RootView = require 'views/core/RootView' template = require 'templates/editor/verifier/verifier-view' VerifierTest = require './VerifierTest' SuperModel = require 'models/SuperModel' module.exports = class VerifierView extends RootView className: 'style-flat' template: template id: 'verifier-view' constructor: (options, @levelID) -> super options # TODO: sort tests by unexpected result first @passed = 0 @failed = 0 @problem = 0 testLevels = [ 'dungeons-of-kithgard', 'gems-in-the-deep', 'shadow-guard', 'kounter-kithwise', 'crawlways-of-kithgard', 'enemy-mine', 'illusory-interruption', 'forgetful-gemsmith', 'signs-and-portents', 'favorable-odds', 'true-names', 'the-prisoner', 'banefire', 'the-raised-sword', 'kithgard-librarian', 'fire-dancing', 'loop-da-loop', 'haunted-kithmaze', 'riddling-kithmaze', 'descending-further', 'the-second-kithmaze', 'dread-door', 'cupboards-of-kithgard', 'hack-and-dash', 'known-enemy', 'master-of-names', 'lowly-kithmen', 'closing-the-distance', 'tactical-strike', 'the-skeleton', 'a-mayhem-of-munchkins', 'the-final-kithmaze', 'the-gauntlet', 'radiant-aura', 'kithgard-gates', 'destroying-angel', 'deadly-dungeon-rescue', 'breakout', 'attack-wisely', 'kithgard-mastery', 'kithgard-apprentice', 'robot-ragnarok', 'defense-of-plainswood', 'peasant-protection', 'forest-fire-dancing', 'course-winding-trail', 'patrol-buster', 'endangered-burl', 'thumb-biter', 'gems-or-death', 'village-guard', 'thornbush-farm', 'back-to-back', 'ogre-encampment', 'woodland-cleaver', 'shield-rush', 'range-finder', 'munchkin-swarm', 'stillness-in-motion', 'the-agrippa-defense', 'backwoods-bombardier', 'coinucopia', 'copper-meadows', 'drop-the-flag', 'mind-the-trap', 'signal-corpse', 'rich-forager', 'the-mighty-sand-yak', 'oasis', 'sarven-road', 'sarven-gaps', 'thunderhooves', 'minesweeper', 'medical-attention', 'sarven-sentry', 'keeping-time', 'hoarding-gold', 'decoy-drill', 'continuous-alchemy', 'dust', 'desert-combat', 'sarven-savior', 'lurkers', 'preferential-treatment', 'sarven-shepherd', 'shine-getter', 'a-fine-mint', 'borrowed-sword', 'cloudrip-commander', 'crag-tag', 'hunters-and-prey', 'hunting-party', 'leave-it-to-cleaver', 'library-tactician', 'mad-maxer', 'mad-maxer-strikes-back', 'mirage-maker', 'mixed-unit-tactics', 'mountain-mercenaries', 'noble-sacrifice', 'odd-sandstorm', 'ogre-gorge-gouger', 'reaping-fire', 'return-to-thornbush-farm', 'ring-bearer', 'sand-snakes', 'slalom', 'steelclaw-gap', 'the-geometry-of-flowers', 'the-two-flowers', 'timber-guard', 'toil-and-trouble', 'village-rover', 'vital-powers', 'zoo-keeper', ] defaultCores = 2 cores = Math.max(window.navigator.hardwareConcurrency, defaultCores) #testLevels = testLevels.slice 0, 15 @linksQueryString = window.location.search @levelIDs = if @levelID then [@levelID] else testLevels #supermodel = if @levelID then @supermodel else undefined @tests = [] @taskList = [] @tasksList = _.flatten _.map @levelIDs, (v) -> # TODO: offer good interface for choosing which languages, better performance for skipping missing solutions #_.map ['python', 'javascript', 'coffeescript', 'lua'], (l) -> _.map ['python', 'javascript'], (l) -> #_.map ['javascript'], (l) -> level: v, language: l @testCount = @tasksList.length chunks = _.groupBy @tasksList, (v,i) -> i%cores supermodels = [@supermodel] _.forEach chunks, (chunk, i) => _.delay => parentSuperModel = supermodels[supermodels.length-1] chunkSupermodel = new SuperModel() chunkSupermodel.models = _.clone parentSuperModel.models chunkSupermodel.collections = _.clone parentSuperModel.collections supermodels.push chunkSupermodel async.eachSeries chunk, (task, next) => test = new VerifierTest task.level, (e) => @update(e) if e.state in ['complete', 'error', 'no-solution'] if e.state is 'complete' if test.isSuccessful() ++@passed else ++@failed else if e.state is 'no-solution' --@testCount else ++@problem next() , chunkSupermodel, task.language @tests.unshift test @render() , => @render() , if i > 0 then 5000 + i * 1000 else 0 update: (event) => @render()