mongoose = require 'mongoose' plugins = require '../../plugins/plugins' AchievablePlugin = require '../../plugins/achievements' jsonschema = require '../../../app/schemas/models/level_session' log = require 'winston' LevelSessionSchema = new mongoose.Schema({ created: type: Date 'default': Date.now }, {strict: false}) LevelSessionSchema.index({creator: 1}) LevelSessionSchema.index({level: 1}) LevelSessionSchema.index({levelID: 1}) LevelSessionSchema.index({'level.majorVersion': 1}) LevelSessionSchema.index({'level.original': 1}, {name: 'Level Original'}) LevelSessionSchema.index({'level.original': 1, 'level.majorVersion': 1, 'creator': 1, 'team': 1}) LevelSessionSchema.index({playtime: 1}, {name: 'Playtime'}) LevelSessionSchema.index({submitDate: 1}) LevelSessionSchema.index({submitted: 1}, {sparse: true}) LevelSessionSchema.index({team: 1}, {sparse: true}) LevelSessionSchema.index({totalScore: 1}, {sparse: true}) LevelSessionSchema.index({user: 1, changed: -1}, {name: 'last played index', sparse: true}) LevelSessionSchema.index({'level.original': 1, 'state.topScores.type': 1, 'state.topScores.date': -1, 'state.topScores.score': -1}, {name: 'top scores index', sparse: true}) LevelSessionSchema.plugin(plugins.PermissionsPlugin) LevelSessionSchema.plugin(AchievablePlugin) previous = {} LevelSessionSchema.post 'init', (doc) -> unless doc.previousStateInfo doc.previousStateInfo = 'state.complete': doc.get 'state.complete' playtime: doc.get 'playtime' LevelSessionSchema.pre 'save', (next) -> User = require '../../users/User' # Avoid mutual inclusion cycles @set('changed', new Date()) id = @get('id') initd = doc.previousStateInfo? levelID = @get('levelID') userID = @get('creator') activeUserEvent = null # Newly completed level if not (initd and doc.previousStateInfo['state.complete']) and @get('state.complete') User.update {_id: userID}, {$inc: 'stats.gamesCompleted': 1}, {}, (err, count) -> log.error err if err? activeUserEvent = "level-completed/#{levelID}" # Spent at least 30s playing this level if not initd and @get('playtime') >= 30 or initd and (@get('playtime') - doc.previousStateInfo['playtime'] >= 30) activeUserEvent = "level-playtime/#{levelID}" if activeUserEvent? User.saveActiveUser userID, activeUserEvent, next else next() LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed'] LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state', 'levelName', 'creatorName', 'levelID', 'screenshot', 'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage', 'unsubscribed', 'playtime', 'heroConfig', 'team', 'transpiledCode', 'browser'] LevelSessionSchema.statics.jsonSchema = jsonschema module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema, 'level.sessions')