View = require 'views/kinds/CocoView' thangs_template = require 'templates/editor/level/thangs_tab' Level = require 'models/Level' ThangType = require 'models/ThangType' LevelComponent = require 'models/LevelComponent' CocoCollection = require 'models/CocoCollection' {isObjectID} = require 'models/CocoModel' Surface = require 'lib/surface/Surface' Thang = require 'lib/world/thang' LevelThangEditView = require './thang/edit' # Moving the screen while dragging thangs constants MOVE_MARGIN = 0.15 MOVE_SPEED = 13 # Essential component original ids componentOriginals = "existence.Exists" : "524b4150ff92f1f4f8000024" "physics.Physical" : "524b75ad7fc0f6d519000001" class ThangTypeSearchCollection extends CocoCollection url: '/db/thang_type/search?project=true' model: ThangType module.exports = class ThangsTabView extends View id: "editor-level-thangs-tab-view" className: 'tab-pane active' template: thangs_template startsLoading: true subscriptions: 'surface:sprite-selected': 'onExtantThangSelected' 'surface:mouse-moved': 'onSurfaceMouseMoved' 'surface:mouse-over': 'onSurfaceMouseOver' 'surface:mouse-out': 'onSurfaceMouseOut' 'level-loaded': 'onLevelLoaded' 'edit-level-thang': 'editThang' 'level-thang-edited': 'onLevelThangEdited' 'level-thang-done-editing': 'onLevelThangDoneEditing' 'level:view-switched': 'onViewSwitched' 'sprite:mouse-down': 'onSpriteMouseDown' 'sprite:dragged': 'onSpriteDragged' 'sprite:mouse-up': 'onSpriteMouseUp' 'sprite:double-clicked': 'onSpriteDoubleClicked' 'surface:stage-mouse-down': 'onStageMouseDown' shortcuts: 'esc': -> @selectAddThang() constructor: (options) -> super options @world = options.world @thangTypes = @supermodel.getCollection new ThangTypeSearchCollection() # should load depended-on Components, too @thangTypes.once 'sync', @onThangTypesLoaded @thangTypes.fetch() onThangTypesLoaded: => @supermodel.addCollection @thangTypes @supermodel.populateModel model for model in @thangTypes.models @startsLoading = false @render() # do it again but without the loading screen @onLevelLoaded level: @level if @level getRenderData: (context={}) => context = super(context) context.thangTypes = (thangType.attributes for thangType in @supermodel.getModels(ThangType)) context afterRender: -> return if @startsLoading super() $('.tab-content').click @selectAddThang key 'left', _.bind @moveAddThangSelection, @, -1 key 'right', _.bind @moveAddThangSelection, @, 1 key 'delete, del, backspace', @deleteSelectedExtantThang key 'f', => Backbone.Mediator.publish('level-set-debug', debug: not @surface.debug) key 'g', => Backbone.Mediator.publish('level-set-grid', grid: not @surface.gridShowing()) onLevelLoaded: (e) -> @level = e.level return if @startsLoading data = $.extend(true, {}, @level.attributes) treemaOptions = schema: Level.schema.get('properties').thangs data: data.thangs supermodel: @supermodel callbacks: change: @onThangsChanged select: @onTreemaThangSelected dblclick: @onTreemaThangDoubleClicked readOnly: true nodeClasses: thang: ThangNode array: ThangsNode world: @world @thangsTreema = @$el.find('#thangs-treema').treema treemaOptions @thangsTreema.build() @thangsTreema.open() @onThangsChanged() # Initialize the World with Thangs @initSurface() initSurface: -> surfaceCanvas = $('canvas#surface', @$el) @surface = new Surface @world, surfaceCanvas, { wizards: false paths: false grid: true navigateToSelection: false thangTypes: @supermodel.getModels(ThangType) showInvisible: true } @surface.playing = false @surface.setWorld @world @surface.camera.zoomTo({x:262, y:-164}, 1.66, 0) destroy: -> super() @selectAddThangType null @surface.destroy() onViewSwitched: (e) -> @surface?.spriteBoss?.selectSprite null, null onSpriteMouseDown: (e) -> # Sprite clicks happen after stage clicks, but we need to know whether a sprite is being clicked. clearTimeout @backgroundAddClickTimeout onStageMouseDown: (e) -> if @addThangSprite # If we click on the background, we need to add @addThangSprite, but not if onSpriteMouseDown will fire. @backgroundAddClickTimeout = _.defer => @onExtantThangSelected {} onSpriteDragged: (e) -> return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id {stageX, stageY} = e.originalEvent wop = @surface.camera.canvasToWorld x: stageX, y: stageY wop.z = @selectedExtantThang.depth / 2 @adjustThangPos @selectedExtantSprite, @selectedExtantThang, wop [w, h] = [@surface.camera.canvasWidth, @surface.camera.canvasHeight] @calculateMovement(stageX / w, stageY / h, w / h) onSpriteMouseUp: (e) -> clearInterval(@movementInterval) if @movementInterval? @movementInterval = null return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id pos = @selectedExtantThang.pos physicalOriginal = componentOriginals["physics.Physical"] path = "id=#{@selectedExtantThang.id}/components/original=#{physicalOriginal}" # TODO: hack physical = @thangsTreema.get path return if not physical or (physical.config.pos.x is pos.x and physical.config.pos.y is pos.y) @thangsTreema.set path + '/config/pos', x: pos.x, y: pos.y, z: pos.z onSpriteDoubleClicked: (e) -> return unless e.thang @editThang thangID: e.thang.id # TODO: figure out a good way to have all Surface clicks and Treema clicks just proxy in one direction, so we can maintain only one way of handling selection and deletion onExtantThangSelected: (e) -> @selectedExtantThang = e.thang @selectedExtantSprite = e.sprite if e.thang and (key.alt or key.meta) # We alt-clicked, so create a clone addThang @selectAddThangType e.thang.spriteName, @selectedExtantThang else if e.thang and not (@addThangSprite and @addThangType is "Blood Torch Test") # TODO: figure out which Thangs can be placed on other Thangs # We clicked on a Thang (or its Treema), so select the Thang @selectAddThang null @selectedExtantThangClickTime = new Date() treemaThang = _.find @thangsTreema.childrenTreemas, (treema) => treema.data.id is @selectedExtantThang.id if treemaThang treemaThang.select() unless treemaThang.isSelected() else if @addThangSprite # We clicked on the background when we had an add Thang selected, so add it @addThang @addThangType, @addThangSprite.thang.pos else # We clicked on the background, so deselect anything selected @thangsTreema.deselectAll() selectAddThang: (e) => if e then target = $(e.target) else target = @$el.find('.add-thangs-palette') # pretend to click on background if no event return true if target.attr('id') is 'surface' target = target.closest('.add-thang-palette-icon') wasSelected = target.hasClass 'selected' @$el.find('.add-thangs-palette .add-thang-palette-icon.selected').removeClass('selected') @selectAddThangType(if wasSelected then null else target.attr 'data-thang-type') target.addClass('selected') if @addThangType false moveAddThangSelection: (direction) -> return unless @addThangType icons = $('.add-thangs-palette .add-thang-palette-icon') selectedIcon = icons.filter('.selected') selectedIndex = icons.index selectedIcon nextSelectedIndex = (selectedIndex + direction + icons.length) % icons.length @selectAddThang {target: icons[nextSelectedIndex]} selectAddThangType: (type, @cloneSourceThang) -> if _.isString type type = _.find @supermodel.getModels(ThangType), (m) -> m.get("name") is type pos = @addThangSprite?.thang.pos # Maintain old sprite's pos if we have it @surface.spriteBoss.removeSprite @addThangSprite if @addThangSprite @addThangType = type if @addThangType @surface.camera.lock() # hmm, this interfere with zooming thang = @createAddThang() @addThangSprite = @surface.spriteBoss.addThangToSprites thang, @surface.spriteBoss.spriteLayers["Floating"] @addThangSprite.notOfThisWorld = true @addThangSprite.displayObject.alpha = 0.75 @addThangSprite.playSound? 'selected' pos ?= x: Math.round(@world.width / 2), y: Math.round(@world.height / 2) @adjustThangPos @addThangSprite, thang, pos else @surface.camera.unlock() @addThangSprite = null createEssentialComponents: -> [ {original: componentOriginals["existence.Exists"], majorVersion: 0, config: {}} {original: componentOriginals["physics.Physical"], majorVersion: 0, config: {pos: {x: 10, y: 10, z: 1}, width: 2, height: 2, depth: 2, shape: "box"}} ] createAddThang: -> allComponents = (lc.attributes for lc in @supermodel.getModels LevelComponent) rawComponents = @addThangType.get('components') ? [] rawComponents = @createEssentialComponents() unless rawComponents.length mockThang = {components: rawComponents} @level.sortThangComponents [mockThang], allComponents components = [] for raw in mockThang.components comp = _.find allComponents, {original: raw.original} continue if comp.name in ['Selectable', 'Attackable'] # Don't draw health bars or intercept clicks componentClass = @world.loadClassFromCode comp.js, comp.name, "component" components.push [componentClass, raw.config] thang = new Thang @world, @addThangType.get('name'), "Add Thang Phantom" thang.addComponents components... thang adjustThangPos: (sprite, thang, pos) -> snap = sprite?.data?.snap or sprite?.thangType?.get('snap') or {x: 0.01, y: 0.01} # Centimeter resolution by default pos.x = Math.round((pos.x - thang.width / 2) / snap.x) * snap.x + thang.width / 2 pos.y = Math.round((pos.y - thang.height / 2) / snap.y) * snap.y + thang.height / 2 pos.z = thang.depth / 2 thang.pos = pos @surface.spriteBoss.update true # Make sure Obstacle layer resets cache onSurfaceMouseMoved: (e) -> return unless @addThangSprite wop = @surface.camera.canvasToWorld x: e.x, y: e.y wop.z = 0.5 @adjustThangPos @addThangSprite, @addThangSprite.thang, wop null onSurfaceMouseOver: (e) -> return unless @addThangSprite @addThangSprite.displayObject.visible = true onSurfaceMouseOut: (e) -> return unless @addThangSprite @addThangSprite.displayObject.visible = false calculateMovement: (pctX, pctY, widthHeightRatio) -> MOVE_TOP_MARGIN = 1.0 - MOVE_MARGIN if MOVE_TOP_MARGIN > pctX > MOVE_MARGIN and MOVE_TOP_MARGIN > pctY > MOVE_MARGIN clearInterval(@movementInterval) if @movementInterval? @movementInterval = null return @moveLatitude = @moveLongitude = @speed = 0 # calculating speed to be 0.0 to 1.0 within the movement buffer on the outer edge diff = (MOVE_MARGIN * 2) # comments are assuming MOVE_MARGIN is 0.1 @speed = Math.max(Math.abs(pctX-0.5), Math.abs(pctY-0.5)) * 2 # pct is now 0.8 - 1.0 @speed -= 1.0 - diff # 0.0 - 0.2 @speed *= (1.0 / diff) # 0.0 - 1.0 @speed *= MOVE_SPEED @moveLatitude = pctX * 2 - 1 @moveLongitude = pctY * 2 - 1 @moveLongitude /= widthHeightRatio if widthHeightRatio > 1.0 @moveLatitude *= widthHeightRatio if widthHeightRatio < 1.0 @movementInterval = setInterval(@moveSide, 16) unless @movementInterval? moveSide: => return unless @speed c = @surface.camera p = {x:c.target.x + @moveLatitude * @speed / c.zoom, y:c.target.y + @moveLongitude * @speed / c.zoom} c.zoomTo(p, c.zoom, 0) deleteSelectedExtantThang: (e) => return if $(e.target).hasClass 'treema-node' @thangsTreema.onDeletePressed e @onTreemaThangSelected null, @thangsTreema.getSelectedTreemas() Thang.resetThangIDs() # TODO: find some way to do this when we delete from treema, too onThangsChanged: (e) => @level.set 'thangs', @thangsTreema.data serializedLevel = @level.serialize @supermodel @world.loadFromLevel serializedLevel, false thang.isSelectable = not thang.isLand for thang in @world.thangs # let us select walls and such @surface?.setWorld @world @selectAddThangType @addThangType if @addThangType # make another addThang sprite, since the World just refreshed Backbone.Mediator.publish 'level-thangs-changed', thangsData: @thangsTreema.data null onTreemaThangSelected: (e, selectedTreemas) => selectedThangID = _.last(selectedTreemas)?.data.id if selectedThangID isnt @selectedExtantThang?.id @surface.spriteBoss.selectThang selectedThangID onTreemaThangDoubleClicked: (e, treema) => id = treema?.data?.id @editThang thangID: id if id addThang: (thangType, pos) -> thangID = Thang.nextID(thangType.get('name')) until thangID and not @thangsTreema.get "id=#{thangID}" if @cloneSourceThang components = _.cloneDeep @thangsTreema.get "id=#{@cloneSourceThang.id}/components" @selectAddThang null else components = _.cloneDeep thangType.get('components') ? [] components = @createEssentialComponents() unless components.length physical = _.find components, (c) -> c.config?.pos? physical.config.pos = x: pos.x, y: pos.y, z: physical.config.pos.z if physical thang = thangType: thangType.get('original'), id: thangID, components: components @thangsTreema.insert '', thang @supermodel.populateModel thangType # Make sure we grab any new data for the thang we just added editThang: (e) -> if e.target # click event thangData = $(e.target).data 'thang-data' else # Mediator event window.thangsTreema = @thangsTreema thangData = @thangsTreema.get "id=#{e.thangID}" @editThangView = new LevelThangEditView thangData: thangData, supermodel: @supermodel, level: @level, world: @world @insertSubView @editThangView @$el.find('.thangs-column').addClass('hide') Backbone.Mediator.publish 'level:view-switched', e onLevelThangEdited: (e) -> newThang = e.thangData @thangsTreema.set "id=#{e.id}", newThang onLevelThangDoneEditing: -> @removeSubView @editThangView @$el.find('.thangs-column').removeClass('hide') class ThangsNode extends TreemaNode.nodeMap.array valueClass: 'treema-array-replacement' getChildren: -> children = super(arguments...) # TODO: add some filtering to only work with certain types of units at a time return children class ThangNode extends TreemaObjectNode valueClass: 'treema-thang' collection: false @thangNameMap: {} buildValueForDisplay: (valEl) -> pos = _.find(@data.components, (c) -> c.config?.pos?)?.config.pos # TODO: hack s = "#{@data.thangType}" if isObjectID s unless name = ThangNode.thangNameMap[s] thangType = _.find @settings.supermodel.getModels(ThangType), (m) -> m.get('original') is s name = ThangNode.thangNameMap[s] = thangType.get 'name' s = name s += " - " + @data.id if @data.id isnt s if pos s += " (#{Math.round(pos.x)}, #{Math.round(pos.y)})" else s += " (non-physical)" @buildValueForDisplaySimply valEl, s onEnterPressed: -> Backbone.Mediator.publish 'edit-level-thang', levelThang: @data.id