CocoView = require 'views/kinds/CocoView' AddThangsView = require './AddThangsView' thangs_template = require 'templates/editor/level/thangs-tab-view' Level = require 'models/Level' ThangType = require 'models/ThangType' LevelComponent = require 'models/LevelComponent' CocoCollection = require 'collections/CocoCollection' {isObjectID} = require 'models/CocoModel' Surface = require 'lib/surface/Surface' Thang = require 'lib/world/thang' LevelThangEditView = require './LevelThangEditView' ComponentsCollection = require 'collections/ComponentsCollection' # Moving the screen while dragging thangs constants MOVE_MARGIN = 0.15 MOVE_SPEED = 13 # Let us place these on top of other Thangs overlappableThangTypeNames = ['Torch', 'Chains', 'Bird', 'Cloud 1', 'Cloud 2', 'Cloud 3', 'Waterfall', 'Obstacle'] class ThangTypeSearchCollection extends CocoCollection url: '/db/thang.type?project=original,name,version,slug,kind,components' model: ThangType module.exports = class ThangsTabView extends CocoView id: 'thangs-tab-view' className: 'tab-pane active' template: thangs_template subscriptions: 'surface:sprite-selected': 'onExtantThangSelected' 'surface:mouse-moved': 'onSurfaceMouseMoved' 'surface:mouse-over': 'onSurfaceMouseOver' 'surface:mouse-out': 'onSurfaceMouseOut' 'editor:edit-level-thang': 'editThang' 'editor:level-thang-edited': 'onLevelThangEdited' 'editor:level-thang-done-editing': 'onLevelThangDoneEditing' 'editor:view-switched': 'onViewSwitched' 'sprite:dragged': 'onSpriteDragged' 'sprite:mouse-up': 'onSpriteMouseUp' 'sprite:mouse-down': 'onSpriteMouseDown' 'sprite:double-clicked': 'onSpriteDoubleClicked' 'surface:stage-mouse-up': 'onStageMouseUp' 'editor:random-terrain-generated': 'onRandomTerrainGenerated' events: 'click #extant-thangs-filter button': 'onFilterExtantThangs' 'click #delete': 'onDeleteClicked' 'click #duplicate': 'onDuplicateClicked' 'click #thangs-container-toggle': 'toggleThangsContainer' 'click #thangs-palette-toggle': 'toggleThangsPalette' # 'click .add-thang-palette-icon': 'toggleThangsPalette' shortcuts: 'esc': 'selectAddThang' 'delete, del, backspace': 'deleteSelectedExtantThang' 'left': -> @moveAddThangSelection -1 'right': -> @moveAddThangSelection 1 'ctrl+z, ⌘+z': 'undo' 'ctrl+shift+z, ⌘+shift+z': 'redo' constructor: (options) -> super options @world = options.world # should load depended-on Components, too @thangTypes = @supermodel.loadCollection(new ThangTypeSearchCollection(), 'thangs').model # just loading all Components for now: https://github.com/codecombat/codecombat/issues/405 @componentCollection = @supermodel.loadCollection(new ComponentsCollection(), 'components').load() @level = options.level $(document).bind 'contextmenu', @preventDefaultContextMenu getRenderData: (context={}) -> context = super(context) return context unless @supermodel.finished() thangTypes = (thangType.attributes for thangType in @supermodel.getModels(ThangType)) thangTypes = _.uniq thangTypes, false, 'original' thangTypes = _.reject thangTypes, kind: 'Mark' groupMap = {} for thangType in thangTypes groupMap[thangType.kind] ?= [] groupMap[thangType.kind].push thangType groups = [] for groupName in Object.keys(groupMap).sort() someThangTypes = groupMap[groupName] someThangTypes = _.sortBy someThangTypes, 'name' group = name: groupName thangs: someThangTypes groups.push group context.thangTypes = thangTypes context.groups = groups context undo: (e) -> if not @editThangView then @thangsTreema.undo() else @editThangView.undo() redo: (e) -> if not @editThangView then @thangsTreema.redo() else @editThangView.redo() afterRender: -> super() return unless @supermodel.finished() $('.tab-content').mousedown @selectAddThang $('#thangs-list').bind 'mousewheel', @preventBodyScrollingInThangList @$el.find('#extant-thangs-filter button:first').button('toggle') $(window).on 'resize', @onWindowResize @addThangsView = @insertSubView new AddThangsView world: @world @buildInterface() # refactor to not have this trigger when this view re-renders? if @thangsTreema.data.length @$el.find('#canvas-overlay').css('display', 'none') onFilterExtantThangs: (e) -> @$el.find('#extant-thangs-filter button.active').button('toggle') button = $(e.target).closest('button') button.button('toggle') val = button.val() @thangsTreema.$el.removeClass(@lastHideClass) if @lastHideClass @thangsTreema.$el.addClass(@lastHideClass = "hide-except-#{val}") if val preventBodyScrollingInThangList: (e) -> @scrollTop += (if e.deltaY < 0 then 1 else -1) * 30 e.preventDefault() buildInterface: (e) -> @level = e.level if e data = $.extend(true, {}, @level.attributes) treemaOptions = schema: Level.schema.properties.thangs data: data.thangs supermodel: @supermodel callbacks: change: @onThangsChanged select: @onTreemaThangSelected dblclick: @onTreemaThangDoubleClicked readOnly: true nodeClasses: thang: ThangNode array: ThangsNode world: @world @thangsTreema = @$el.find('#thangs-treema').treema treemaOptions @thangsTreema.build() @thangsTreema.open() @onThangsChanged() # Initialize the World with Thangs @initSurface() thangsHeaderHeight = $('#thangs-header').height() oldHeight = $('#thangs-list').height() $('#thangs-list').height(oldHeight - thangsHeaderHeight) if data.thangs?.length @$el.find('.generate-terrain-button').hide() initSurface: -> surfaceCanvas = $('canvas#surface', @$el) @surface = new Surface @world, surfaceCanvas, { wizards: false paths: false grid: true navigateToSelection: false thangTypes: @supermodel.getModels(ThangType) showInvisible: true frameRate: 15 } @surface.playing = false @surface.setWorld @world @centerCamera() centerCamera: -> [width, height] = @world.size() width = Math.max width, 80 height = Math.max height, 68 {left, top, right, bottom} = @world.getBounds() center = x: left + width / 2, y: bottom + height / 2 sup = @surface.camera.worldToSurface center zoom = 0.94 * 92.4 / width # Zoom 1.0 lets us see 92.4 meters. @surface.camera.zoomTo(sup, zoom, 0) destroy: -> @selectAddThangType null @surface.destroy() $(window).off 'resize', @onWindowResize $(document).unbind 'contextmenu', @preventDefaultContextMenu @thangsTreema?.destroy() super() onViewSwitched: (e) -> @selectAddThang null, true @surface?.spriteBoss?.selectSprite null, null onSpriteMouseDown: (e) -> @dragged = false # Sprite clicks happen after stage clicks, but we need to know whether a sprite is being clicked. # clearTimeout @backgroundAddClickTimeout # if e.originalEvent.nativeEvent.button == 2 # @onSpriteContextMenu e onStageMouseUp: (e) -> if @addThangSprite @surface.camera.lock() # If we click on the background, we need to add @addThangSprite, but not if onSpriteMouseUp will fire. @backgroundAddClickTimeout = _.defer => @onExtantThangSelected {} $('#contextmenu').hide() onSpriteDragged: (e) -> return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id @dragged = true @surface.camera.dragDisabled = true {stageX, stageY} = e.originalEvent wop = @surface.camera.screenToWorld x: stageX, y: stageY wop.z = @selectedExtantThang.depth / 2 @adjustThangPos @selectedExtantSprite, @selectedExtantThang, wop [w, h] = [@surface.camera.canvasWidth, @surface.camera.canvasHeight] @calculateMovement(stageX / w, stageY / h, w / h) onSpriteMouseUp: (e) -> clearTimeout @backgroundAddClickTimeout @surface.camera.unlock() if e.originalEvent.nativeEvent.button == 2 and @selectedExtantThang @onSpriteContextMenu e clearInterval(@movementInterval) if @movementInterval? @movementInterval = null @surface.camera.dragDisabled = false return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id pos = @selectedExtantThang.pos path = "id=#{@selectedExtantThang.id}/components/original=#{LevelComponent.PhysicalID}" physical = @thangsTreema.get path return if not physical or (physical.config.pos.x is pos.x and physical.config.pos.y is pos.y) @thangsTreema.set path + '/config/pos', x: pos.x, y: pos.y, z: pos.z onSpriteDoubleClicked: (e) -> return unless e.thang and not @dragged @editThang thangID: e.thang.id onRandomTerrainGenerated: (e) -> @thangsBatch = [] nonRandomThangs = (thang for thang in @thangsTreema.get('') when not /Random/.test thang.id) @thangsTreema.set '', nonRandomThangs listening = {} for thang in e.thangs @selectAddThangType thang.id # kind of a hack to get the walls to show up correctly when they load. # might also fix other thangs who need to show up looking a certain way based on thang type components unless @addThangType.isFullyLoaded() or listening[@addThangType.cid] listening[@addThangType.cid] = true @listenToOnce @addThangType, 'build-complete', @onThangsChanged @addThang @addThangType, thang.pos, true @batchInsert() @selectAddThangType null # TODO: figure out a good way to have all Surface clicks and Treema clicks just proxy in one direction, so we can maintain only one way of handling selection and deletion onExtantThangSelected: (e) -> @selectedExtantSprite?.setNameLabel? null unless @selectedExtantSprite is e.sprite @selectedExtantThang = e.thang @selectedExtantSprite = e.sprite if e.thang and (key.alt or key.meta) # We alt-clicked, so create a clone addThang @selectAddThangType e.thang.spriteName, @selectedExtantThang else if @justAdded() # Skip double insert due to extra selection event null else if e.thang and not (@addThangSprite and @addThangType.get('name') in overlappableThangTypeNames) # We clicked on a Thang (or its Treema), so select the Thang @selectAddThang null, true @selectedExtantThangClickTime = new Date() treemaThang = _.find @thangsTreema.childrenTreemas, (treema) => treema.data.id is @selectedExtantThang.id if treemaThang # Show the label above selected thang, notice that we may get here from thang-edit-view, so it will be selected but no label # also covers selecting from Treema @selectedExtantSprite.setNameLabel @selectedExtantSprite.thangType.get('name') + ': ' + @selectedExtantThang.id if not treemaThang.isSelected() treemaThang.select() @thangsTreema.$el.scrollTop(@thangsTreema.$el.find('.treema-children .treema-selected')[0].offsetTop) else if @addThangSprite # We clicked on the background when we had an add Thang selected, so add it @addThang @addThangType, @addThangSprite.thang.pos @lastAddTime = new Date() justAdded: -> @lastAddTime and (new Date() - @lastAddTime) < 150 selectAddThang: (e, forceDeselect=false) => return if e? and $(e.target).closest('#thang-search').length # Ignore if you're trying to search thangs return unless (e? and $(e.target).closest('#thangs-tab-view').length) or key.isPressed('esc') or forceDeselect if e then target = $(e.target) else target = @$el.find('.add-thangs-palette') # pretend to click on background if no event return true if target.attr('id') is 'surface' target = target.closest('.add-thang-palette-icon') wasSelected = target.hasClass 'selected' @$el.find('.add-thangs-palette .add-thang-palette-icon.selected').removeClass('selected') @selectAddThangType(if wasSelected then null else target.attr 'data-thang-type') unless key.alt or key.meta target.addClass('selected') if @addThangType #false # was causing #1099, any reason to keep? moveAddThangSelection: (direction) -> return unless @addThangType icons = $('.add-thangs-palette .add-thang-palette-icon') selectedIcon = icons.filter('.selected') selectedIndex = icons.index selectedIcon nextSelectedIndex = (selectedIndex + direction + icons.length) % icons.length @selectAddThang {target: icons[nextSelectedIndex]} selectAddThangType: (type, @cloneSourceThang) -> if _.isString type type = _.find @supermodel.getModels(ThangType), (m) -> m.get('name') is type pos = @addThangSprite?.thang.pos # Maintain old sprite's pos if we have it @surface.spriteBoss.removeSprite @addThangSprite if @addThangSprite @addThangType = type if @addThangType thang = @createAddThang() @addThangSprite = @surface.spriteBoss.addThangToSprites thang, @surface.spriteBoss.spriteLayers['Floating'] @addThangSprite.notOfThisWorld = true @addThangSprite.imageObject.alpha = 0.75 @addThangSprite.playSound? 'selected' pos ?= x: Math.round(@world.width / 2), y: Math.round(@world.height / 2) @adjustThangPos @addThangSprite, thang, pos else @addThangSprite = null createEssentialComponents: (defaultComponents) -> physicalConfig = {pos: {x: 10, y: 10, z: 1}} if physicalOriginal = _.find(defaultComponents ? [], original: LevelComponent.PhysicalID) physicalConfig.pos.z = physicalOriginal.config?.pos?.z ? 1 # Get the z right [ {original: LevelComponent.ExistsID, majorVersion: 0, config: {}} {original: LevelComponent.PhysicalID, majorVersion: 0, config: physicalConfig} ] createAddThang: -> allComponents = (lc.attributes for lc in @supermodel.getModels LevelComponent) rawComponents = @addThangType.get('components') ? [] rawComponents = @createEssentialComponents() unless rawComponents.length mockThang = {components: rawComponents} @level.sortThangComponents [mockThang], allComponents components = [] for raw in mockThang.components comp = _.find allComponents, {original: raw.original} continue if comp.name in ['Selectable', 'Attackable'] # Don't draw health bars or intercept clicks componentClass = @world.loadClassFromCode comp.js, comp.name, 'component' components.push [componentClass, raw.config] thang = new Thang @world, @addThangType.get('name'), 'Add Thang Phantom' thang.addComponents components... thang adjustThangPos: (sprite, thang, pos) -> snap = sprite?.data?.snap or sprite?.thangType?.get('snap') or {x: 0.01, y: 0.01} # Centimeter resolution by default pos.x = Math.round((pos.x - (thang.width ? 1) / 2) / snap.x) * snap.x + (thang.width ? 1) / 2 pos.y = Math.round((pos.y - (thang.height ? 1) / 2) / snap.y) * snap.y + (thang.height ? 1) / 2 pos.z = thang.depth / 2 thang.pos = pos @surface.spriteBoss.update true # Make sure Obstacle layer resets cache onSurfaceMouseMoved: (e) -> return unless @addThangSprite wop = @surface.camera.screenToWorld x: e.x, y: e.y wop.z = 0.5 @adjustThangPos @addThangSprite, @addThangSprite.thang, wop null onSurfaceMouseOver: (e) -> return unless @addThangSprite @addThangSprite.imageObject.visible = true onSurfaceMouseOut: (e) -> return unless @addThangSprite @addThangSprite.imageObject.visible = false calculateMovement: (pctX, pctY, widthHeightRatio) -> MOVE_TOP_MARGIN = 1.0 - MOVE_MARGIN if MOVE_TOP_MARGIN > pctX > MOVE_MARGIN and MOVE_TOP_MARGIN > pctY > MOVE_MARGIN clearInterval(@movementInterval) if @movementInterval? @movementInterval = null return @moveLatitude = @moveLongitude = @speed = 0 # calculating speed to be 0.0 to 1.0 within the movement buffer on the outer edge diff = (MOVE_MARGIN * 2) # comments are assuming MOVE_MARGIN is 0.1 @speed = Math.max(Math.abs(pctX-0.5), Math.abs(pctY-0.5)) * 2 # pct is now 0.8 - 1.0 @speed -= 1.0 - diff # 0.0 - 0.2 @speed *= (1.0 / diff) # 0.0 - 1.0 @speed *= MOVE_SPEED @moveLatitude = pctX * 2 - 1 @moveLongitude = pctY * 2 - 1 @moveLongitude /= widthHeightRatio if widthHeightRatio > 1.0 @moveLatitude *= widthHeightRatio if widthHeightRatio < 1.0 @movementInterval = setInterval(@moveSide, 16) unless @movementInterval? moveSide: => return unless @speed c = @surface.camera p = {x: c.target.x + @moveLatitude * @speed / c.zoom, y: c.target.y + @moveLongitude * @speed / c.zoom} c.zoomTo(p, c.zoom, 0) deleteSelectedExtantThang: (e) => return if $(e.target).hasClass 'treema-node' @thangsTreema.onDeletePressed e @onTreemaThangSelected null, @thangsTreema.getSelectedTreemas() Thang.resetThangIDs() # TODO: find some way to do this when we delete from treema, too onThangsChanged: (e) => @level.set 'thangs', @thangsTreema.data return if @editThangView serializedLevel = @level.serialize @supermodel, null, true try @world.loadFromLevel serializedLevel, false catch error console.error 'Catastrophic error loading the level:', error thang.isSelectable = not thang.isLand for thang in @world.thangs # let us select walls and such @surface?.setWorld @world @selectAddThangType @addThangType, @cloneSourceThang if @addThangType # make another addThang sprite, since the World just refreshed # update selection, since the thangs have been remade if @selectedExtantThang @selectedExtantSprite = @surface.spriteBoss.sprites[@selectedExtantThang.id] @selectedExtantThang = @selectedExtantSprite?.thang Backbone.Mediator.publish 'editor:thangs-edited', thangs: @world.thangs onTreemaThangSelected: (e, selectedTreemas) => selectedThangID = _.last(selectedTreemas)?.data.id if selectedThangID isnt @selectedExtantThang?.id @surface.spriteBoss.selectThang selectedThangID, null, true onTreemaThangDoubleClicked: (e, treema) => id = treema?.data?.id @editThang thangID: id if id batchInsert: -> @thangsTreema.set '', @thangsTreema.get('').concat(@thangsBatch) @thangsBatch = [] addThang: (thangType, pos, batchInsert=false) -> @$el.find('.generate-terrain-button').hide() if batchInsert if thangType.get('name') is 'Hero Placeholder' thangID = 'Hero Placeholder' return if @level.get('type', true) isnt 'hero' or @thangsTreema.get "id=#{thangID}" else thangID = "Random #{thangType.get('name')} #{@thangsBatch.length}" else thangID = Thang.nextID(thangType.get('name'), @world) until thangID and not @thangsTreema.get "id=#{thangID}" if @cloneSourceThang components = _.cloneDeep @thangsTreema.get "id=#{@cloneSourceThang.id}/components" else if @level.get('type', true) is 'hero' components = [] # Load them all from default ThangType Components else components = _.cloneDeep thangType.get('components') ? [] components = @createEssentialComponents(thangType.get('components')) unless components.length physical = _.find components, (c) -> c.config?.pos? physical.config.pos = x: pos.x, y: pos.y, z: physical.config.pos.z if physical thang = thangType: thangType.get('original'), id: thangID, components: components if batchInsert @thangsBatch.push thang else @thangsTreema.insert '', thang editThang: (e) -> if e.target # click event thangData = $(e.target).data 'thang-data' else # Mediator event window.thangsTreema = @thangsTreema thangData = @thangsTreema.get "id=#{e.thangID}" @editThangView = new LevelThangEditView thangData: thangData, level: @level, world: @world, supermodel: @supermodel # supermodel needed for checkForMissingSystems @insertSubView @editThangView @$el.find('>').hide() @editThangView.$el.show() Backbone.Mediator.publish 'editor:view-switched', {} onLevelThangEdited: (e) -> newThang = e.thangData @thangsTreema.set "id=#{e.thangID}", newThang onLevelThangDoneEditing: (e) -> @removeSubView @editThangView @editThangView = null @onThangsChanged() @$el.find('>').show() preventDefaultContextMenu: (e) -> return unless $(e.target).closest('#canvas-wrapper').length e.preventDefault() onSpriteContextMenu: (e) -> {clientX, clientY} = e.originalEvent.nativeEvent if @addThangType $('#duplicate a').html 'Stop Duplicate' else $('#duplicate a').html 'Duplicate' $('#contextmenu').css { position: 'fixed', left: clientX, top: clientY } $('#contextmenu').show() onDeleteClicked: (e) -> $('#contextmenu').hide() @deleteSelectedExtantThang e onDuplicateClicked: (e) -> $('#contextmenu').hide() @selectAddThangType @selectedExtantThang.spriteName, @selectedExtantThang toggleThangsContainer: (e) -> $('#all-thangs').toggleClass('hide') toggleThangsPalette: (e) -> $('#add-thangs-view').toggleClass('hide') class ThangsNode extends TreemaNode.nodeMap.array valueClass: 'treema-array-replacement' nodeDescription: 'Thang' getTrackedActionDescription: (trackedAction) -> trackedActionDescription = super(trackedAction) if trackedActionDescription is 'Edit ' + @nodeDescription path = trackedAction.path.split '/' if path[path.length-1] is 'pos' trackedActionDescription = 'Move Thang' trackedActionDescription getChildren: -> children = super(arguments...) # TODO: add some filtering to only work with certain types of units at a time return children class ThangNode extends TreemaObjectNode valueClass: 'treema-thang' collection: false @thangNameMap: {} @thangKindMap: {} buildValueForDisplay: (valEl, data) -> pos = _.find(data.components, (c) -> c.config?.pos?)?.config.pos # TODO: hack s = "#{data.thangType}" if isObjectID s unless name = ThangNode.thangNameMap[s] thangType = _.find @settings.supermodel.getModels(ThangType), (m) -> m.get('original') is s name = ThangNode.thangNameMap[s] = thangType.get 'name' s = name s += ' - ' + data.id if data.id isnt s if pos s += " (#{Math.round(pos.x)}, #{Math.round(pos.y)})" else s += ' (non-physical)' @buildValueForDisplaySimply valEl, s onEnterPressed: -> Backbone.Mediator.publish 'editor:edit-level-thang', thangID: @getData().id