View = require 'views/kinds/CocoView' template = require 'templates/play/level/control_bar' DocsModal = require './modal/docs_modal' MultiplayerModal = require './modal/multiplayer_modal' ReloadModal = require './modal/reload_modal' module.exports = class ControlBarView extends View id: "control-bar-view" template: template subscriptions: 'bus:player-states-changed': 'onPlayerStatesChanged' events: 'click #multiplayer-button': -> window.tracker?.trackEvent 'Clicked Multiplayer', level: @worldName, label: @worldName @showMultiplayerModal() 'click #docs-button': -> window.tracker?.trackEvent 'Clicked Docs', level: @worldName, label: @worldName @showGuideModal() 'click #restart-button': -> window.tracker?.trackEvent 'Clicked Restart', level: @worldName, label: @worldName @showRestartModal() 'click': -> Backbone.Mediator.publish 'focus-editor' constructor: (options) -> @worldName = options.worldName @session = options.session @level = options.level @playableTeams = options.playableTeams @ladderGame = options.ladderGame super options setBus: (@bus) -> onPlayerStatesChanged: (e) -> # TODO: this doesn't fire any more. Replacement? return unless @bus is e.bus numPlayers = _.keys(e.players).length return if numPlayers is @numPlayers @numPlayers = numPlayers text = 'Multiplayer' text += " (#{numPlayers})" if numPlayers > 1 $('#multiplayer-button', @$el).text(text) getRenderData: (c={}) -> super c c.worldName = @worldName c.multiplayerEnabled = @session.get('multiplayer') c.ladderGame = @ladderGame c.homeLink = "/" levelID = @level.get('slug') if levelID in ["brawlwood", "brawlwood-tutorial"] levelID = 'brawlwood' if levelID is 'brawlwood-tutorial' c.homeLink = "/play/ladder/" + levelID c showGuideModal: -> options = {docs: @level.get('documentation'), supermodel: @supermodel} @openModalView(new DocsModal(options)) showMultiplayerModal: -> @openModalView(new MultiplayerModal(session: @session, playableTeams: @playableTeams, level: @level, ladderGame: @ladderGame)) showRestartModal: -> @openModalView(new ReloadModal())