RootView = require 'views/kinds/RootView' Level = require 'models/Level' LevelSession = require 'models/LevelSession' CocoCollection = require 'models/CocoCollection' HIGHEST_SCORE = 1000000 class LevelSessionsCollection extends CocoCollection url: '' model: LevelSession constructor: (levelID) -> super() @url = "/db/level/#{levelID}/all_sessions" class LeaderboardCollection extends CocoCollection url: '' model: LevelSession constructor: (level, options) -> super() options ?= {} @url = "/db/level/#{level.get('original')}.#{level.get('version').major}/leaderboard?#{$.param(options)}" #@url = "/db/level/#{level.get('original')}/leaderboard?#{$.param(options)}" module.exports = class LadderView extends RootView id: 'ladder-view' template: require 'templates/play/ladder' startsLoading: true events: 'click #simulate-button': 'onSimulateButtonClick' onSimulateButtonClick: (e) -> submitIDs = _.pluck @leaderboards[@teams[0]].topPlayers.models, "id" for ID in submitIDs $.ajax url: '/queue/scoring' method: 'POST' data: session: ID alert "Simulating all games!" alert "(do not push more than once pls)" constructor: (options, levelID) -> super(options) @level = new Level(_id:levelID) @level.fetch() @level.once 'sync', @onLevelLoaded, @ # @sessions = new LevelSessionsCollection(levelID) # @sessions.fetch({}) # @sessions.once 'sync', @onMySessionsLoaded, @ onLevelLoaded: -> @startLoadingPhaseTwoMaybe() onMySessionsLoaded: -> @startLoadingPhaseTwoMaybe() startLoadingPhaseTwoMaybe: -> return unless @level.loaded # and @sessions.loaded @loadPhaseTwo() loadPhaseTwo: -> alliedSystem = _.find @level.get('systems'), (value) -> value.config?.teams? teams = [] for teamName, teamConfig of alliedSystem.config.teams continue unless teamConfig.playable teams.push teamName @teams = teams @leaderboards = {} @challengers = {} for team in teams # teamSession = _.find @sessions.models, (session) -> session.get('team') is team teamSession = null console.log "Team session: #{JSON.stringify teamSession}" @leaderboards[team] = new LeaderboardData(@level, team, teamSession) @leaderboards[team].once 'sync', @onLeaderboardLoaded, @ # @challengers[team] = new ChallengersData(@level, team, teamSession) # @challengers[team].once 'sync', @onChallengersLoaded, @ onChallengersLoaded: -> @renderMaybe() onLeaderboardLoaded: -> @renderMaybe() renderMaybe: -> loaders = _.values(@leaderboards) # .concat(_.values(@challengers)) return unless _.every loaders, (loader) -> loader.loaded @startsLoading = false @render() getRenderData: -> ctx = super() ctx.level = @level description = @level.get('description') ctx.description = if description then marked(description) else '' ctx.link = "/play/level/#{@level.get('name')}" ctx.teams = [] for team in @teams or [] otherTeam = if team is 'ogres' then 'humans' else 'ogres' ctx.teams.push({ id: team name: _.string.titleize(team) leaderboard: @leaderboards[team] otherTeam: otherTeam # easyChallenger: @challengers[team].easyPlayer.models[0] # mediumChallenger: @challengers[team].mediumPlayer.models[0] # hardChallenger: @challengers[team].hardPlayer.models[0] }) ctx afterRender: -> super() @$el.find('#leaderboard-column .nav a:first').tab('show') class LeaderboardData constructor: (@level, @team, @session) -> console.log 'creating leaderboard data', @level, @team, @session _.extend @, Backbone.Events @topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: if @session then 10 else 20}) @topPlayers.fetch() @topPlayers.comparator = (model) -> return -model.get('totalScore') @topPlayers.sort() @topPlayers.once 'sync', @leaderboardPartLoaded, @ # if @session # score = @session.get('totalScore') or 25 # @playersAbove = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 4, team: @team}) # @playersAbove.fetch() # @playersAbove.once 'sync', @leaderboardPartLoaded, @ # @playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team}) # @playersBelow.fetch() # @playersBelow.once 'sync', @leaderboardPartLoaded, @ leaderboardPartLoaded: -> if @session if @topPlayers.loaded # and @playersAbove.loaded and @playersBelow.loaded @loaded = true @trigger 'sync' else @loaded = true @trigger 'sync' class ChallengersData constructor: (@level, @team, @session) -> _.extend @, Backbone.Events score = @session?.get('totalScore') or 25 @easyPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score - 5, limit: 1, team: @team}) @easyPlayer.fetch() @easyPlayer.once 'sync', @challengerLoaded, @ @mediumPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 1, team: @team}) @mediumPlayer.fetch() @mediumPlayer.once 'sync', @challengerLoaded, @ @hardPlayer = new LeaderboardCollection(@level, {order:-1, scoreOffset: score + 5, limit: 1, team: @team}) @hardPlayer.fetch() @hardPlayer.once 'sync', @challengerLoaded, @ challengerLoaded: -> if @easyPlayer.loaded and @mediumPlayer.loaded and @hardPlayer.loaded @loaded = true @trigger 'sync'