeams useProtectAPI = false else spellSession = _.filter(@task.getSessions(), {team: spellTeam})[0] unless codeLanguage = spellSession?.submittedCodeLanguage console.warn "Session", spellSession.creatorName, spellSession.team, "didn't have submittedCodeLanguage, just:", spellSession @spells[spellKey].thangs[thang.id].aether = @createAether @spells[spellKey].name, method, useProtectAPI, codeLanguage ? 'javascript' transpileSpell: (thang, spellKey, methodName) -> slugifiedThangID = _.string.slugify thang.id generatedSpellKey = [slugifiedThangID,methodName].join '/' source = @currentUserCodeMap[generatedSpellKey] ? "" aether = @spells[spellKey].thangs[thang.id].aether unless _.contains(@task.spellKeysToTranspile, generatedSpellKey) aether.pure = source else try aether.transpile source catch e console.log "Couldn't transpile #{spellKey}:\n#{source}\n", e aether.transpile '' createAether: (methodName, method, useProtectAPI, codeLanguage) -> aetherOptions = functionName: methodName protectAPI: useProtectAPI includeFlow: false yieldConditionally: methodName is "plan" globals: ['Vector', '_'] problems: jshint_W040: {level: "ignore"} jshint_W030: {level: "ignore"} # aether_NoEffect instead aether_MissingThis: {level: 'error'} #functionParameters: # TODOOOOO executionLimit: 1 * 1000 * 1000 language: codeLanguage if methodName is 'hear' then aetherOptions.functionParameters = ['speaker', 'message', 'data'] if methodName is 'makeBid' then aetherOptions.functionParameters = ['tileGroupLetter'] if methodName is "findCentroids" then aetherOptions.functionParameters = ["centroids"] #console.log "creating aether with options", aetherOptions return new Aether aetherOptions class SimulationTask constructor: (@rawData) -> @spellKeyToTeamMap = {} @spellKeysToTranspile = [] getLevelName: -> levelName = @rawData.sessions?[0]?.levelID return levelName if levelName? @throwMalformedTaskError "The level name couldn't be deduced from the task." generateTeamToSessionMap: -> teamSessionMap = {} for session in @rawData.sessions @throwMalformedTaskError "Two players share the same team" if teamSessionMap[session.team]? teamSessionMap[session.team] = session.sessionID teamSessionMap throwMalformedTaskError: (errorString) -> throw new Error "The task was malformed, reason: #{errorString}" getFirstSessionID: -> @rawData.sessions[0].sessionID getTaskID: -> @rawData.taskID getReceiptHandle: -> @rawData.receiptHandle getSessions: -> @rawData.sessions getSpellKeyToTeamMap: -> @spellKeyToTeamMap getPlayerTeams: -> _.pluck @rawData.sessions, 'team' setWorld: (@world) -> generateSpellKeyToSourceMap: -> playerTeams = _.pluck @rawData.sessions, 'team' spellKeyToSourceMap = {} for session in @rawData.sessions teamSpells = session.teamSpells[session.team] allTeams = _.keys session.teamSpells nonPlayerTeams = _.difference allTeams, playerTeams for team in allTeams for spell in session.teamSpells[team] @spellKeyToTeamMap[spell] = team for nonPlayerTeam in nonPlayerTeams for spell in session.teamSpells[nonPlayerTeam] spellKeyToSourceMap[spell] ?= @getWorldProgrammableSource(spell, @world) @spellKeysToTranspile.push spell teamCode = {} for thangName, thangSpells of session.transpiledCode for spellName, spell of thangSpells fullSpellName = [thangName,spellName].join '/' if _.contains(teamSpells, fullSpellName) teamCode[fullSpellName]=spell _.merge spellKeyToSourceMap, teamCode spellKeyToSourceMap getWorldProgrammableSource: (desiredSpellKey ,world) -> programmableThangs = _.filter world.thangs, 'isProgrammable' @spells ?= {} @thangSpells ?= {} for thang in programmableThangs continue if @thangSpells[thang.id]? @thangSpells[thang.id] = [] for methodName, method of thang.programmableMethods pathComponents = [thang.id, methodName] if method.cloneOf pathComponents[0] = method.cloneOf # referencing another Thang's method pathComponents[0] = _.string.slugify pathComponents[0] spellKey = pathComponents.join '/' @thangSpells[thang.id].push spellKey if not method.cloneOf and spellKey is desiredSpellKey #console.log "Setting #{desiredSpellKey} from world!" return method.source