RootView = require 'views/kinds/RootView' template = require 'templates/play' LevelSession = require 'models/LevelSession' CocoCollection = require 'collections/CocoCollection' class LevelSessionsCollection extends CocoCollection url: '' model: LevelSession constructor: (model) -> super() @url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID" module.exports = class PlayView extends RootView id: 'play-view' template: template constructor: (options) -> super options @levelStatusMap = {} @sessions = new LevelSessionsCollection() @sessions.fetch() @listenToOnce @sessions, 'sync', @onSessionsLoaded onSessionsLoaded: (e) -> for session in @sessions.models @levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started' @render() getRenderData: (context={}) -> context = super(context) context.home = true context.notFound = @getQueryVariable 'not_found' tutorials = [ { name: 'Rescue Mission' difficulty: 1 id: 'rescue-mission' image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png' description: 'Tharin has been captured!' } { name: 'Grab the Mushroom' difficulty: 1 id: 'grab-the-mushroom' image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png' description: 'Grab a powerup and smash a big ogre.' } { name: 'Drink Me' difficulty: 1 id: 'drink-me' image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png' description: 'Drink up and slay two munchkins.' } { name: 'Taunt the Guards' difficulty: 1 id: 'taunt-the-guards' image: '/file/db/level/5276c9bdcf83207a2801ff8f/taunt_icon.png' description: 'Tharin, if clever, can escape with Phoebe.' } { name: 'It\'s a Trap' difficulty: 1 id: 'its-a-trap' image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png' description: 'Organize a dungeon ambush with archers.' } { name: 'Break the Prison' difficulty: 1 id: 'break-the-prison' image: '/file/db/level/5275272c69abdcb12401216e/break_the_prison_icon.png' description: 'More comrades are imprisoned!' } { name: 'Taunt' difficulty: 1 id: 'taunt' image: '/file/db/level/525f150306e1ab0962000018/taunt_icon.png' description: 'Taunt the ogre to claim victory.' } { name: 'Cowardly Taunt' difficulty: 1 id: 'cowardly-taunt' image: '/file/db/level/525abfd9b12777d78e000009/cowardly_taunt_icon.png' description: 'Lure infuriated ogres to their doom.' } { name: 'Commanding Followers' difficulty: 1 id: 'commanding-followers' image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png' description: 'Lead allied soldiers into battle.' } { name: 'Mobile Artillery' difficulty: 1 id: 'mobile-artillery' image: '/file/db/level/525085419851b83f4b000001/mobile_artillery_icon.png' description: 'Blow ogres up!' } ] experienced = [ { name: 'Hunter Triplets' difficulty: 2 id: 'hunter-triplets' image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png' description: 'Three soldiers go ogre hunting.' } { name: 'Emphasis on Aim' difficulty: 2 id: 'emphasis-on-aim' image: '/file/db/level/525f384d96cd77000000000f/munchkin_masher_icon.png' description: 'Choose your targets carefully.' } { name: 'Zone of Danger' difficulty: 3 id: 'zone-of-danger' image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png' description: 'Target the ogres swarming into arrow range.' } { name: 'Molotov Medic' difficulty: 2 id: 'molotov-medic' image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png' description: 'Tharin must play support in this dungeon battle.' } { name: 'Gridmancer' difficulty: 5 id: 'gridmancer' image: '/file/db/level/52ae2460ef42c52f13000008/gridmancer_icon.png' description: 'Super algorithm challenge level!' } ] arenas = [ #{ # name: 'Criss-Cross' # difficulty: 4 # id: 'criss-cross' # image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png' # description: 'Participate in a bidding war with opponents to reach the other side!' # levelPath: 'ladder' #} { name: 'Greed' difficulty: 4 id: 'greed' image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png' description: 'Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!' levelPath: 'ladder' } { name: 'Dungeon Arena' difficulty: 3 id: 'dungeon-arena' image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png' description: 'Play head-to-head against fellow Wizards in a dungeon melee!' levelPath: 'ladder' } { name: 'Gold Rush' difficulty: 3 id: 'gold-rush' image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png' description: 'Prove you are better at collecting gold than your opponent!' levelPath: 'ladder' } { name: 'Brawlwood' difficulty: 4 id: 'brawlwood' image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png' description: 'Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)' levelPath: 'ladder' } ] playerCreated = [ { name: 'Extra Extrapolation' difficulty: 2 id: 'extra-extrapolation' image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png' description: 'Predict your target\'s position for deadly aim. - by Sootn' } { name: 'The Right Route' difficulty: 1 id: 'the-right-route' image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png' description: 'Strike at the weak point in an array of enemies. - by Aftermath' } { name: 'Sword Loop' difficulty: 2 id: 'sword-loop' image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png' description: 'Kill the ogres and save the peasants with for-loops. - by Prabh Simran Singh Baweja' } { name: 'Coin Mania' difficulty: 2 id: 'coin-mania' image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png' description: 'Learn while-loops to grab coins and potions. - by Prabh Simran Singh Baweja' } { name: 'Bubble Sort Bootcamp Battle' difficulty: 3 id: 'bubble-sort-bootcamp-battle' image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png' description: 'Write a bubble sort to organize your soldiers. - by Alexandru Caciulescu' } { name: 'Ogres of Hanoi' difficulty: 3 id: 'ogres-of-hanoi' image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png' description: 'Transfer a stack of ogres while preserving their honor. - by Alexandru Caciulescu' } { name: 'Danger! Minefield' difficulty: 3 id: 'danger-minefield' image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png' description: 'Learn how to find prime numbers while defusing mines! - by Alexandru Caciulescu' } { name: 'K-means++ Cluster Wars' difficulty: 4 id: 'k-means-cluster-wars' image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png' description: 'Learn cluster analysis while leading armies into battle! - by Alexandru Caciulescu' } { name: 'Find the Spy' difficulty: 2 id: 'find-the-spy' image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png' description: 'Identify the spies hidden among your soldiers - by Nathan Gossett' } { name: 'Harvest Time' difficulty: 2 id: 'harvest-time' image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png' description: 'Collect a hundred mushrooms in just five lines of code - by Nathan Gossett' } { name: 'Guide Everyone Home' difficulty: 2 id: 'guide-everyone-home' image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png' description: 'Fetch the wizards teleporting into the area - by Nathan Gossett' } { name: "Let's go Fly a Kite" difficulty: 3 id: 'lets-go-fly-a-kite' image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png' description: 'There is a horde of ogres marching on your village. Stay out of reach and use your bow to take them out! - by Danny Whittaker' } ] context.campaigns = [ {id: 'beginner', name: 'Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials} {id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas} {id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced} {id: 'player_created', name: 'Player-Created', description: '... in which you battle against the creativity of your fellow Artisan Wizards.', levels: playerCreated} ] context.levelStatusMap = @levelStatusMap context afterRender: -> super() @$el.find('.modal').on 'shown.bs.modal', -> $('input:visible:first', @).focus()