extends /templates/base block content h1(data-i18n="legal.page_title") | Legal hr p(data-i18n="legal.opensource_intro").lead | CodeCombat is free to play and completely open source. p span(data-i18n="legal.opensource_description_prefix") | Check out a(href="https://github.com/codecombat/codecombat", data-i18n="github_url") | our GitHub span , span(data-i18n="legal.opensource_description_center") | and help out if you like! CodeCombat is built on | dozens of open source projects, and we love them. See a(href="https://github.com/codecombat/codecombat/wiki/Third-party-software-and-services", data-i18n="archmage_wiki_url") | our Archmage wiki span span(data-i18n="legal.opensource_description_suffix") | for a list of the software that makes this game possible. hr div.aside.well h3(data-i18n="legal.practices_title") | Respectful Best Practices p(data-i18n="legal.practices_description") | These are our promises to you, the player, in slightly less legalese. h4(data-i18n="legal.privacy_title") | Privacy p(data-i18n="legal.privacy_description") | We will not sell any of your personal information. | We intend to make money through recruitment eventually, | but rest assured we will not distribute your personal | information to interested companies without your explicit consent. h4(data-i18n="legal.security_title") | Security p(data-i18n="legal.security_description") | We strive to keep your personal information safe. | As an open source project, our site is freely open | to anyone to review and improve our security systems. h4(data-i18n="legal.email_title") | Email p span(data-i18n="legal.email_description_prefix") | We will not inundate you with spam. Through span a(href='/account/settings', data-i18n="legal.email_settings_url") | your email settings span span(data-i18n="legal.email_description_suffix") | or through links in the emails we send, | you can change your preferences and easily unsubscribe at any time. h4(data-i18n="legal.cost_title") | Cost p(data-i18n="legal.cost_description") | Currently, CodeCombat is 100% free! One of our main goals is to keep | it that way, so that as many people can play as possible, | regardless of place in life. If the sky darkens, | we might have to charge subscriptions or for some content, | but we'd rather not. With any luck, we'll be able to sustain the company with: h4(data-i18n="legal.recruitment_title") | Recruitment span(data-i18n="legal.recruitment_description_prefix") | Here on CodeCombat, you're going to become a powerful wizard–not | just in the game, but also in real life. span a(href="", data-i18n="legal.url_hire_programmers") | No one can hire programmers fast enough span , span(data-i18n="legal.recruitment_description_suffix") | so once you've sharpened your skills and if you agree, | we will demo your best coding accomplishments to the thousands of | employers who are drooling for the chance to hire you. | They pay us a little, they pay you span i(data-i18n="legal.recruitment_description_italic") | a lot span , span(data-i18n="legal.recruitment_description_ending") | the site remains free and everybody's happy. That's the plan. h2(data-i18n="legal.copyrights_title") | Copyrights and Licenses h3(data-i18n="legal.contributor_title") | Contributor License Agreement p span(data-i18n="legal.contributor_description_prefix") | All contributions, both on the site and on our GitHub repository, are subject to our span a(href="/cla", data-i18n="legal.cla_url") | CLA span , span(data-i18n="legal.contributor_description_suffix") | to which you should agree before contributing. h3(data-i18n="legal.code_title") | Code - MIT p span(data-i18n="legal.code_description_prefix") | All code owned by CodeCombat or hosted on codecombat.com, | both in the GitHub repository or in the codecombat.com database, | is licensed under the span a(href="http://opensource.org/licenses/MIT", data-i18n="legal.mit_license_url") | MIT license span . span(data-i18n="legal.code_description_suffix") | This includes all code in Systems and Components that are | made available by CodeCombat for the purpose of creating levels. h3(data-i18n="legal.art_title") | Art/Music - Creative Commons a(rel='license', href='http://creativecommons.org/licenses/by/4.0/').cc-license-link img(alt='Creative Commons License', style='border-width: 0; margin-left: 10px', src='http://i.creativecommons.org/l/by/4.0/88x31.png') p span(data-i18n="legal.art_description_prefix") | All common content is available under the span a(href="http://creativecommons.org/licenses/by/4.0/", data-i18n="legal.cc_license_url") | Creative Commons Attribution 4.0 International License span . span(data-i18n="legal.art_description_suffix") | Common content is anything made generally available by CodeCombat | for the purpose of creating Levels. This includes: ul li(data-i18n="legal.art_music") Music li(data-i18n="legal.art_sound") Sound li(data-i18n="legal.art_artwork") Artwork li(data-i18n="legal.art_sprites") Sprites li(data-i18n="legal.art_other") | Any and all other non-code creative works that | are made available when creating Levels. p(data-i18n="legal.art_paragraph_1") | For attribution, please name and link to codecombat.com near | where the source is used or where appropriate for the medium. For example: ul li(data-i18n="legal.use_list_1") | If used in a movie or another game, include codecombat.com in the credits. li(data-i18n="legal.use_list_2") | If used on a website, include a link near the usage, | for example underneath an image, or in a general attributions | page where you might also mention other Creative Commons works | and open source software being used on the site. Something that's | already clearly referencing CodeCombat, such as a blog post mentioning | CodeCombat, does not need some separate attribution. p(data-i18n="legal.art_paragraph_2") | If the content being used is created not by CodeCombat | but instead by a user of codecombat.com, | attribute them instead, and follow attribution directions | provided in that resource's description if there are any. h3(data-i18n="legal.rights_title") | Rights Reserved p(data-i18n="legal.rights_desc") | All rights are reserved for Levels themselves. This includes ul li(data-i18n="legal.rights_scripts") Scripts li(data-i18n="legal.rights_unit") Unit configuration li(data-i18n="legal.rights_description") Description li(data-i18n="legal.rights_writings") Writings li(data-i18n="legal.rights_media") | Media (sounds, music) and any other creative | content made specifically for that Level and | not made generally available when creating Levels. h3(data-i18n="legal.nutshell_title") | In a Nutshell p(data-i18n="legal.nutshell_description") | Any resources we provide in the Level Editor are | free to use as you like for creating Levels. | But we reserve the right to restrict distribution of | the Levels themselves (that are created on codecombat.com) | so that they may be charged for in the future, | if that's what ends up happening.