#equipped .item-slot-row for slot in ['left-ring', 'neck', 'eyes', 'head', 'wrists', 'right-ring'] .item-slot(data-slot=slot) .placeholder .item-container if equipment[slot] .replace-me(data-item-id=equipment[slot].get('original')) .item-slot-column.pull-left // TODO: add in 'misc-0' again somehow? Used to be where 'flag' is now. for slot in ['minion', 'torso', 'gloves', 'left-hand', 'flag'] .item-slot(data-slot=slot) .placeholder .item-container if equipment[slot] .replace-me(data-item-id=equipment[slot].get('original')) .hero-container canvas.equipped-hero-canvas .hero-feature-image img #selected-items #selected-equipped-item.well h3(data-i18n="inventory.equipped_item") Equipped .item-view-stub #selected-available-item.well h3(data-i18n="inventory.available_item") Available .item-view-stub .item-slot-column.pull-right for slot in ['pet', 'waist', 'feet', 'right-hand', 'programming-book'] .item-slot(data-slot=slot) .placeholder .item-container if equipment[slot] .replace-me(data-item-id=equipment[slot].get('original')) // TODO: work in misc 1 again //hr.slot-row-separator // //.item-slot-row.row-4 // for slot in ['misc-1'] // .item-slot(data-slot=slot) // .placeholder // .item-container // if equipment[slot] // .replace-me(data-item-id=equipment[slot].get('original')) #available-equipment h4#unlocked-description ul.list-group for item in unlockedItems li.list-group-item(class=item.classes, data-item-id=item.get('original')) h4#locked-description ul.list-group for item in lockedItems li.list-group-item(class=item.classes, data-item-id=item.get('original'), style="display: none")