module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese (Traditional)", translation: common: loading: "Loading..." saving: "儲存中..." sending: "發送中...." cancel: "取消" save: "存檔" delay_1_sec: "1 秒" delay_3_sec: "3 秒" delay_5_sec: "5 秒" manual: "手動發動" fork: "Fork" play: "播放" modal: close: "關閉" okay: "好" not_found: page_not_found: "找不到網頁" nav: play: "開始遊戲" editor: "編輯" blog: "官方部落格" forum: "論壇" admin: "系統管理員" home: "首頁" contribute: "貢獻" legal: "版權聲明" about: "關於" contact: "聯繫我們" twitter_follow: "在Twitter關注" employers: "招募訊息" # versions: # save_version_title: "Save New Version" # new_major_version: "New Major Version" # cla_prefix: "To save changes, first you must agree to our" # cla_url: "CLA" # cla_suffix: "." # cla_agree: "I AGREE" login: sign_up: "註冊" log_in: "登入" log_out: "登出" recover: "找回帳號" recover: recover_account_title: "復原帳號" send_password: "送出新密碼" signup: create_account_title: "建立帳號儲存進度" description: "登入以儲存遊戲進度:" email_announcements: "通過郵件接收通知" coppa: "13歲以上或非美國公民" coppa_why: "爲什麽?" creating: "帳號建立中..." sign_up: "註冊" log_in: "登入" home: slogan: "通過玩遊戲學習Javascript 腳本語言" no_ie: "抱歉!Internet Explorer 9 等舊的瀏覽器打不開此網站" no_mobile: "CodeCombat 不是針對手機設備設計的,所以可能會出問題!" play: "開始遊戲" play: choose_your_level: "選取關卡" adventurer_prefix: "你可以選擇以下任意關卡,或者討論以上的關卡 " adventurer_forum: "冒險家論壇" adventurer_suffix: "." campaign_beginner: "新手指南" campaign_beginner_description: "...在這裡可以學到編程技巧。" campaign_dev: "隨機關卡" campaign_dev_description: "...在這裡你可以學到做一些較複雜的程式技巧。" campaign_multiplayer: "多人競技場" campaign_multiplayer_description: "...在這裡你可以和其他玩家進行對戰。" campaign_player_created: "玩家建立的關卡" campaign_player_created_description: "...挑戰同伴的創意 技術指導." level_difficulty: "難度" contact: contact_us: "聯繫我們" welcome: "很高興收到你的信!用這個表格給我們發電郵。 " contribute_prefix: "如果你想貢獻程式,請看 " contribute_page: "程式貢獻頁面" contribute_suffix: "!" forum_prefix: "如果有任何問題, 請至" forum_page: "論壇" forum_suffix: "討論。" send: "意見反饋" diplomat_suggestion: title: "幫我們翻譯CodeCombat" sub_heading: "我們需要您的語言技能" pitch_body: "我們開發了CodeCombat的英文版,但是現在我們的玩家遍佈全球。很多人想玩中文版的,卻不會說英文,所以如果你中英文都會,請考慮一下參加我們的翻譯工作,幫忙把 CodeCombat 網站還有所有的關卡翻譯成中文(繁体)。" missing_translations: "直至所有正體中文的翻譯完畢,當無法提供正體中文時還會以英文顯示。" learn_more: "關於成為外交官" subscribe_as_diplomat: "註冊成為外交官" # wizard_settings: # title: "Wizard Settings" # customize_avatar: "Customize Your Avatar" # clothes: "Clothes" # trim: "Trim" # cloud: "Cloud" # spell: "Spell" # boots: "Boots" # hue: "Hue" # saturation: "Saturation" # lightness: "Lightness" account_settings: title: "帳號設定" not_logged_in: "登錄或建立一個帳號來修改設置。" autosave: "自動保存修改" me_tab: "我" picture_tab: "頭像" wizard_tab: "巫師" password_tab: "密碼" emails_tab: "郵件" gravatar_select: "選擇一個Gravatar" gravatar_add_photos: "上傳頭像到Gravatar" # gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here." wizard_color: "巫師 衣服 顏色" new_password: "新密碼" new_password_verify: "確認密碼" email_subscriptions: "訂閱" email_announcements: "通知" email_notifications_description: "接收帳號通知" email_announcements_description: "接收關於 CodeCombat 的新聞和開發消息。" contributor_emails: "貢獻者電郵" contribute_prefix: "我們在尋找志同道合的人!請到 " contribute_page: "貢獻頁面" contribute_suffix: " 查看更多信息。" email_toggle: "全選" error_saving: "保存時發生錯誤" saved: "修改已儲存" password_mismatch: "密碼不正確。" account_profile: edit_settings: "帳號設定" profile_for_prefix: "關於" profile_for_suffix: "的基本資料" profile: "基本資料" user_not_found: "沒有找到用戶。檢查URL?" gravatar_not_found_mine: "我們找不到有關" gravatar_not_found_email_suffix: "的資料" gravatar_signup_prefix: "請至" gravatar_signup_suffix: " 註冊帳號" gravatar_not_found_other: "哎呦,找不到這個地址的資料。" gravatar_contact: "聯繫我們" gravatar_websites: "網站" gravatar_accounts: "顯示為" gravatar_profile_link: "完善 Gravatar 資料" play_level: level_load_error: "載入關卡時發生錯誤: " done: "完成" grid: "格子" customize_wizard: "自定義巫師" home: "首頁" guide: "指南" multiplayer: "多人遊戲" restart: "重新開始" goals: "目標" action_timeline: "行動時間軸" click_to_select: "點擊選擇一個單元。" reload_title: "重新載入程式碼?" reload_really: "確定重設所有的程式碼?" reload_confirm: "重設所有程式碼" # victory_title_prefix: "" victory_title_suffix: " 完成" victory_sign_up: "保存進度" victory_sign_up_poke: "想保存你的程式碼?建立一個免費帳號吧!" victory_rate_the_level: "評估關卡: " victory_play_next_level: "下一關" victory_go_home: "返回首頁" victory_review: "給我們回饋!" victory_hour_of_code_done: "你完成了嗎?" victory_hour_of_code_done_yes: "是的,我完成了我的程式碼!" multiplayer_title: "多人遊戲設定" multiplayer_link_description: "把這個連結告訴同伴們,一起玩吧。" multiplayer_hint_label: "提示:" multiplayer_hint: " 點擊全選,然後按 ⌘-C 或 Ctrl-C 複製連結。" multiplayer_coming_soon: "請期待更多的多人關卡!" guide_title: "指南" tome_minion_spells: "助手的咒語" tome_read_only_spells: "唯讀的咒語" tome_other_units: "其他單位" tome_cast_button_castable: "發動" tome_cast_button_casting: "發動中" tome_cast_button_cast: "咒語" tome_autocast_delay: "自動施法延遲" tome_select_spell: "選擇一個法術" tome_select_a_thang: "選擇一個人物來施放" tome_available_spells: "可用的法術" hud_continue: "繼續 (按 shift-空格)" spell_saved: "咒語已儲存" # skip_tutorial: "Skip (esc)" # admin: # av_title: "Admin Views" # av_entities_sub_title: "Entities" # av_entities_users_url: "Users" # av_entities_active_instances_url: "Active Instances" # av_other_sub_title: "Other" # av_other_debug_base_url: "Base (for debugging base.jade)" # u_title: "User List" # lg_title: "Latest Games" # editor: # main_title: "CodeCombat Editors" # main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!" # article_title: "Article Editor" # article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns." # thang_title: "Thang Editor" # thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics." # level_title: "Level Editor" # level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!" # security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, " # contact_us: "contact us!" # hipchat_prefix: "You can also find us in our" # hipchat_url: "HipChat room." # level_some_options: "Some Options?" # level_tab_thangs: "Thangs" # level_tab_scripts: "Scripts" # level_tab_settings: "Settings" # level_tab_components: "Components" # level_tab_systems: "Systems" # level_tab_thangs_title: "Current Thangs" # level_tab_thangs_conditions: "Starting Conditions" # level_tab_thangs_add: "Add Thangs" # level_settings_title: "Settings" # level_component_tab_title: "Current Components" # level_component_btn_new: "Create New Component" # level_systems_tab_title: "Current Systems" # level_systems_btn_new: "Create New System" # level_systems_btn_add: "Add System" # level_components_title: "Back to All Thangs" # level_components_type: "Type" # level_component_edit_title: "Edit Component" # level_system_edit_title: "Edit System" # create_system_title: "Create New System" # new_component_title: "Create New Component" # new_component_field_system: "System" # article: # edit_btn_preview: "Preview" # edit_article_title: "Edit Article" general: # and: "and" name: "名字" # body: "Body" # version: "Version" # commit_msg: "Commit Message" # version_history_for: "Version History for: " # results: "Results" # description: "Description" or: "或" # email: "Email" message: "訊息" about: who_is_codecombat: "什麼是CodeCombat?" why_codecombat: "為什麼使用CodeCombat?" who_description_prefix: "在2013年共同創立了CodeCombat. 在2008年, 我們創立了" who_description_suffix: ",排名第一的中、日文字的學習網頁及iOS系統應用程式。" who_description_ending: "這次,我們將教大家如何寫程式。" why_paragraph_1: "當我們在研發Skritter時,George不會寫程式,所以常常無法展現他的想法。他嘗試去學,然而課程成果緩慢。他的室友曾想學習新技能,試過Codecademy,但厭倦了。每周也都有其他朋友投入Codecademy,卻都以失敗告終。我們發現,這與我們藉由Skritter所想解決的問題是一致的─人們需要的不是繁瑣又密集的課程, 而是快速而大量的練習。我們知道該如何改善這個情況。" why_paragraph_2: "想學程式嗎? 你不需要課程。你需要的只是大量的時間去\"玩\"程式。" why_paragraph_3_prefix: "寫程式應該是有趣的。當然不是" why_paragraph_3_italic: "「耶!拿到獎章了。」" why_paragraph_3_center: "的有趣, 而是" why_paragraph_3_italic_caps: "「媽我不要出去玩,我要寫完這段!」" why_paragraph_3_suffix: "般引人入勝。這是為甚麼CodeCombat被設計成多人對戰「遊戲」,而不是遊戲化「課程」。在你對這遊戲無法自拔之前,我們是不會放棄的─幫然,這個遊戲,將是有益於你的。" why_paragraph_4: "如果你要沉迷遊戲的話,就來沉迷CodeCombat,成為科技時代的魔法師吧!" why_ending: "啊還有,他是免費的。" why_ending_url: "那還等什麼? 馬上開始!" # george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere." # scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one." # nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat." # jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy." # michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online." # legal: # page_title: "Legal" # opensource_intro: "CodeCombat is free to play and completely open source." # opensource_description_prefix: "Check out " # github_url: "our GitHub" # opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See " # archmage_wiki_url: "our Archmage wiki" # opensource_description_suffix: "for a list of the software that makes this game possible." # practices_title: "Respectful Best Practices" # practices_description: "These are our promises to you, the player, in slightly less legalese." # privacy_title: "Privacy" # privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent." # security_title: "Security" # security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems." # email_title: "Email" # email_description_prefix: "We will not inundate you with spam. Through" # email_settings_url: "your email settings" # email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time." # cost_title: "Cost" # cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:" # recruitment_title: "Recruitment" # recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life." # url_hire_programmers: "No one can hire programmers fast enough" # recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you" # recruitment_description_italic: "a lot" # recruitment_description_ending: "the site remains free and everybody's happy. That's the plan." # copyrights_title: "Copyrights and Licenses" # contributor_title: "Contributor License Agreement" # contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our" # cla_url: "CLA" # contributor_description_suffix: "to which you should agree before contributing." # code_title: "Code - MIT" # code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the" # mit_license_url: "MIT license" # code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels." # art_title: "Art/Music - Creative Commons " # art_description_prefix: "All common content is available under the" # cc_license_url: "Creative Commons Attribution 4.0 International License" # art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:" # art_music: "Music" # art_sound: "Sound" # art_artwork: "Artwork" # art_sprites: "Sprites" # art_other: "Any and all other non-code creative works that are made available when creating Levels." # art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible." # art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:" # use_list_1: "If used in a movie or another game, include codecombat.com in the credits." # use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution." # art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any." # rights_title: "Rights Reserved" # rights_desc: "All rights are reserved for Levels themselves. This includes" # rights_scripts: "Scripts" # rights_unit: "Unit configuration" # rights_description: "Description" # rights_writings: "Writings" # rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels." # rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not." # nutshell_title: "In a Nutshell" # nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening." # canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence." # contribute: # page_title: "Contributing" # character_classes_title: "Character Classes" # introduction_desc_intro: "We have high hopes for CodeCombat." # introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, " # introduction_desc_github_url: "CodeCombat is totally open source" # introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours." # introduction_desc_ending: "We hope you'll join our party!" # introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy" # alert_account_message_intro: "Hey there!" # alert_account_message_pref: "To subscribe for class emails, you'll need to " # alert_account_message_suf: "first." # alert_account_message_create_url: "create an account" # archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever." # archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever." # class_attributes: "Class Attributes" # archmage_attribute_1_pref: "Knowledge in " # archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax." # archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you." # how_to_join: "How To Join" # join_desc_1: "Anyone can help out! Just check out our " # join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? " # join_desc_3: ", or find us in our " # join_desc_4: "and we'll go from there!" # join_url_email: "Email us" # join_url_hipchat: "public HipChat room" # more_about_archmage: "Learn More About Becoming an Archmage" # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_suf: "then this class is for you." # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_suf: "then this class might be for you." # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_join_desc: "Use the Level Editor in these steps, give or take:" # artisan_join_step1: "Read the documentation." # artisan_join_step2: "Create a new level and explore existing levels." # artisan_join_step3: "Find us in our public HipChat room for help." # artisan_join_step4: "Post your levels on the forum for feedback." # more_about_artisan: "Learn More About Becoming an Artisan" # artisan_subscribe_desc: "Get emails on level editor updates and announcements." # adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you." # adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you." # adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though." # adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve." # adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like" # adventurer_forum_url: "our forum" # adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!" # more_about_adventurer: "Learn More About Becoming an Adventurer" # adventurer_subscribe_desc: "Get emails when there are new levels to test." # scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the " # scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you." # scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the " # scribe_introduction_url_mozilla: "Mozilla Developer Network" # scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you." # scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others." # contact_us_url: "Contact us" # scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!" # more_about_scribe: "Learn More About Becoming a Scribe" # scribe_subscribe_desc: "Get emails about article writing announcements." # diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you." # diplomat_introduction_pref: "So, if there's one thing we learned from the " # diplomat_launch_url: "launch in October" # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_join_pref_github: "Find your language locale file " # diplomat_github_url: "on GitHub" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # more_about_diplomat: "Learn More About Becoming a Diplomat" # diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate." # ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you." # ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you." # ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!" # ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!" # ambassador_join_note_strong: "Note" # ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!" # more_about_ambassador: "Learn More About Becoming an Ambassador" # ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments." # counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you." # counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design." # counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you." # counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful." # counselor_attribute_2: "A little bit of free time!" # counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)." # more_about_counselor: "Learn More About Becoming a Counselor" # changes_auto_save: "Changes are saved automatically when you toggle checkboxes." # diligent_scribes: "Our Diligent Scribes:" # powerful_archmages: "Our Powerful Archmages:" # creative_artisans: "Our Creative Artisans:" # brave_adventurers: "Our Brave Adventurers:" # translating_diplomats: "Our Translating Diplomats:" # helpful_ambassadors: "Our Helpful Ambassadors:" # classes: # archmage_title: "Archmage" # archmage_title_description: "(Coder)" # artisan_title: "Artisan" # artisan_title_description: "(Level Builder)" # adventurer_title: "Adventurer" # adventurer_title_description: "(Level Playtester)" # scribe_title: "Scribe" # scribe_title_description: "(Article Editor)" # diplomat_title: "Diplomat" # diplomat_title_description: "(Translator)" # ambassador_title: "Ambassador" # ambassador_title_description: "(Support)" # counselor_title: "Counselor" # counselor_title_description: "(Expert/Teacher)"