module.exports = nativeDescription: "español", englishDescription: "Spanish", translation: common: loading: "Cargando..." saving: "Guardando..." sending: "Enviando..." # send: "Send" cancel: "Cancelar" save: "Guardar" # publish: "Publish" # create: "Create" delay_1_sec: "1 segundo" delay_3_sec: "3 segundos" delay_5_sec: "5 segundos" manual: "Manual" # fork: "Fork" play: "Jugar" # retry: "Retry" # watch: "Watch" # unwatch: "Unwatch" # submit_patch: "Submit Patch" # units: # second: "second" # seconds: "seconds" # minute: "minute" # minutes: "minutes" # hour: "hour" # hours: "hours" modal: close: "Cerrar" okay: "OK" not_found: page_not_found: "Pagina no encontrada" nav: play: "Jugar" # community: "Community" editor: "Editor" blog: "Blog" forum: "Foro" # account: "Account" admin: "Admin" home: "Inicio" contribute: "Contribuir" legal: "Legal" about: "Sobre" contact: "Contacto" twitter_follow: "Seguir" employers: "Empleados" versions: save_version_title: "Guardar Nueva Versión" new_major_version: "New Major Version" cla_prefix: "Para poder guardar los cambios, primero debes aceptar nuestra" cla_url: "CLA" cla_suffix: "." cla_agree: "ACEPTO" login: sign_up: "Crear Cuenta" log_in: "Iniciar Sesión" # logging_in: "Logging In" log_out: "Cerrar Sesión" recover: "recuperar cuenta" recover: recover_account_title: "Recuperar cuenta" send_password: "Enviar contraseña olvidada" signup: create_account_title: "Crea una cuenta para guardar el progreso" description: "Es gratis. Solo necesitas un par de cosas y estarás listo para comenzar:" email_announcements: "Recibe noticias por email" coppa: "más de 13 años o fuera de los Estados Unidos" coppa_why: "¿Por qué?" creating: "Creando Cuenta..." sign_up: "Registrarse" log_in: "Inicia sesión con tu contraseña" # social_signup: "Or, you can sign up through Facebook or G+:" # required: "You need to log in before you can go that way." home: slogan: "Aprende a programar en JavaScript jugando" no_ie: "CodeCombat no funciona en Internet Explorer 9 o versiones anteriores. ¡Lo sentimos!" no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y quizás no funcione!" play: "Jugar" # old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # old_browser_suffix: "You can try anyway, but it probably won't work." campaign: "Campaña" for_beginners: "Para principiantes" multiplayer: "Multijugador" for_developers: "Para desarrolladores" play: choose_your_level: "Elige tu nivel" adventurer_prefix: "Puedes saltar a cualquier nivel de abajo, o discutir los niveles en " adventurer_forum: "el foro del aventurero" adventurer_suffix: "." campaign_beginner: "Campaña para principiantes" campaign_beginner_description: "... en la que aprendes la hechicería de la programación." campaign_dev: "Niveles aleatorios más difíciles" campaign_dev_description: "... en los que aprendes sobre la interfaz mientras haces algo un poco más difícil." campaign_multiplayer: "Arenas Multijugador" campaign_multiplayer_description: "... en las que programas cara-a-cara contra otros jugadores." campaign_player_created: "Creados-Por-Jugadores" campaign_player_created_description: "... en los que luchas contra la creatividad de tus compañeros Hechiceros Artesanales." level_difficulty: "Dificultad: " play_as: "Juega como " # spectate: "Spectate" contact: contact_us: "Contacta a CodeCombat" welcome: "¡Qué bueno es escucharte! Usa este formulario para enviarnos un mensaje" contribute_prefix: "¡Si estas interesado en contribuir, chequea nuestra " contribute_page: "página de contribución" contribute_suffix: "!" forum_prefix: "Para cualquier cosa pública, por favor prueba " forum_page: "nuestro foro" forum_suffix: " en su lugar." send: "Enviar Comentario" # contact_candidate: "Contact Candidate" # recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." diplomat_suggestion: title: "¡Ayuda a traducir CodeCombat!" sub_heading: "Necesitamos tus habilidades de idioma." pitch_body: "Desarrollamos CodeCombat en inglés, pero ya tenemos jugadores por todo el mundo. Muchos de ellos quieren jugar en español pero no hablan inglés, así que si puedes hablar ambos, por favor considera registrarte pare ser un Diplomático y ayudar a traducir tanto el sitio de CodeCombat como todos los niveles al español." missing_translations: "Hasta que podamos traducir todo al español, verás inglés cuando el español no esté disponible." learn_more: "Aprende más sobre ser un Diplomático" subscribe_as_diplomat: "Suscribete como un Diplomático" wizard_settings: title: "Configuración del mago" customize_avatar: "Personaliza tu avatar" # active: "Active" # color: "Color" # group: "Group" clothes: "Ropa" trim: "Trim" # cloud: "Cloud" # team: "Team" spell: "Spell" boots: "Botas" hue: "Hue" saturation: "Saturación" lightness: "Brillo" account_settings: title: "Configuración de la Cuenta" not_logged_in: "Inicia sesión o crea una cuenta para cambiar tu configuración." autosave: "Los cambios se guardan Automáticamente" me_tab: "Yo" picture_tab: "Imagen" # upload_picture: "Upload a picture" wizard_tab: "Hechicero" password_tab: "Contraseña" emails_tab: "Correos" admin: "Administrador" wizard_color: "Color de Ropas del Hechicero" new_password: "Nueva Contraseña" new_password_verify: "Verificar" email_subscriptions: "Suscripciones de Email" email_announcements: "Noticias" email_announcements_description: "Recibe correos electrónicos con las últimas noticias y desarrollos de CodeCombat." email_notifications: "Notificación" # email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity." # email_any_notes: "Any Notifications" # email_any_notes_description: "Disable to stop all activity notification emails." # email_recruit_notes: "Job Opportunities" # email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job." contributor_emails: "Correos Para Colaboradores" contribute_prefix: "¡Buscamos gente que se una a nuestro comunidad! Comprueba la " contribute_page: "página de colaboraciones" contribute_suffix: " para saber más." email_toggle: "Activar todo" error_saving: "Error al guardar" saved: "Cambios guardados" password_mismatch: "La contraseña no coincide" # job_profile: "Job Profile" # job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks." # job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job." # sample_profile: "See a sample profile" # view_profile: "View Your Profile" account_profile: edit_settings: "Editar Ajustes" profile_for_prefix: "Perfil de " # profile_for_suffix: "" # approved: "Approved" # not_approved: "Not Approved" # looking_for: "Looking for:" # last_updated: "Last updated:" # contact: "Contact" # work_experience: "Work Experience" # education: "Education" # our_notes: "Our Notes" # projects: "Projects" # employers: # want_to_hire_our_players: "Want to hire expert CodeCombat players?" # see_candidates: "Click here to see our candidates" # candidates_count_prefix: "We currently have " # candidates_count_many: "many" # candidates_count_suffix: "highly skilled and vetted developers looking for work." # candidate_name: "Name" # candidate_location: "Location" # candidate_looking_for: "Looking For" # candidate_role: "Role" # candidate_top_skills: "Top Skills" # candidate_years_experience: "Yrs Exp" # candidate_last_updated: "Last Updated" # candidate_approved: "Us?" # candidate_active: "Them?" play_level: done: "Hecho" grid: "Cuadrícrula" customize_wizard: "Personalizar Mago" home: "Inicio" guide: "Guía" multiplayer: "Multijugador" restart: "Reiniciar" goals: "Objetivos" # success: "Success!" # incomplete: "Incomplete" # timed_out: "Ran out of time" # failing: "Failing" action_timeline: "Cronología de Acción" click_to_select: "Click en una unidad para seleccionarla" reload_title: "¿Recargar todo el código?" reload_really: "¿Estas seguro que quieres reiniciar el nivel?" reload_confirm: "Recargarlo todo" # victory_title_prefix: "" victory_title_suffix: " Completo" victory_sign_up: "Regístrate para recibir actualizaciones." victory_sign_up_poke: "¿Buscas recivir las últimas noticias en tu email? Create una cuente gratuita y recibe la correspondencia." victory_rate_the_level: "Puntúa este nivel: " # victory_return_to_ladder: "Return to Ladder" victory_play_next_level: "Jugar el siguiente nivel" victory_go_home: "Ir a Inicio" victory_review: "¡Cuéntanos más!" victory_hour_of_code_done: "¿Has acabado?" victory_hour_of_code_done_yes: "Si, ¡He terminado con mi hora de código!" multiplayer_title: "Configuración de Multijugador" multiplayer_link_description: "Da este enlace a cualquiera para que se te una." multiplayer_hint_label: "Consejo:" multiplayer_hint: " Cliquea el enlace para seleccionar todo, luego presiona ⌘-C o Ctrl-C para copiar el enlace." multiplayer_coming_soon: "¡Más características de multijugador por venir!" # multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard." guide_title: "Guía" tome_minion_spells: "Hechizos de tus Secuaces" tome_read_only_spells: "Hechizos de Sólo Lectura" tome_other_units: "Otras Unidades" tome_cast_button_castable: "Invocable" tome_cast_button_casting: "Invocando" tome_cast_button_cast: "Invocar" tome_autocast_delay: "Demora de Autolanzamiento" tome_select_spell: "Selecciona un Hechizo" tome_select_a_thang: "Selecciona Alguien para " tome_available_spells: "Hechizos Disponibles" hud_continue: "Continuar (presionar shift+space)" spell_saved: "Hechizo guardado" skip_tutorial: "Saltar (esc)" # editor_config: "Editor Config" # editor_config_title: "Editor Configuration" # editor_config_level_language_label: "Language for This Level" # editor_config_level_language_description: "Define the programming language for this particular level." # editor_config_default_language_label: "Default Programming Language" # editor_config_default_language_description: "Define the programming language you want to code in when starting new levels." # editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_invisibles_label: "Show Invisibles" # editor_config_invisibles_description: "Displays invisibles such as spaces or tabs." # editor_config_indentguides_label: "Show Indent Guides" # editor_config_indentguides_description: "Displays vertical lines to see indentation better." # editor_config_behaviors_label: "Smart Behaviors" # editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes." # keyboard_shortcuts: "Key Shortcuts" # loading_ready: "Ready!" # tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor." # tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_guide_exists: "Click the guide at the top of the page for useful info." # tip_open_source: "CodeCombat is 100% open source!" # tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_js_beginning: "JavaScript is just the beginning." # tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button." # think_solution: "Think of the solution, not the problem." # tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra" # tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis" # tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra" # tip_forums: "Head over to the forums and tell us what you think!" # tip_baby_coders: "In the future, even babies will be Archmages." # tip_morale_improves: "Loading will continue until morale improves." # tip_all_species: "We believe in equal opportunities to learn programming for all species." # tip_reticulating: "Reticulating spines." # tip_harry: "Yer a Wizard, " # tip_great_responsibility: "With great coding skill comes great debug responsibility." # tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep." # tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't." # tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda" # tip_no_try: "Do. Or do not. There is no try. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds" # tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay" # time_current: "Now:" # time_total: "Max:" # time_goto: "Go to:" # infinite_loop_try_again: "Try Again" # infinite_loop_reset_level: "Reset Level" # infinite_loop_comment_out: "Comment Out My Code" # keyboard_shortcuts: # keyboard_shortcuts: "Keyboard Shortcuts" # space: "Space" # enter: "Enter" # escape: "Escape" # cast_spell: "Cast current spell." # continue_script: "Continue past current script." # skip_scripts: "Skip past all skippable scripts." # toggle_playback: "Toggle play/pause." # scrub_playback: "Scrub back and forward through time." # single_scrub_playback: "Scrub back and forward through time by a single frame." # scrub_execution: "Scrub through current spell execution." # toggle_debug: "Toggle debug display." # toggle_grid: "Toggle grid overlay." # toggle_pathfinding: "Toggle pathfinding overlay." # beautify: "Beautify your code by standardizing its formatting." # move_wizard: "Move your Wizard around the level." admin: # av_title: "Admin Views" # av_entities_sub_title: "Entities" av_entities_users_url: "Usuarios" # av_entities_active_instances_url: "Active Instances" av_other_sub_title: "Otros" # av_other_debug_base_url: "Base (for debugging base.jade)" u_title: "Lista de usuario" lg_title: "Últimos juegos" # clas: "CLAs" # community: # level_editor: "Level Editor" # main_title: "CodeCombat Community" # facebook: "Facebook" # twitter: "Twitter" # gplus: "Google+" editor: # main_title: "CodeCombat Editors" # main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!" # article_title: "Article Editor" # article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns." # thang_title: "Thang Editor" # thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics." level_title: "Editor de nivel" # level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!" # got_questions: "Questions about using the CodeCombat editors?" # contact_us: "Contact us!" # hipchat_prefix: "You can also find us in our" # hipchat_url: "HipChat room." # back: "Back" # revert: "Revert" # revert_models: "Revert Models" # fork_title: "Fork New Version" # fork_creating: "Creating Fork..." # more: "More" # wiki: "Wiki" # live_chat: "Live Chat" # level_some_options: "Some Options?" # level_tab_thangs: "Thangs" # level_tab_scripts: "Scripts" # level_tab_settings: "Settings" # level_tab_components: "Components" # level_tab_systems: "Systems" # level_tab_thangs_title: "Current Thangs" # level_tab_thangs_all: "All" # level_tab_thangs_conditions: "Starting Conditions" # level_tab_thangs_add: "Add Thangs" # delete: "Delete" # duplicate: "Duplicate" level_settings_title: "Ajustes" # level_component_tab_title: "Current Components" # level_component_btn_new: "Create New Component" # level_systems_tab_title: "Current Systems" # level_systems_btn_new: "Create New System" # level_systems_btn_add: "Add System" # level_components_title: "Back to All Thangs" level_components_type: "Tipo" # level_component_edit_title: "Edit Component" # level_component_config_schema: "Config Schema" level_component_settings: "Ajustes" # level_system_edit_title: "Edit System" # create_system_title: "Create New System" # new_component_title: "Create New Component" new_component_field_system: "Sistema" # new_article_title: "Create a New Article" # new_thang_title: "Create a New Thang Type" # new_level_title: "Create a New Level" # new_article_title_login: "Log In to Create a New Article" # new_thang_title_login: "Log In to Create a New Thang Type" # new_level_title_login: "Log In to Create a New Level" # article_search_title: "Search Articles Here" # thang_search_title: "Search Thang Types Here" # level_search_title: "Search Levels Here" # read_only_warning2: "Note: you can't save any edits here, because you're not logged in." article: edit_btn_preview: "Previsualizar" edit_article_title: "Editar artículo" general: and: "y" name: "Nombre" body: "Cuerpo" version: "Versión" # commit_msg: "Commit Message" # version_history: "Version History" # version_history_for: "Version History for: " result: "Resultado" results: "Resultados" description: "Descripción" or: "o" # subject: "Subject" email: "Email" password: "Contraseña" message: "Mensaje" code: "Código" # ladder: "Ladder" when: "Cuando" # opponent: "Opponent" # rank: "Rank" score: "Puntuación" win: "Victoria" loss: "Pérdida" # tie: "Tie" easy: "Fácil" medium: "Medio" hard: "Difíficl" # player: "Player" about: who_is_codecombat: "¿Quién es CodeCombat?" why_codecombat: "¿Por qué CodeCombat?" # who_description_prefix: "together started CodeCombat in 2013. We also created " # who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters." # who_description_ending: "Now it's time to teach people to write code." # why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that." # why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it." # why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like" # why_paragraph_3_italic: "yay a badge" # why_paragraph_3_center: "but fun like" # why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!" # why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing." # why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age." # why_ending: "And hey, it's free. " # why_ending_url: "Start wizarding now!" # george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere." # scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one." # nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat." # jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy." # michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online." # glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!" # legal: # page_title: "Legal" # opensource_intro: "CodeCombat is free to play and completely open source." # opensource_description_prefix: "Check out " # github_url: "our GitHub" # opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See " # archmage_wiki_url: "our Archmage wiki" # opensource_description_suffix: "for a list of the software that makes this game possible." # practices_title: "Respectful Best Practices" # practices_description: "These are our promises to you, the player, in slightly less legalese." # privacy_title: "Privacy" # privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent." # security_title: "Security" # security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems." # email_title: "Email" # email_description_prefix: "We will not inundate you with spam. Through" # email_settings_url: "your email settings" # email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time." # cost_title: "Cost" # cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:" # recruitment_title: "Recruitment" # recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life." # url_hire_programmers: "No one can hire programmers fast enough" # recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you" # recruitment_description_italic: "a lot" # recruitment_description_ending: "the site remains free and everybody's happy. That's the plan." # copyrights_title: "Copyrights and Licenses" # contributor_title: "Contributor License Agreement" # contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our" # cla_url: "CLA" # contributor_description_suffix: "to which you should agree before contributing." # code_title: "Code - MIT" # code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the" # mit_license_url: "MIT license" # code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels." # art_title: "Art/Music - Creative Commons " # art_description_prefix: "All common content is available under the" # cc_license_url: "Creative Commons Attribution 4.0 International License" # art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:" # art_music: "Music" # art_sound: "Sound" # art_artwork: "Artwork" # art_sprites: "Sprites" # art_other: "Any and all other non-code creative works that are made available when creating Levels." # art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible." # art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:" # use_list_1: "If used in a movie or another game, include codecombat.com in the credits." # use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution." # art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any." # rights_title: "Rights Reserved" # rights_desc: "All rights are reserved for Levels themselves. This includes" # rights_scripts: "Scripts" # rights_unit: "Unit configuration" # rights_description: "Description" # rights_writings: "Writings" # rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels." # rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not." # nutshell_title: "In a Nutshell" # nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening." # canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence." contribute: # page_title: "Contributing" # character_classes_title: "Character Classes" # introduction_desc_intro: "We have high hopes for CodeCombat." # introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, " # introduction_desc_github_url: "CodeCombat is totally open source" # introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours." # introduction_desc_ending: "We hope you'll join our party!" # introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen" # alert_account_message_intro: "Hey there!" # alert_account_message: "To subscribe for class emails, you'll need to be logged in first." # archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever." # archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever." # class_attributes: "Class Attributes" # archmage_attribute_1_pref: "Knowledge in " # archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax." # archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you." # how_to_join: "How To Join" # join_desc_1: "Anyone can help out! Just check out our " # join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? " # join_desc_3: ", or find us in our " # join_desc_4: "and we'll go from there!" # join_url_email: "Email us" # join_url_hipchat: "public HipChat room" # more_about_archmage: "Learn More About Becoming an Archmage" # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_suf: ", then this class is for you." # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_suf: ", then this class might be for you." # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_join_desc: "Use the Level Editor in these steps, give or take:" artisan_join_step1: "Leer la documentación." # artisan_join_step2: "Create a new level and explore existing levels." # artisan_join_step3: "Find us in our public HipChat room for help." # artisan_join_step4: "Post your levels on the forum for feedback." # more_about_artisan: "Learn More About Becoming an Artisan" # artisan_subscribe_desc: "Get emails on level editor updates and announcements." # adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you." # adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you." # adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though." # adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve." # adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like" # adventurer_forum_url: "our forum" # adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!" # more_about_adventurer: "Learn More About Becoming an Adventurer" # adventurer_subscribe_desc: "Get emails when there are new levels to test." # scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the " # scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you." # scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the " # scribe_introduction_url_mozilla: "Mozilla Developer Network" # scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you." # scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others." # contact_us_url: "Contact us" # scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!" # more_about_scribe: "Learn More About Becoming a Scribe" # scribe_subscribe_desc: "Get emails about article writing announcements." # diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you." # diplomat_introduction_pref: "So, if there's one thing we learned from the " # diplomat_launch_url: "launch in October" # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_join_pref_github: "Find your language locale file " # diplomat_github_url: "on GitHub" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # more_about_diplomat: "Learn More About Becoming a Diplomat" # diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate." # ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you." # ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you." # ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!" # ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!" # ambassador_join_note_strong: "Note" # ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!" # more_about_ambassador: "Learn More About Becoming an Ambassador" # ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments." # counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you." # counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design." # counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you." # counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful." # counselor_attribute_2: "A little bit of free time!" # counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)." # more_about_counselor: "Learn More About Becoming a Counselor" # changes_auto_save: "Changes are saved automatically when you toggle checkboxes." # diligent_scribes: "Our Diligent Scribes:" # powerful_archmages: "Our Powerful Archmages:" # creative_artisans: "Our Creative Artisans:" # brave_adventurers: "Our Brave Adventurers:" # translating_diplomats: "Our Translating Diplomats:" # helpful_ambassadors: "Our Helpful Ambassadors:" # classes: # archmage_title: "Archmage" # archmage_title_description: "(Coder)" # artisan_title: "Artisan" # artisan_title_description: "(Level Builder)" # adventurer_title: "Adventurer" # adventurer_title_description: "(Level Playtester)" # scribe_title: "Scribe" # scribe_title_description: "(Article Editor)" # diplomat_title: "Diplomat" # diplomat_title_description: "(Translator)" # ambassador_title: "Ambassador" # ambassador_title_description: "(Support)" # counselor_title: "Counselor" # counselor_title_description: "(Expert/Teacher)" ladder: # please_login: "Please log in first before playing a ladder game." # my_matches: "My Matches" # simulate: "Simulate" # simulation_explanation: "By simulating games you can get your game ranked faster!" # simulate_games: "Simulate Games!" # simulate_all: "RESET AND SIMULATE GAMES" # games_simulated_by: "Games simulated by you:" # games_simulated_for: "Games simulated for you:" # games_simulated: "Games simulated" # games_played: "Games played" # ratio: "Ratio" # leaderboard: "Leaderboard" # battle_as: "Battle as " # summary_your: "Your " # summary_matches: "Matches - " summary_wins: " Victorias, " # summary_losses: " Losses" # rank_no_code: "No New Code to Rank" # rank_my_game: "Rank My Game!" rank_submitting: "Enviando..." # rank_submitted: "Submitted for Ranking" # rank_failed: "Failed to Rank" # rank_being_ranked: "Game Being Ranked" # rank_last_submitted: "submitted " # help_simulate: "Help simulate games?" # code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in." # no_ranked_matches_pre: "No ranked matches for the " # no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked." # choose_opponent: "Choose an Opponent" tutorial_play: "Jugar Tutorial" # tutorial_recommended: "Recommended if you've never played before" tutorial_skip: "Saltar Tutorial" # tutorial_not_sure: "Not sure what's going on?" # tutorial_play_first: "Play the Tutorial first." # simple_ai: "Simple AI" warmup: "Calentamiento" # vs: "VS" # friends_playing: "Friends Playing" # log_in_for_friends: "Log in to play with your friends!" # social_connect_blurb: "Connect and play against your friends!" # invite_friends_to_battle: "Invite your friends to join you in battle!" # fight: "Fight!" # watch_victory: "Watch your victory" # defeat_the: "Defeat the" # tournament_ends: "Tournament ends" # tournament_rules: "Tournament Rules" # tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details" # tournament_blurb_blog: "on our blog" # ladder_prizes: # title: "Tournament Prizes" # blurb_1: "These prizes will be awarded according to" # blurb_2: "the tournament rules" # blurb_3: "to the top human and ogre players." # blurb_4: "Two teams means double the prizes!" # blurb_5: "(There will be two first place winners, two second-place winners, etc.)" # rank: "Rank" # prizes: "Prizes" # total_value: "Total Value" # in_cash: "in cash" # custom_wizard: "Custom CodeCombat Wizard" # custom_avatar: "Custom CodeCombat avatar" # heap: "for six months of \"Startup\" access" # credits: "credits" # one_month_coupon: "coupon: choose either Rails or HTML" # one_month_discount: "discount, 30% off: choose either Rails or HTML" # license: "license" # oreilly: "ebook of your choice" # multiplayer_launch: # introducing_dungeon_arena: "Introducing Dungeon Arena" # new_way: "The new way to compete with code." # to_battle: "To Battle, Developers!" # modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here." # arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here." # ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even" # fork_our_arenas: "fork our arenas" # create_worlds: "and create your own worlds." # javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a" # tutorial: "tutorial" # new_to_programming: ". New to programming? Hit our beginner campaign to skill up." # so_ready: "I Am So Ready for This" # loading_error: # could_not_load: "Error loading from server" # connection_failure: "Connection failed." # unauthorized: "You need to be signed in. Do you have cookies disabled?" # forbidden: "You do not have the permissions." # not_found: "Not found." # not_allowed: "Method not allowed." # timeout: "Server timeout." # conflict: "Resource conflict." # bad_input: "Bad input." # server_error: "Server error." # unknown: "Unknown error." # resources: # your_sessions: "Your Sessions" # level: "Level" # social_network_apis: "Social Network APIs" # facebook_status: "Facebook Status" # facebook_friends: "Facebook Friends" # facebook_friend_sessions: "Facebook Friend Sessions" # gplus_friends: "G+ Friends" # gplus_friend_sessions: "G+ Friend Sessions" # leaderboard: "Leaderboard" # user_schema: "User Schema" # user_profile: "User Profile" # patches: "Patches" # patched_model: "Source Document" # model: "Model" # system: "System" # component: "Component" # components: "Components" # thang: "Thang" # thangs: "Thangs" # level_session: "Your Session" # opponent_session: "Opponent Session" # article: "Article" # user_names: "User Names" # thang_names: "Thang Names" # files: "Files" # top_simulators: "Top Simulators" # source_document: "Source Document" # document: "Document" # sprite_sheet: "Sprite Sheet" # delta: # added: "Added" # modified: "Modified" # deleted: "Deleted" # moved_index: "Moved Index" # text_diff: "Text Diff" # merge_conflict_with: "MERGE CONFLICT WITH" # no_changes: "No Changes"