CocoModel = require './CocoModel' module.exports = class LevelSession extends CocoModel @className: 'LevelSession' @schema: require 'schemas/models/level_session' urlRoot: '/db/level.session' initialize: -> super() @on 'sync', (e) => state = @get('state') or {} state.scripts ?= {} @set('state', state) updatePermissions: -> permissions = @get 'permissions' permissions = (p for p in permissions when p.target isnt 'public') if @get('multiplayer') permissions.push {target: 'public', access: 'write'} @set 'permissions', permissions getSourceFor: (spellKey) -> # spellKey ex: 'tharin/plan' code = @get('code') parts = spellKey.split '/' code?[parts[0]]?[parts[1]] readyToRank: -> return false unless @get('levelID') # If it hasn't been denormalized, then it's not ready. return false unless c1 = @get('code') return false unless team = @get('team') return true unless c2 = @get('submittedCode') thangSpellArr = (s.split('/') for s in @get('teamSpells')[team]) for item in thangSpellArr thang = item[0] spell = item[1] return true if c1[thang][spell] isnt c2[thang]?[spell] false isMultiplayer: -> console.log @get 'levelName' console.log @ console.log @get 'team' @get('team')? # Only multiplayer level sessions have teams defined