{me} = require('lib/auth') Thang = require 'lib/world/thang' Vector = require 'lib/world/vector' CocoSprite = require 'lib/surface/CocoSprite' Camera = require './Camera' module.exports = IndieSprite = class IndieSprite extends CocoSprite notOfThisWorld: true subscriptions: 'level-sprite-move': 'onMove' 'note-group-started': 'onNoteGroupStarted' 'note-group-ended': 'onNoteGroupEnded' constructor: (thangType, options) -> options.thang = @makeIndieThang thangType, options.thangID, options.pos super thangType, options makeIndieThang: (thangType, thangID, pos) -> @thang = thang = new Thang null, thangType.get('name'), thangID # Build needed results of what used to be Exists, Physical, Acts, and Selectable Components thang.exists = true thang.width = thang.height = thang.depth = 4 thang.pos = pos ? @defaultPos() thang.pos.z ?= @defaultPos().z thang.rotation = 0 thang.action = 'idle' thang.setAction = (action) -> thang.action = action thang.getActionName = -> thang.action thang.acts = true thang.isSelectable = true thang onNoteGroupStarted: => @scriptRunning = true onNoteGroupEnded: => @scriptRunning = false onMouseEvent: (e, ourEventName) -> super e, ourEventName unless @scriptRunning defaultPos: -> x: -20, y: 20, z: @thang.depth / 2 onMove: (e) -> return unless e.spriteID is @thang.id pos = e.pos if _.isArray pos pos = new Vector pos... else if _.isString pos return console.warn "Couldn't find target sprite", pos, "from", @options.sprites unless pos of @options.sprites target = @options.sprites[pos].thang heading = Vector.subtract(target.pos, @thang.pos).normalize() distance = @thang.pos.distance target.pos offset = Math.max(target.width, target.height, 2) / 2 + 3 pos = Vector.add(@thang.pos, heading.multiply(distance - offset)) Backbone.Mediator.publish 'level-sprite-clear-dialogue', {} @onClearDialogue() args = [pos] args.push(e.duration) if e.duration? @move(args...) move: (pos, duration=2000, endAnimation='idle') => if not duration createjs.Tween.removeTweens(@thang.pos) if @lastTween @lastTween = null z = @thang.pos.z @thang.pos = pos @thang.pos.z = z @imageObject.gotoAndPlay(endAnimation) return @thang.action = 'move' @thang.actionActivated = true @pointToward(pos) ease = createjs.Ease.getPowInOut(2.2) if @lastTween ease = createjs.Ease.getPowOut(1.2) createjs.Tween.removeTweens(@thang.pos) endFunc = => @lastTween = null @imageObject.gotoAndPlay(endAnimation) @thang.action = 'idle' window.myself = @ @lastTween = createjs.Tween .get(@thang.pos) .to({x:pos.x, y:pos.y}, duration, ease) .call(endFunc) pointToward: (pos) -> @thang.rotation = Math.atan2(pos.y - @thang.pos.y, pos.x - @thang.pos.x) if (@thang.rotation * 180 / Math.PI) % 90 is 0 @thang.rotation += 0.01