CocoClass = require 'lib/CocoClass' module.exports = class LoadingScreen extends CocoClass progress: 0 constructor: (canvas) -> super() @width = canvas.width @height = canvas.height @stage = new createjs.Stage(canvas) subscriptions: 'level-loader:progress-changed': 'onLevelLoaderProgressChanged' show: -> @stage.removeChild(@screen) if @screen @screen = @makeScreen() @stage.addChild(@screen) @updateProgressBar() hide: -> @stage.removeChild(@screen) if @screen @screen = null makeScreen: -> c = new createjs.Container() c.addChild(@makeLoadBackground()) c.addChild(@makeLoadText()) c.addChild(@makeProgressBar()) @makeLoadLogo(c) c makeLoadBackground: -> g = new createjs.Graphics() g.beginFill(createjs.Graphics.getRGB(30,30,60)) g.drawRoundRect(0, 0, @width, @height, 0.0) s = new createjs.Shape(g) s.y = 0 s.x = 0 s makeLoadLogo: (container) -> logoImage = new Image() $(logoImage).load => @logo = new createjs.Bitmap logoImage @logo.x = @width / 2 - logoImage.width / 2 @logo.y = 40 container.addChild @logo logoImage.src = "/images/loading_image.png" makeLoadText: -> size = @height / 10 text = new createjs.Text("LOADING", "#{size}px Monospace", "#ff7700") text.regX = text.getMeasuredWidth() / 2 text.regY = text.getMeasuredHeight() / 2 text.x = @width / 2 text.y = @height / 2 @text = text return text makeProgressBar: -> BAR_PIXEL_HEIGHT = 20 BAR_PCT_WIDTH = .75 pixelWidth = parseInt(@width * BAR_PCT_WIDTH) pixelMargin = (@width - (@width * BAR_PCT_WIDTH)) / 2 barY = 2 * (@height / 3) c = new createjs.Container() c.x = pixelMargin c.y = barY g = new createjs.Graphics() g.beginFill(createjs.Graphics.getRGB(255,0,0)) g.drawRoundRect(0,0,pixelWidth, BAR_PIXEL_HEIGHT, 5) @progressBar = new createjs.Shape(g) c.addChild(@progressBar) g = new createjs.Graphics() g.setStrokeStyle(2) g.beginStroke(createjs.Graphics.getRGB(230,230,230)) g.drawRoundRect(0,0,pixelWidth, BAR_PIXEL_HEIGHT, 5) c.addChild(new createjs.Shape(g)) c onLevelLoaderProgressChanged: (e) -> @progress = e.progress @updateProgressBar() updateProgressBar: -> newProg = parseInt((@progress or 0) * 100) newProg = ' '+newProg while newProg.length < 4 @lastProg = newProg @text.text = "BUILDING" if @progress is 1 @progressBar.scaleX = @progress @stage.update() destroy: -> @stage.canvas = null super()