mongoose = require 'mongoose' EarnedAchievement = require '../achievements/EarnedAchievement' LocalMongo = require '../../app/lib/LocalMongo' util = require '../../app/lib/utils' log = require 'winston' # Warning: To ensure proper functioning one must always `find` documents before saving them. # Otherwise the schema's `post init` won't be triggered and the plugin can't keep track of changes # TODO if this is still a common scenario I could implement a database hit after all, but only # on the condition that it's necessary and still not too frequent in occurrence AchievablePlugin = (schema, options) -> User = require '../users/User' # Avoid mutual inclusion cycles Achievement = require '../achievements/Achievement' before = {} # Keep track the document before it's saved schema.post 'init', (doc) -> before[doc.id] = doc.toObject() # TODO check out how many objects go unreleased # Check if an achievement has been earned schema.post 'save', (doc) -> isNew = not doc.isInit('_id') or not (doc.id of before) originalDocObj = before[doc.id] unless isNew if doc.isInit('_id') and not doc.id of before log.warn 'document was already initialized but did not go through `init` and is therefore treated as new while it might not be' category = doc.constructor.collection.name loadedAchievements = Achievement.getLoadedAchievements() #log.debug 'about to save ' + category + ', number of achievements is ' + Object.keys(loadedAchievements).length if category of loadedAchievements docObj = doc.toObject() for achievement in loadedAchievements[category] do (achievement) -> query = achievement.get('query') isRepeatable = achievement.get('proportionalTo')? alreadyAchieved = if isNew then false else LocalMongo.matchesQuery originalDocObj, query newlyAchieved = LocalMongo.matchesQuery(docObj, query) #log.debug 'isRepeatable: ' + isRepeatable #log.debug 'alreadyAchieved: ' + alreadyAchieved #log.debug 'newlyAchieved: ' + newlyAchieved userObjectID = doc.get(achievement.get('userField')) userID = if _.isObject userObjectID then userObjectID.toHexString() else userObjectID # Standardize! Use strings, not ObjectId's if newlyAchieved and (not alreadyAchieved or isRepeatable) earned = user: userID achievement: achievement._id.toHexString() achievementName: achievement.get 'name' earnedRewarsd: achievement.get 'rewards' worth = achievement.get('worth') ? 10 earnedPoints = 0 wrapUp = -> # Update user's experience points update = {$inc: {points: earnedPoints}} for rewardType, rewards of achievement.get('rewards') ? {} if rewardType is 'gems' update.$inc['earned.gems'] = rewards if rewards else if rewards.length update.$addToSet ?= {} update.$addToSet["earned.#{rewardType}"] = $each: rewards User.update {_id: userID}, update, {}, (err, count) -> log.error err if err? if isRepeatable #log.debug 'Upserting repeatable achievement called \'' + (achievement.get 'name') + '\' for ' + userID proportionalTo = achievement.get 'proportionalTo' originalAmount = if originalDocObj then util.getByPath(originalDocObj, proportionalTo) or 0 else 0 newAmount = docObj[proportionalTo] if originalAmount isnt newAmount expFunction = achievement.getExpFunction() earned.notified = false earned.achievedAmount = newAmount earned.earnedPoints = (expFunction(newAmount) - expFunction(originalAmount)) * worth earned.previouslyAchievedAmount = originalAmount EarnedAchievement.update {achievement: earned.achievement, user: earned.user}, earned, {upsert: true}, (err) -> return log.debug err if err? earnedPoints = earned.earnedPoints #log.debug earnedPoints wrapUp() else # not alreadyAchieved #log.debug 'Creating a new earned achievement called \'' + (achievement.get 'name') + '\' for ' + userID earned.earnedPoints = worth (new EarnedAchievement(earned)).save (err, doc) -> return log.error err if err? earnedPoints = worth wrapUp() delete before[doc.id] if doc.id of before module.exports = AchievablePlugin