// There's no reason that this file is in JavaScript instead of CoffeeScript.
// We should convert it and update the brunch config.

// If we wanted to be more robust, we could use this: https://github.com/padolsey/operative/blob/master/src/operative.js
if(typeof window !== 'undefined' || !self.importScripts)
    throw "Attempt to load worker_world into main window instead of web worker.";

// Taken from https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/bind
// This is here for running simuations in enviroments lacking function.bind (PhantomJS mostly)
if (!Function.prototype.bind) {
    Function.prototype.bind = function (oThis) {
        if (typeof this !== "function") {
            // closest thing possible to the ECMAScript 5 internal IsCallable function
            throw new TypeError("Function.prototype.bind (Shim) - target is not callable");
        }

        var aArgs = Array.prototype.slice.call(arguments, 1),
            fToBind = this,
            fNOP = function () {},
            fBound = function () {
                return fToBind.apply(this instanceof fNOP && oThis
                        ? this
                        : oThis,
                    aArgs.concat(Array.prototype.slice.call(arguments)));
            };

        fNOP.prototype = this.prototype;
        fBound.prototype = new fNOP();

        return fBound;
    };
}

// assign global window so that Brunch's require (in world.js) can go into it
self.window = self;
self.workerID = "Worker";

self.logLimit = 200;
self.logsLogged = 0;
var console = {
    log: function() {
        if(self.logsLogged++ == self.logLimit)
            self.postMessage({type: 'console-log', args: ["Log limit " + self.logLimit + " reached; shutting up."], id: self.workerID});
        else if(self.logsLogged < self.logLimit) {
            args = [].slice.call(arguments);
            for(var i = 0; i < args.length; ++i) {
                if(args[i] && args[i].constructor) {
                    if(args[i].constructor.className === "Thang" || args[i].isComponent)
                        args[i] = args[i].toString();
                }
            }
            try {
                self.postMessage({type: 'console-log', args: args, id: self.workerID});
            }
            catch(error) {
                self.postMessage({type: 'console-log', args: ["Could not post log: " + args, error.toString(), error.stack, error.stackTrace], id: self.workerID});
            }
        }
    }};  // so that we don't crash when debugging statements happen
console.error = console.info = console.log;
self.console = console;

importScripts('/javascripts/world.js');

// We could do way more from this: http://stackoverflow.com/questions/10653809/making-webworkers-a-safe-environment
Object.defineProperty(self, "XMLHttpRequest", {
    get: function() { throw new Error("Access to XMLHttpRequest is forbidden."); },
    configurable: false
});

self.transferableSupported = function transferableSupported() {
    // Not in IE, even in IE 11
    try {
        var ab = new ArrayBuffer(1);
        worker.postMessage(ab, [ab]);
        return ab.byteLength == 0;
    } catch(error) {
        return false;
    }
    return false;
}

var World = self.require('lib/world/world');
var GoalManager = self.require('lib/world/GoalManager');

self.getCurrentFrame = function getCurrentFrame(args) { return self.world.frames.length; };

self.runWorld = function runWorld(args) {
    self.postedErrors = {};
    self.t0 = new Date();
    self.firstWorld = args.firstWorld;
    self.postedErrors = false;
    self.logsLogged = 0;

    try {
        self.world = new World(args.worldName, args.userCodeMap);
        if(args.level)
            self.world.loadFromLevel(args.level, true);
        self.goalManager = new GoalManager(self.world);
        self.goalManager.setGoals(args.goals);
        self.goalManager.setCode(args.userCodeMap);
        self.goalManager.worldGenerationWillBegin();
        self.world.setGoalManager(self.goalManager);
    }
    catch (error) {
        self.onWorldError(error);
        return;
    }
    Math.random = self.world.rand.randf;  // so user code is predictable
    self.world.loadFrames(self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress);
};

self.runWorldUntilFrame = function runWorldUntilFrame(args) {
    self.postedErrors = {};
    self.t0 = new Date();
    self.firstWorld = args.firstWorld;
    self.postedErrors = false;
    self.logsLogged = 0;
    if (!self.world)
    {
        try {
            self.world = new World(args.worldName, args.userCodeMap);
            if(args.level)
                self.world.loadFromLevel(args.level, true);
            self.goalManager = new GoalManager(self.world);
            self.goalManager.setGoals(args.goals);
            self.goalManager.setCode(args.userCodeMap);
            self.goalManager.worldGenerationWillBegin();
            self.world.setGoalManager(self.goalManager);
        }
        catch (error) {
            self.onWorldError(error);
            return;
        }
        Math.random = self.world.rand.randf;  // so user code is predictable
    }
    
    self.world.totalFrames = args.frame; //hack to work around error checking
    
    self.world.loadFramesUntilFrame(args.frame, self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress);
};

self.onWorldLoaded = function onWorldLoaded() {
    var t1 = new Date();
    var diff = t1 - self.t0;
    var transferableSupported = self.transferableSupported();
    try {
        var serialized = self.world.serialize();
    }
    catch(error) {
        console.log("World serialization error:", error.toString() + "\n" + error.stack || error.stackTrace);
    }
    var t2 = new Date();
    //console.log("About to transfer", serialized.serializedWorld.trackedPropertiesPerThangValues, serialized.transferableObjects);
    try {
        if(transferableSupported)
            self.postMessage({type: 'new-debug-world', serialized: serialized.serializedWorld, goalStates: self.goalManager.getGoalStates()}, serialized.transferableObjects);
        else
            self.postMessage({type: 'new-debug-world', serialized: serialized.serializedWorld, goalStates: self.goalManager.getGoalStates()});
    }
    catch(error) {
        console.log("World delivery error:", error.toString() + "\n" + error.stack || error.stackTrace);
    }
    var t3 = new Date();
    console.log("And it was so: (" + (diff / self.world.totalFrames).toFixed(3) + "ms per frame,", self.world.totalFrames, "frames)\nSimulation   :", diff + "ms \nSerialization:", (t2 - t1) + "ms\nDelivery     :", (t3 - t2) + "ms");
};

self.onWorldError = function onWorldError(error) {
    if(error instanceof Aether.problems.UserCodeProblem) {
        if(!self.postedErrors[error.key]) {
            var problem = error.serialize();
            self.postMessage({type: 'user-code-problem', problem: problem});
            self.postedErrors[error.key] = problem;
        }
    }
    else {
        console.log("Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace);
    }
    /*  We don't actually have the recoverable property any more; hmm
     if(!self.firstWorld && !error.recoverable) {
     self.abort();
     return false;
     }
     */
    return true;
};

self.onWorldLoadProgress = function onWorldLoadProgress(progress) {
    self.postMessage({type: 'world-load-progress-changed', progress: progress});
};

self.abort = function abort() {
    if(self.world && self.world.name) {
        console.log("About to abort:", self.world.name, typeof self.world.abort);
        if(typeof self.world !== "undefined")
            self.world.abort();
        self.world = null;
    }
    self.postMessage({type: 'abort'});
};

self.reportIn = function reportIn() {
    self.postMessage({type: 'reportIn'});
}

self.addEventListener('message', function(event) {
    self[event.data.func](event.data.args);
});

self.postMessage({type: 'worker-initialized'});