do (setupLodash = this) -> GLOBAL._ = require 'lodash' _.str = require 'underscore.string' _.mixin _.str.exports() async = require 'async' serverSetup = require '../server_setup' sendwithus = require '../server/sendwithus' User = require '../server/users/User' Level = require '../server/levels/Level' LevelSession = require '../server/levels/sessions/LevelSession' tournamentResults = require '../app/views/play/ladder/tournament_results' alreadyEmailed = [] DEBUGGING = true sendInitialRecruitingEmail = -> leaderboards = [ #{slug: 'brawlwood', team: 'humans', limit: 55, name: "Brawlwood", original: "52d97ecd32362bc86e004e87", majorVersion: 0} #{slug: 'brawlwood', team: 'ogres', limit: 40, name: "Brawlwood", original: "52d97ecd32362bc86e004e87", majorVersion: 0} #{slug: 'dungeon-arena', team: 'humans', limit: 200, name: "Dungeon Arena", original: "53173f76c269d400000543c2", majorVersion: 0} #{slug: 'dungeon-arena', team: 'ogres', limit: 150, name: "Dungeon Arena", original: "53173f76c269d400000543c2", majorVersion: 0} {slug: 'greed', team: 'humans', limit: 320, name: "Greed", original: "53558b5a9914f5a90d7ccddb", majorVersion: 0} {slug: 'greed', team: 'ogres', limit: 300, name: "Greed", original: "53558b5a9914f5a90d7ccddb", majorVersion: 0} ] async.waterfall [ (callback) -> async.map leaderboards, grabSessions, callback (sessionLists, callback) -> async.map collapseSessions(sessionLists), grabUser, callback (users, callback) -> async.map users, emailUserInitialRecruiting, callback ], (err, results) -> return console.log "Error:", err if err console.log "Looked at sending to #{results.length} users; sent to #{_.filter(results).length}." console.log "Sent to: ['#{(user.email for user in results when user).join('\', \'')}']" grabSessions = (levelInfo, callback) -> queryParameters = level: {original: levelInfo.original, majorVersion: levelInfo.majorVersion} team: levelInfo.team submitted: true sortParameters = totalScore: -1 selectString = 'totalScore creator' LevelSession.aggregate [ {$match: queryParameters} {$project: {totalScore: 1, creator: 1}} {$sort: sortParameters} {$limit: levelInfo.limit} ], (err, sessions) -> return callback err if err for session, rank in sessions session.levelInfo = levelInfo session.rank = rank + 1 callback null, sessions collapseSessions = (sessionLists) -> userRanks = {} for sessionList in sessionLists for session in sessionList ranks = userRanks[session.creator] ? [] ranks.push session userRanks[session.creator] = _.sortBy ranks, 'rank' topSessions = [] for userID, ranks of userRanks topSessions.push ranks[0] topSessions grabUser = (session, callback) -> findParameters = _id: session.creator selectString = 'email emailSubscriptions emails name jobProfile' query = User .findOne(findParameters) .select(selectString) .lean() query.exec (err, user) -> return callback err if err user.session = session callback null, user totalEmailsSent = 0 emailUserInitialRecruiting = (user, callback) -> #return callback null, false if user.emails?.anyNotes?.enabled is false # TODO: later, uncomment to obey also "anyNotes" when that's untangled return callback null, false if user.emails?.recruitNotes?.enabled is false return callback null, false if user.email in alreadyEmailed return callback null, false if DEBUGGING and (totalEmailsSent > 1 or Math.random() > 0.05) ++totalEmailsSent name = if user.firstName and user.lastName then "#{user.firstName}" else user.name name = "Wizard" if not name or name is "Anoner" team = user.session.levelInfo.team team = team.substr(0, team.length - 1) context = email_id: sendwithus.templates.one_time_recruiting_email recipient: address: if DEBUGGING then 'nick@codecombat.com' else user.email name: name email_data: name: name level_name: user.session.levelInfo.name place: "##{user.session.rank}" # like "#31" level_race: team ladder_link: "http://codecombat.com/play/ladder/#{user.session.levelInfo.name.toLowerCase()}" sendwithus.api.send context, (err, result) -> return callback err if err callback null, user sendTournamentResultsEmail = -> winners = tournamentResults.greed.humans.concat tournamentResults.greed.ogres async.waterfall [ (callback) -> async.map winners, grabSession, callback (winners, callback) -> async.map winners, grabEmail, callback (winners, callback) -> async.map winners, emailUserTournamentResults, callback ], (err, results) -> return console.log "Error:", err if err console.log "Looked at sending to #{results.length} users; sent to #{_.filter(results).length}." console.log "Sent to: ['#{(user.email for user in results when user).join('\', \'')}']" grabSession = (winner, callback) -> LevelSession.findOne(_id: winner.sessionID).select('creator').lean().exec (err, session) -> return callback err if err winner.userID = session.creator callback null, winner grabEmail = (winner, callback) -> User.findOne(_id: winner.userID).select('email').lean().exec (err, user) -> return callback err if err winner.email = user.email callback null, winner emailUserTournamentResults = (winner, callback) -> return callback null, false if DEBUGGING and (winner.team is 'humans' or totalEmailsSent > 1) ++totalEmailsSent name = winner.name team = winner.team.substr(0, winner.team.length - 1) context = email_id: sendwithus.templates.greed_tournament_rank recipient: address: if DEBUGGING then 'nick@codecombat.com' else winner.email name: name email_data: userID: winner.userID name: name level_name: "Greed" wins: winner.wins ties: {humans: 377, ogres: 407}[winner.team] - winner.wins - winner.losses losses: winner.losses rank: winner.rank team_name: team ladder_url: "http://codecombat.com/play/ladder/greed#winners" top3: winner.rank <= 3 top5: winner.rank <= 5 top10: winner.rank <= 10 top40: winner.rank <= 40 top100: winner.rank <= 100 sendwithus.api.send context, (err, result) -> return callback err if err callback null, winner serverSetup.connectToDatabase() fn = process.argv[2] try eval fn + '()' catch err console.log "Error running #{fn}", err