extends /templates/base block content .modal#editNameModal .modal-dialog .modal-header button.close(data-dismiss='modal') span × h3.modal-title Edit Clan Name .modal-body input.edit-name-input(type='text' value="#{clan.get('name')}") .modal-footer button.btn(data-dismiss='modal') Close button.btn.edit-name-save-btn Save changes .modal#editDescriptionModal .modal-dialog .modal-header button.close(data-dismiss='modal') span × h3.modal-title Edit Clan Description .modal-body textarea.edit-description-input(rows=2)= clan.get('description') .modal-footer button.btn(data-dismiss='modal') Close button.btn.edit-description-save-btn Save changes if clan h1 #{clan.get('name')} if clan.get('type') === 'private' small (private) if clan.get('ownerID') === me.id span.spl button.btn.btn-xs.edit-name-btn(data-toggle='modal', data-target='#editNameModal') edit name if clan.get('description') .clan-description each line in clan.get('description').split('\n') p= line if clan.get('ownerID') === me.id button.btn.btn-xs.edit-description-btn(data-toggle='modal', data-target='#editDescriptionModal') edit description h5 Summary table.table.table-condensed.stats-table if owner tr td span.spr Chieftain td span.spr.player-hero-icon(data-memberid="#{clan.get('ownerID')}") a(href="/user/#{clan.get('ownerID')}")= owner.get('name') if stats.averageLevel tr td Average Level td= stats.averageLevel if stats.averageAchievements && clan.get('type') === 'public' tr td Average Achievements td= stats.averageAchievements p if isOwner button.btn.btn-xs.btn-warning.delete-clan-btn Delete Clan else if isMember button.btn.btn-xs.btn-warning.leave-clan-btn Leave Clan else button.btn.btn-lg.btn-success.join-clan-btn Join Clan if clan.get('ownerID') === me.id || clan.get('type') === 'public' div span.spl.spr.join-link-prompt Invite: input.join-clan-link(type="text", readonly, value="#{joinClanLink}") .small *Invite players to this Clan by sending them this link. if members h3 Members (#{members.length}) //- Premium dashboard if clan.get('dashboardType') === 'premium' table.table.table-condensed thead tr th Hero th span.progress-header Progress span.progress-key not started span.progress-key.progress-key-started started span.progress-key.progress-key-complete complete input.expand-progress-checkbox(type='checkbox') span.spl.expand-progress-label Expand levels tbody each member in members tr td div span.hero-icon-cell span.spr.player-hero-icon(data-memberid="#{member.id}") span.code-language-cell if memberLanguageMap && memberLanguageMap[member.id] span.code-language-cell(style="background-image: url(/images/common/code_languages/#{memberLanguageMap[member.id]}_small.png)", title=memberLanguageMap[member.id]) div a(href="/user/#{member.id}")= member.get('name') || 'Anoner' div Level #{member.level()} if isOwner && member.id !== clan.get('ownerID') button.btn.btn-xs.btn-warning.remove-member-btn(data-id="#{member.id}") Remove Hero td.progress-cell each campaign in campaignLevelProgressions if lastUserCampaignLevelMap[member.id] && lastUserCampaignLevelMap[member.id][campaign.ID] div.level-progression-campaign= campaign.name - var i = 0 each level in campaign.levels - i++ - var state = null, levelInfo = null if memberLevelStateMap[member.id][level.slug] - levelInfo = memberLevelStateMap[member.id][level.slug].levelInfo - state = memberLevelStateMap[member.id][level.slug].state if state === 'complete' span.progress-level-cell.progress-level-cell-complete(data-level-info=levelInfo) #{i} if showExpandedProgress || i === 1 || i === lastUserCampaignLevelMap[member.id][campaign.ID].index + 1 span.spl #{level.name} .level-popup-container h3 #{i}. #{levelInfo.level} p div Status: Complete div Playtime: #{levelInfo.playtime}s div Last played: #{levelInfo.changed} if isOwner || me.isAdmin() strong Click to view solution. else if state === 'started' span.progress-level-cell.progress-level-cell-started(data-level-info=levelInfo) #{i} if showExpandedProgress || i === 1 || i === lastUserCampaignLevelMap[member.id][campaign.ID].index + 1 span.spl #{level.name} .level-popup-container h3 #{i}. #{level.name} p div Status: Started div Playtime: #{levelInfo.playtime}s div Last played: #{levelInfo.changed} if isOwner || me.isAdmin() strong Click to view solution. else span.progress-level-cell.level-progression-level-not-started #{i} if showExpandedProgress || i === 1 || i === lastUserCampaignLevelMap[member.id][campaign.ID].index + 1 span.spl #{level.name} .level-popup-container h3 #{i}. #{level.name} div Status: Not Started if lastUserCampaignLevelMap[member.id][campaign.ID].levelSlug === level.slug - break //- Basic dashboard else table.table.table-striped.table-condensed thead tr th th td.name-cell Name th.level-cell Level th.achievements-cell Achievements th.latest-achievement-cell Latest Achievement th tbody each member in members tr td.hero-icon-cell span.spr.player-hero-icon(data-memberid="#{member.id}") td.code-language-cell if memberLanguageMap && memberLanguageMap[member.id] span.code-language-cell(style="background-image: url(/images/common/code_languages/#{memberLanguageMap[member.id]}_small.png)", title=memberLanguageMap[member.id]) td.name-cell a(href="/user/#{member.id}")= member.get('name') || 'Anoner' td.level-cell= member.level() td.achievements-cell if memberAchievementsMap && memberAchievementsMap[member.id] | #{memberAchievementsMap[member.id].length} td.latest-achievement-cell if memberAchievementsMap && memberAchievementsMap[member.id] && memberAchievementsMap[member.id].length span= memberAchievementsMap[member.id][0].get('achievementName') td if isOwner && member.id !== clan.get('ownerID') button.btn.btn-xs.btn-warning.remove-member-btn(data-id="#{member.id}") Remove Hero