module.exports = nativeDescription: "suomi", englishDescription: "Finnish", translation: home: slogan: "Opi Koodaamaan Pelaamalla" no_ie: "CodeCombat ei toimi Internet Explorer 8:lla tai vanhemmilla selaimilla. Pahoittelumme!" # Warning that only shows up in IE8 and older no_mobile: "CodeCombat ei ole suunniteltu mobiililaitteille ja saattaa sisältää virheitä!" # Warning that shows up on mobile devices play: "Pelaa" # The big play button that opens up the campaign view. # play_campaign_version: "Play Campaign Version" # Shows up under big play button if you only play /courses old_browser: "Voi ei, selaimesi on liian vanha CodeCombatialle. Pahoittelumme!" # Warning that shows up on really old Firefox/Chrome/Safari old_browser_suffix: "Voit toki kokeilla, mutta kohtaat todennäköisesti ongelmia." ipad_browser: "Huonot uutiset: CodeCombat ei toimi iPad:in selaimella. Hyvät uutiset: CodeCombat app iPad:ille on pian valmis." campaign: "Kamppanja" for_beginners: "Aloittelijoille" multiplayer: "Moninpeli" # Not currently shown on home page for_developers: "Kehittäjille" # Not currently shown on home page. or_ipad: "Tai lataa iPad:ille" nav: play: "Tasot" # The top nav bar entry where players choose which levels to play community: "Yhteisö" courses: "Kurssit" editor: "Editori" blog: "Blogi" forum: "Foorumi" account: "Tili" profile: "Profiili" stats: "Tilastot" code: "Koodi" admin: "Ylläpitäjä" # Only shows up when you are an admin home: "Koti" contribute: "Avusta" legal: "Laillisuus" about: "Tietoja" contact: "Ota yhteyttä" twitter_follow: "Seuraa" teachers: "Opettajat" careers: "Ura" modal: close: "Sulje" okay: "Ok" not_found: page_not_found: "Sivua ei löydy" diplomat_suggestion: title: "Auta CodeCombatin kääntämisessä!" # This shows up when a player switches to a non-English language using the language selector. sub_heading: "Tarvitsemme apuasi käännöksessä." pitch_body: "CodeCombat:ia kehitetään englanniksi mutta pelaajia on jo ympäri maailmaa. Monet haluavat pelata peliä omalla kielellään, joten jos haluat osallistua kääntämiseen, ilmoittaudu Diplomaatiksi ja anna panoksesi." missing_translations: "Siihen asti kunnes koko peli on käännetty suomeksi näet joitain tekstejä edelleen englanniksi." learn_more: "Ota selvää mitä tarkoitta olla Diplomaatti" subscribe_as_diplomat: "Tilaa Diplomaatin uutiskirje" play: play_as: "Pelaa" # Ladder page compete: "Kilpaile!" # Course details page spectate: "Tarkkaile" # Ladder page players: "pelaajat" # Hover over a level on /play hours_played: "pelatut tunnit" # Hover over a level on /play items: "Esineet" # Tooltip on item shop button from /play unlock: "Avaa" # For purchasing items and heroes confirm: "Varmista" owned: "Omistettu" # For items you own locked: "Lukittu" purchasable: "Ostettavissa" # For a hero you unlocked but haven't purchased available: "Saatavissa" skills_granted: "Taidot" # Property documentation details heroes: "Sankarit" # Tooltip on hero shop button from /play achievements: "Saavutukset" # Tooltip on achievement list button from /play account: "Tili" # Tooltip on account button from /play settings: "Asetukset" # Tooltip on settings button from /play poll: "Kysely" # Tooltip on poll button from /play next: "Seuraava" # Go from choose hero to choose inventory before playing a level change_hero: "Vaihda sankaria" # Go back from choose inventory to choose hero buy_gems: "Osta jalokiviä" subscription_required: "Tilaus vaaditaan" anonymous: "Nimetön Pelaaja" level_difficulty: "Vaikeustaso: " # play_classroom_version: "Play Classroom Version" # Choose a level in campaign version that you also can play in one of your courses campaign_beginner: "Aloittelijan Kamppanja" awaiting_levels_adventurer_prefix: "Avaamme uusia tasoja viikoittain." awaiting_levels_adventurer: "Kirjaudu seikkailijaksi" awaiting_levels_adventurer_suffix: "ja ole ensimmäisten joukossa pelaamassa uusia tasoja." adjust_volume: "Aänenvoimakkuus" campaign_multiplayer: "Moninpeli Areenat" campaign_multiplayer_description: "... joissa mittaat ohjelmointitaitosi toisia pelaajia vastaan." # campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas" # campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas." share_progress_modal: blurb: "Edistyt loistavasti! Kerro ystävillesi mitä olet oppinut CodeCombat:n avulla." email_invalid: "Virheellinen sähköpostiosoite." form_blurb: "Syötä heidän sähköpostiosoitteet ja me kerromme heille!" form_label: "Sähköpostiosoite" placeholder: "osoite" title: "Erinomaista työtä, Oppipoika" login: sign_up: "Luo Tili" log_in: "Kirjaudu" logging_in: "Kirjaudutaan" log_out: "Kirjaudu Ulos" forgot_password: "Unohditko salasanasi?" authenticate_gplus: "Kirjaudu G+ tilillä" load_profile: "Lataa G+ profiili" finishing: "Viimeistellään" sign_in_with_facebook: "Kirjaudu Facebook tunnuksilla" sign_in_with_gplus: "Kirjaudu G+ tunnuksilla" signup_switch: "Haluatko luoda tilin?" signup: email_announcements: "Haluatko ilmoituksia sähköpostiisi" creating: "Luodaan tili..." sign_up: "Ilmoittaudu" log_in: "kirjaudu sisään salasanalla" required: "Kirjaudu ensin jotta pääset jatkamaan." login_switch: "Onko sinulla jo tili?" # school_name: "School Name and City" # optional: "optional" # school_name_placeholder: "Example High School, Springfield, IL" recover: recover_account_title: "Palauta tili" send_password: "Lähetä palautusviesti" recovery_sent: "Palautusviesti lähetetty." items: primary: "Aseet" secondary: "Kilvet" armor: "Suojat" accessories: "Tarvikkeet" misc: "Sekalaiset" books: "Kirjat" common: back: "Takaisin" # When used as an action verb, like "Navigate backward" continue: "Jatka" # When used as an action verb, like "Continue forward" loading: "Ladataan..." saving: "Tallennetaan..." sending: "Lähetetään..." send: "Lähetä" cancel: "Peruuta" save: "Tallenna" publish: "Julkaise" create: "Luo" fork: "Haarauta" play: "Pelaa" # When used as an action verb, like "Play next level" retry: "Kokeile uudestaan" actions: "Toiminnot" info: "Tietoa" help: "Apua" watch: "Seuraa" unwatch: "Lopeta Seuraaminen" submit_patch: "Lähetä paikkaus" submit_changes: "Lähetä muutos" save_changes: "Tallenna muutokset" general: and: "ja" name: "Nimi" date: "Päiväys" body: "Vartalo" version: "Versio" pending: "Odotetaan" accepted: "Hyväksytty" rejected: "Hylätty" withdrawn: "Vedetty pois" accept: "Hyväksy" reject: "Hylkää" withdraw: "Peruuta" submitter: "Lähettäjä" submitted: "Lähetetty" commit_msg: "Lähetä Viesti" version_history: "Versiohistoria" version_history_for: "Versiohistoria: " select_changes: "Valitse kaksi versiota vertailuun." undo_prefix: "Peruuta" # undo_shortcut: "(Ctrl+Z)" redo_prefix: "Tee uudelleen" # redo_shortcut: "(Ctrl+Shift+Z)" play_preview: "Toista esikatselu tasosta" result: "Tulos" results: "Tulokset" description: "Kuvaus" or: "tai" subject: "Aihe" email: "Sähköposti" password: "Salasana" message: "Viesti" code: "Koodi" ladder: "Liiga" when: "Kun" opponent: "Vastustaja" rank: "Arvo" score: "Pisteet" win: "Voitto" loss: "Tappio" tie: "Tasapeli" easy: "Helppo" medium: "Haastava" hard: "Vaikea" player: "Pelaaja" player_level: "Taso" # Like player level 5, not like level: Dungeons of Kithgard warrior: "Sotilas" ranger: "Vartija" wizard: "Velho" units: second: "sekuntti" seconds: "sekunnit" minute: "minuutti" minutes: "minuutit" hour: "tunti" hours: "tunnit" day: "päivä" days: "päivät" week: "viikko" weeks: "viikot" month: "kuukausi" months: "kuukaudet" year: "vuosi" years: "vuodet" play_level: completed_level: "Suoritit tason:" course: "Kurssi:" done: "Valmis" next_level: "Seuraava taso:" next_game: "Seuraava peli" show_menu: "Näytä pelivalikko" # home: "Home" # Not used any more, will be removed soon. level: "Taso" # Like "Level: Dungeons of Kithgard" skip: "Ohita" game_menu: "Pelivalikko" guide: "Ohje" restart: "Käynnistä uudelleen" goals: "Tavoitteet" goal: "Tavoite" running: "Ajetaan..." success: "Onnistui!" incomplete: "Kesken" timed_out: "Aika loppui" failing: "Epäonnistui" control_bar_multiplayer: "Moninpelaaja" control_bar_join_game: "Liity peliin" reload: "Lataa" reload_title: "Ladataanko kaikki koodi uudestaan?" reload_really: "Oletko varma että haluat ladata tämän tason uudestaan ja aloittaa alusta?" reload_confirm: "Lataa Kaikki" victory: "Voitto" victory_title_prefix: "" victory_title_suffix: " Valmis" victory_sign_up: "Kirjaudu" victory_sign_up_poke: "Haluatko tallettaa koodisi? Luo ilmainen tili!" victory_rate_the_level: "Kuinka hauska tämä taso oli?" victory_return_to_ladder: "Palaa liigaan" victory_saving_progress: "Tallennetaan edistymisesi" victory_go_home: "Takaisin kotiin" victory_review: "Kerro lisää!" victory_review_placeholder: "Millainen kenttä oli?" victory_hour_of_code_done: "Oletko Valmis?" victory_hour_of_code_done_yes: "Kyllä, Koodituntini on vamis!" victory_experience_gained: "Kokemusta" victory_gems_gained: "Jalokiviä" victory_new_item: "Uusi esine" # victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks." victory_become_a_viking: "Tule viikingiksi" guide_title: "Opas" tome_cast_button_run: "Suorita" tome_cast_button_running: "Suoritetaan" tome_cast_button_ran: "Suoritettu" tome_submit_button: "Lähetä" tome_reload_method: "Lataa koodi uudelleen" # Title text for individual method reload button. tome_select_method: "Valitse metodi" tome_see_all_methods: "Kaikki muokattavat metodit" # Title text for method list selector (shown when there are multiple programmable methods). tome_select_a_thang: "Valitse hahmo tälle esineelle " tome_available_spells: "Saatavissa olevat taiat" tome_your_skills: "Taitosi" tome_current_method: "Vaaditut toimet" code_saved: "Koodi on tallennettu" skip_tutorial: "Ohita (esc)" keyboard_shortcuts: "Pikanäppäimet" loading_ready: "Valmis!" loading_start: "Aloita Taso" problem_alert_title: "Korjaa koodisi" time_current: "Nyt:" time_total: "Enintään:" time_goto: "Mene:" non_user_code_problem_title: "Tason lataaminen epäonnistui" infinite_loop_title: "Loputon luuppi havaittu" infinite_loop_description: "Ohjelmakoodin suoritusta maailman luomiseksi ei saatu päätökseen. Se on todennäköisesti todella hidas tai loputtomassa luupissa. Tai siellä voi olla bugi. Voit joko ajaa koodin uudestaan, tai palauttaa sen alkuperäiseen tilaan. Jos se ei korjaa ongelmaa, kerro siitä meille." check_dev_console: "Voit myös avata kehittäjän konsolin ja katsoa mikä saattaisi olla vialla." check_dev_console_link: "(ohjeet)" infinite_loop_try_again: "Yritä uudelleen" infinite_loop_reset_level: "Aloita taso uudelleen" infinite_loop_comment_out: "Kommentoi koodirivejä" tip_toggle_play: "Valitse toista/pysäytä painamalla Ctrl+P." tip_scrub_shortcut: "Paina Ctrl+[ ja Ctrl+] kelataksesi eteen tai taakse." tip_guide_exists: "Katso vinkkejä pelissä, painamalla: Pelivalikko -> Opas." tip_open_source: "CodeCombat on 100% avointa lähdekoodia!" tip_tell_friends: "Pidätkö CodeCombatista? Kerro meistä myös ystävillesi!" tip_beta_launch: "CodeCombat avattiin betatestaukseen lokakuussa 2013." tip_think_solution: "Mieti ratkaisua, älä ongelmaa." tip_theory_practice: "Teoriassa teoria ja käytäntö ovat sama asia. Käytännössä näin ei ole. - Yogi Berra" tip_error_free: "Virheettömiä ohjelmia voi kirjoittaa kahdella eri tavalla. Ikävä kyllä kolmas tapa on ainoa toimiva. - Alan Perlis" tip_debugging_program: "Jos debuggaus tarkoittaa virheiden poistamista ohjelmasta, niin ohjelmoinnin on tarkoitettava niiden lisäämistä. - Edsger W. Dijkstra" tip_forums: "Tulepa keskustelupalstalle kertomaan mielipiteesi!" tip_baby_coders: "Tulevaisuudessa jopa vauvoista tulee Arkkimaageja." tip_morale_improves: "Lataus jatkuu kunnes moraalisi kohenee." tip_all_species: "Me uskomme tasa-arvoisiin mahdollisuuksiin koodauksen oppimisessa." # tip_reticulating: "Reticulating spines." # tip_harry: "Yer a Wizard, " # tip_great_responsibility: "With great coding skill comes great debug responsibility." # tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep." # tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't." # tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda" # tip_no_try: "Do. Or do not. There is no try. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds" # tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay" # tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem." # tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." # tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth" # tip_brute_force: "When in doubt, use brute force. - Ken Thompson" # tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..." # tip_superpower: "Coding is the closest thing we have to a superpower." # tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds" # tip_no_code: "No code is faster than no code." # tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries" # tip_reusable_software: "Before software can be reusable it first has to be usable." # tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_source_code: "I want to change the world but they would not give me the source code." # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr." # tip_google: "Have a problem you can't solve? Google it!" # tip_adding_evil: "Adding a pinch of evil." # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" # tip_open_source_contribute: "You can help CodeCombat improve!" # tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch" # tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" # tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" # tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen." tip_solve_then_write: "Ratkaise ensin ongelma. Kirjoita sitten koodi. - John Johnson" game_menu: inventory_tab: "Luettelo" save_load_tab: "Tallenna/Lataa" options_tab: "Asetukset" guide_tab: "Opas" guide_video_tutorial: "Video-oppaat" guide_tips: "Vinkkejä" multiplayer_tab: "Moninpelaaja" auth_tab: "Kirjaudu" inventory_caption: "Varusta sankari" choose_hero_caption: "Valitse sankari ja kieli" save_load_caption: "... ja katso historiaa" options_caption: "Muuta asetuksia" guide_caption: "Ohjeita ja vinkkejä" multiplayer_caption: "Pelaa ystävien kanssa!" auth_caption: "Tallenna edistymisesi." leaderboard: view_other_solutions: "Katso Muita Ratkaisuja" # {change} scores: "Pisteet" top_players: "Parhaat pelaajat" day: "Tänään" week: "Tällä Viikolla" all: "Koskaan" time: "Aika" damage_taken: "Vanhinkoa saatu" damage_dealt: "Vahinkoa annettu" difficulty: "Vaikeustaso" gold_collected: "Kultaa kerätty" inventory: equipped_item: "Käytössä" required_purchase_title: "Vaadittu" available_item: "Saatavilla" restricted_title: "Rajoitettu" should_equip: "(ota käyttöön tuplaklikkaamalla)" equipped: "(käytössä)" locked: "(lukittu)" restricted: "(ei saatavilla tässä kentässä)" equip: "Ota käyttöön" unequip: "Ota pois käytöstä" buy_gems: few_gems: "Muutama jalokivi" pile_gems: "Kasa jalokiviä" chest_gems: "Arkullinen jalokiviä" purchasing: "Ostetaan..." declined: "Korttiasi ei hyväksytty" retrying: "Palvelinvirhe, yritetään uudelleen." prompt_title: "Ei riittävästi jalokiviä" prompt_body: "Haluatko ostaa lisää?" prompt_button: "Siirry kauppaan" recovered: "Aiempi jalokiviostos palautettu. Ole hyvä ja päivitä sivu." price: "x{{gems}} / kk" subscribe: comparison_blurb: "Teroita kykyjäsi CodeCombat kuukausitilauksella!" feature1: "110+ perustasoa 4:ssä maailmassa" feature2: "10 mahtavaa uutta sankaria erilaisine kykyineen!" feature3: "70+ lisätasoa" # {change} feature4: "{{gems}} jalokiveä joka kuukausi!" feature5: "Video-oppaat" feature6: "Premium sähköpostituki" feature7: "Yksityisklaanit" free: "Ilmainen" month: "kuukausi" must_be_logged: "Kirjaudu ensin sisään. Ole hyvä, luo tunnus tai kirjaudu sisään yläpuolella olevasta valikosta." subscribe_title: "Tilaa" unsubscribe: "Poista tilaus" confirm_unsubscribe: "Varmista tilauksen poisto" never_mind: "Ei se mitään, Me pidämme sinusta jokatapauksessa" thank_you_months_prefix: "Kiitos, että olet tukenut meitä viimeiset" thank_you_months_suffix: "kuukautta." thank_you: "CodeCombat kiittää tuestasi." sorry_to_see_you_go: "Harmi, että olet päättänyt lähteä! Kerrothan meille, mitä voimme tehdä paremmin." unsubscribe_feedback_placeholder: "Mitä olisimme voineet tehdä?" parent_button: "Kysy vanhemmiltasi" parent_email_description: "Me lähetämme heille sähköpostin, jotta he voivat ostaa sinulle CodeCombat tilauksen." parent_email_input_invalid: "Virhe sähköpostiosoitteessa." parent_email_input_label: "Vanhempieni sähköposti" parent_email_input_placeholder: "Vanhempieni sähköposti" parent_email_send: "Lähetä sähköposti" parent_email_sent: "Posti lähetetty!" parent_email_title: "Mikä on vanhempiesi sähköposti?" parents: "Vanhemmille" parents_title: "Hyvät vanhemmat: Teidän lapsenne haluaa oppia ohjelmoimaan. Autatteko häntä oppimaan?" parents_blurb1: "Lapsenne on läpäissyt jo __nLevels__ tasoa ja oppinut niissä ohjelmoinnin alkeita. Auta häntä etenemmään tehokkaammin oppimisessaan ostamalla hänelle CodeCombat kuukausitilaus." parents_blurb1a: "Ohjelmointi on nykypäivän perustaito, jota lapsenne epäilemättä tarvitsee aikuisena. Vuoteen 2020 mennessä, perusohjelmointitaitoja tarvitaan 77% työtehtävistä, ja koulutettuja ohjelmisto-osaajia tarvitaan ympäri maailman. Tiesitkö myös, että tietojenkäsittelytiede tarjoaa valmistuneille korkeakoulu-opiskelijoille korkeapalkkaisia työmahdollisuuksia?" parents_blurb2: "Hintaan ${{price}} USD/kk, lapsenne saa uusia haastavia tehtäviä joka viikko sekä henkilökohtaista sähköpostitukea ammatti-ohjelmoijiltamme." parents_blurb3: "Ei riskiä: 100% rahat takaisin takuu, sekä yksinkertainen yhden painalluksen tilausken lopetus." payment_methods: "Maksutavat" payment_methods_title: "Käytössä olevat maksutavat" payment_methods_blurb1: "Tällä hetkellä käytössämme on luottokorttimaksu ja Alipay." # {change} payment_methods_blurb2: "Jos haluat käyttää vaihtoehtoista maksutapaa, ole hyvä ja ota yhteyttä" sale_button: "Alennus!" sale_button_title: "Säästä ${{discount}} kun ostat kuukausitilauksen koko vuodeksi kerralla" # {change} stripe_description: "Kuukausittainen tilaus" stripe_description_year_sale: "12 kk:n kuukausitilaus (${{discount}} alennuksella)" # {change} subscription_required_to_play: "Tarvitset CodeCombat kuukausitilauksen pellataksesi tätä tasoa." unlock_help_videos: "Hanki tilaus avataksesi kaikki video-oppaat." personal_sub: "Henkilökohtainen tilaus" # Accounts Subscription View below loading_info: "Ladataan tilauksen tietoja..." managed_by: "Hallinnoija" will_be_cancelled: "Peruutus astuu voimaan" currently_free: "Sinulla on tällähetkellä ilmainen tilaus" currently_free_until: "Tilauksesi on voimassa" was_free_until: "Ilmainen tilauksesi päättyi" managed_subs: "Hallinnoidut tilaukset" subscribing: "Tilausta käsitellään..." current_recipients: "Tämänhetkiset vastaanottajat" unsubscribing: "Tilaus päätetään..." # {change} subscribe_prepaid: "Tilaa käyttämällä ennakkomaksettua koodinumeroa" using_prepaid: "Käytetään ennakkomaksettu koodinumero kuukausitilaukseen" choose_hero: choose_hero: "Valitse Sankarisi" programming_language: "Ohjelmointikieli" programming_language_description: "Mitä ohjelmointikieltä haluat käyttää?" default: "Oletus" experimental: "Kehitteillä" python_blurb: "Yksinkertainen mutta voimakas, loistava niin aloittelijoille kuin experteille." javascript_blurb: "Netin kieli. (Ei ole sama kuin Java.)" coffeescript_blurb: "Kivempi JavaScript kirjoitusmuoto." clojure_blurb: "Moderni Lisp." lua_blurb: "Pelien skriptauskieli." io_blurb: "Yksinkertainen mutta hämärä." status: "Tila" hero_type: "Tyyppi" weapons: "Aseet" weapons_warrior: "Miekat - Lyhyt kantama, Ei taikuutta" weapons_ranger: "Jouset, tuliaseet - Pitkä kantama, Ei taikuutta" weapons_wizard: "Sauvat - Pitkä kantama, Hallitsee taikuuden" attack: "Hyökkays" # Can also translate as "Attack" health: "Terveys" speed: "Nopeus" regeneration: "Palautumisnopeus" range: "Etäisyys" # As in "attack or visual range" blocks: "Esto" # As in "this shield blocks this much damage" backstab: "Selkäänpuukotus" # As in "this dagger does this much backstab damage" skills: "Taidot" attack_1: "Tekee" attack_2: "vahinkoa" attack_3: "käyttämän aseen vahingosta." health_1: "Antaa" health_2: "terveyttä" health_3: "käyttämien suojien terveydestä." speed_1: "Liikkuu" speed_2: "metriä sekunnissa." available_for_purchase: "Hankittavissa" # Shows up when you have unlocked, but not purchased, a hero in the hero store level_to_unlock: "Taso, joka avaa:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) restricted_to_certain_heroes: "Voit pelata tason vain tietyillä sankareilla." skill_docs: writable: "kirjoitettava" # Hover over "attack" in Your Skills while playing a level to see most of this read_only: "vain luettavaksi" action: "Toiminto" spell: "Taika" action_name: "nimi" action_cooldown: "Kesto" action_specific_cooldown: "Latausaika" action_damage: "Vahinko" action_range: "Etäisyys" action_radius: "Säde" action_duration: "Kesto" example: "Esimerkki" ex: "esim." # Abbreviation of "example" current_value: "Nykyinen Arvo" default_value: "Oletusarvo" parameters: "Parametrit" returns: "Palauttaa" granted_by: "Mahdollistaa" save_load: granularity_saved_games: "Tallennettu" granularity_change_history: "Historia" options: general_options: "Yleiset Asetukset" # Check out the Options tab in the Game Menu while playing a level volume_label: "Äänenvoimakkuus" music_label: "Musiikki" music_description: "Aseta taustamusiikki päälle/pois päältä." editor_config_title: "Editorin asetukset" editor_config_keybindings_label: "Pikanäppäimet" editor_config_keybindings_default: "Oletus (Ace)" editor_config_keybindings_description: "Ota käyttöön näppäinyhdistelmät yleisimmistä tekstieditoreista." editor_config_livecompletion_label: "Automaattinen koodin täydennys" editor_config_livecompletion_description: "Näyttää ehdotuksen koodin kirjoittamisen yhteydessä." editor_config_invisibles_label: "Näytä Näkymättömät Merkit" editor_config_invisibles_description: "Näyttää myös näkymättömät merkit kuten välilyönnit ja sarkaimet." editor_config_indentguides_label: "Näytä Sisennysapu" editor_config_indentguides_description: "Näyttää pystyviivan jokaisen sisennyksen kohdalla." editor_config_behaviors_label: "Älykäät Toiminnot" editor_config_behaviors_description: "Täydentää automaattisesti sulut ja lainausmerkit." # about: # why_codecombat: "Why CodeCombat?" # why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it." # why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like" # why_paragraph_2_italic: "yay a badge" # why_paragraph_2_center: "but fun like" # why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!" # why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing." # why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age." # press_title: "Bloggers/Press" # press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our" # press_paragraph_1_link: "press packet" # press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly." # team: "Team" # nick_title: "Cofounder, CEO" # nick_blurb: "Motivation Guru" # matt_title: "Cofounder, CTO" # matt_blurb: "Bicyclist" # cat_title: "Game Designer" # cat_blurb: "Airbender" # scott_title: "Cofounder, Software Engineer" # scott_blurb: "Reasonable One" # maka_title: "Customer Advocate" # maka_blurb: "Storyteller" # rob_title: "Software Engineer" # rob_blurb: "Codes things and stuff" # josh_c_title: "Game Designer" # josh_c_blurb: "Designs games" # robin_title: "UX Design & Research" # robin_blurb: "Scaffolding" # josh_title: "Game Designer" # josh_blurb: "Floor Is Lava" # retrostyle_title: "Illustration" # retrostyle_blurb: "RetroStyle Games" # jose_title: "Music" # jose_blurb: "Taking Off" # carlos_title: "Region Manager, Brazil" # carlos_blurb: "Celery Man" teachers: who_for_title: "Kenelle CodeCombat on tarkoitettu?" who_for_1: "Suosittelemme CodeCombatia 9 vuotiaille ja vanhemmille oppilaille. Aiempaa ohjelmointiosaamista ei tarvita." # {change} who_for_2: "CodeCombat on suunniteltu yhtälailla pojille kuin tytöille." # {change} more_info_title: "Mistä saan lisätietoa?" more_info_1: "" more_info_2: "Opettajien foorumi" more_info_3: "(keskustelu pääosin englanniksi) on hyvä paikkaia tutustua toisiin opettajiin jotka käyttävät CodeCombatia." teachers_survey: title: "Opettajan kysely" must_be_logged: "Teidän täytyy olla kirjautuneena sisään. Ole hyvä ja luo tili tai kirjaudu sisään valikosta ylhäällä." retrieving: "Noudetaan tietoja..." being_reviewed_1: "Hakemuksenne ilmaiseen tutustumistilaukseen on" # {change} being_reviewed_2: "käsittelyssä." approved_1: "Hakemuksenne ilmaiseen tutustumistilaukseen on" # {change} approved_2: "hyväksytty." # {change} approved_4: "Liitä oppilaasi" # {change} approved_5: "kurssit" approved_6: "sivulla." denied_1: "Hakemuksenne ilmaiseen tutustumistilaukseen on" # {change} denied_2: "hylätty." contact_1: "Ole hyvä ja ota yhteyttä" contact_2: "jos teillä on jotain kysyttävää asiasta." description_1: "Tarjoamme ilmaista kuukausitilausta opettajille arviointikäyttöön. Lisätietoa tilauksesta saat" description_1b: "Saat lisätietoja" description_2: "opettajat" description_3: "sivulta." description_4: "Ole hyvä ja täytä alla oleva kysely, niin lähetämme teille ohjeet käyttöönottoa varten." email: "Sähköpostiosoite" school: "Koulun nimi" location: "Kaupungin nimi" age_students: "Minkä ikäisiä ovat oppilasi?" under: "alle" other: "Muu:" amount_students: "Montaako oppilasta opetatte?" hear_about: "Mistä kuulitte CodeCombatista?" fill_fields: "Ole hyvä ja täytä kaikki kentät." thanks: "Kiitos! Lähetämme teille ohjeet pikimmiten." versions: save_version_title: "Tallenna Uusi Versio" new_major_version: "Uusi Pääversio" submitting_patch: "Lähetetään Patchi..." cla_prefix: "Tallentaaksesi muutokset sinun pitää ensin hyväksyä" cla_url: "käyttöehdot" cla_suffix: "." cla_agree: "HYVÄKSYN" owner_approve: "Omistajan pitää ensin hyväksyä se ennen kuin muutokset tulevat voimaan." contact: contact_us: "Ota yhteyttä CodeCombat" welcome: "Mukava kuulla teistä! Käytä tätä lomaketta lähettääksesi meille sähköpostia. " forum_prefix: "Kaikissa yleisisä asioissa, kokeile ensin " forum_page: "keskustelufoorumiamme" forum_suffix: "." faq_prefix: "Usein kysytyt kysymykset löydät" faq: "Täältä" subscribe_prefix: "Jos tarvitset apua kentän läpäisemisessä, ole hyvä ja hanki" subscribe: "CodeCombat kuukausitilaus" subscribe_suffix: "ja autamme mielellämme teitä ohjelmakoodinne kanssa." subscriber_support: "Kun olette CodeCombat kuukausitilaaja, sähköpostisi käsitellään etusijalla." screenshot_included: "Kuvankaappaus liitetty." where_reply: "Mihin haluatte vastauksen?" send: "Lähetä" account_settings: title: "Tiliasetukset" not_logged_in: "Kirjaudu sisään tai luo tili jotta pelitilanne voidaan tallentaa." autosave: "Tallenna Muutokset Automaattisesti" me_tab: "Minä" picture_tab: "Kuva" delete_account_tab: "Poista Tili" wrong_email: "Virheellinen sähköposti" wrong_password: "Virheellinen salasana" upload_picture: "Lataa kuva" delete_this_account: "Poista tili lopullisesti" reset_progress_tab: "Resetoi edistymisesi" reset_your_progress: "Tyhjennä edistymisesi ja aloita alusta" god_mode: "Pääkäyttäjä tila" password_tab: "Salasana" emails_tab: "Sähköpostitiedotteet" admin: "Ylläpitäjä" manage_subscription: "Klikkaa tässä hallitaksesi tilaustasi." new_password: "Uusi Salasana" new_password_verify: "Varmista" type_in_email: "Anna sähköpostiosoitteesi varmistukseksi" # type_in_email_progress: "Type in your email to confirm deleting your progress." type_in_password: "Kirjoita myös salasanasi." email_subscriptions: "Sähköpostitiedotteet" email_subscriptions_none: "Ei sähköpostitiedotteita" email_announcements: "Tiedotteet" email_announcements_description: "Haluatko viimeisimmät uutiset ja tiedoteet uusista ominaisuuksista." email_notifications: "Ilmoitukset" email_notifications_summary: "Valinnat automaattisia sähköposti-ilmoituksia varten toimistasi CodeCombat sivustolla." email_any_notes: "Kaikki Ilmoitukset" email_any_notes_description: "Poista valinta jos et halua mitään ilmoituksia sähköpostiisi." email_news: "Uutiset" email_recruit_notes: "Työmahdollisuudet" email_recruit_notes_description: "Jos pelaat todella hyvin saatamme ottaa sinuun yhteyttä ja tarjota työmahdollisuuksia." contributor_emails: "Avustajakohtaiset Tiedotteet" contribute_prefix: "Etsimme lisää tekijöitä! Katso lisää " contribute_page: "Avusta" contribute_suffix: " sivulta ja lue miten sinäkin pääset mukaan." email_toggle: "Valitse/Poista Kaikki" error_saving: "Virhe tallennettaessa" saved: "Muutokset tallennettu" password_mismatch: "Salasanat eivät täsmää." password_repeat: "Kirjoita salasana uudestaan." keyboard_shortcuts: keyboard_shortcuts: "Pikanäppäimet" space: "Välilyönti" enter: "Enter" press_enter: "paina Enter" escape: "Esc" shift: "Shift" run_code: "Suorita koodi." run_real_time: "Suorita tosiajassa." continue_script: "Ohita nykyinen koodi." skip_scripts: "Ohita kaikki ohitettavat koodit." toggle_playback: "Toista/Pysäytä." scrub_playback: "Siirry eteen ja taakse ajassa." single_scrub_playback: "Siirry eteen ja taakse ajassa ruutu kerrallaan." scrub_execution: "Siirry nykyisen taian suorituskohtaan." toggle_debug: "Virheenetsintänäyttö." toggle_grid: "Taustaruudukko." toggle_pathfinding: "Reitinhakunäyttö." beautify: "Viimeistele ohjelmakoodisi, muotoilemalla se yhdenmukaisesti." maximize_editor: "Laajenna/pienennä koodieditori." community: main_title: "CodeCombat Yhteisö" introduction: "Katso miten voit auttaa ja mieti mikä kuulostaa hauskimmalta. Kuulemme mielellään sinusta!" # level_editor_prefix: "Use the CodeCombat" # level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!" # thang_editor_prefix: "We call units within the game 'thangs'. Use the" # thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." # article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the" # article_editor_suffix: "and help CodeCombat players get the most out of their playtime." # find_us: "Find us on these sites" # social_github: "Check out all our code on GitHub" # social_blog: "Read the CodeCombat blog on Sett" # social_discource: "Join the discussion on our Discourse forum" # social_facebook: "Like CodeCombat on Facebook" # social_twitter: "Follow CodeCombat on Twitter" # social_gplus: "Join CodeCombat on Google+" # social_hipchat: "Chat with us in the public CodeCombat Slack channel" # contribute_to_the_project: "Contribute to the project" clans: clan: "Klaani" clans: "Klaanit" new_name: "Klaanin nimi" new_description: "Klaanin kuvaus" make_private: "Yksityinen klaani" subs_only: "Vain tilanneille" create_clan: "Luo uusi klaani" private_preview: "Esikatselu" # private_clans: "Private Clans" public_clans: "Julkiset klaanit" my_clans: "Omat klaanit" clan_name: "Klaanin nimi" name: "Nimi" chieftain: "Päällikkö" type: "Tyyppi" edit_clan_name: "Muuta klaanin nimeä" edit_clan_description: "Muuta klaanin kuvausta" edit_name: "muuta nimi" edit_description: "muuta kuvaus" private: "(yksityinen)" summary: "Yhteenveto" average_level: "Keskimääräinen taso" average_achievements: "Saavutuksia keskimäärin" delete_clan: "Poista klaani" leave_clan: "Jätä klaani" join_clan: "Liity klaaniin" invite_1: "Kutsu:" invite_2: "*Kutsu pelaajia klaaniin, lähettämällä heille tämä linkki." members: "Jäsenet" progress: "Edistyminen" not_started_1: "ei aloitettu" started_1: "aloitettu" complete_1: "valmis" exp_levels: "Laajenna tasot" rem_hero: "Poista sankari" status: "Tilanne" complete_2: "Valmis" started_2: "Aloitettu" not_started_2: "Ei aloitettu" view_solution: "Paina katsoaksesi ratkaisut." view_attempt: "Paina katsoaksesi yrityksesi." latest_achievement: "Viimeisin saavutus" playtime: "Peliaika" last_played: "Viimeksi pelattu" leagues_explanation: "Pelaa liigaa muita klaanin jäseniä vastaan näillä moninpelaaja-areenoilla." # track_concepts1: "Track concepts" # track_concepts2a: "learned by each student" # track_concepts2b: "learned by each member" # track_concepts3a: "Track levels completed for each student" # track_concepts3b: "Track levels completed for each member" # track_concepts4a: "See your students'" # track_concepts4b: "See your members'" # track_concepts5: "solutions" # track_concepts6a: "Sort students by name or progress" # track_concepts6b: "Sort members by name or progress" # track_concepts7: "Requires invitation" # track_concepts8: "to join" # private_require_sub: "Private clans require a subscription to create or join." # courses: # course: "Course" # courses: "courses" # create_new_class: "Create New Class" # not_enrolled: "You are not enrolled in this course." # visit_pref: "Please visit the" # visit_suf: "page to enroll." # select_class: "Select one of your classes" # unnamed: "*unnamed*" # select: "Select" # unnamed_class: "Unnamed Class" # edit_settings: "edit class settings" # edit_settings1: "Edit Class Settings" # progress: "Class Progress" # add_students: "Add Students" # stats: "Statistics" # total_students: "Total students:" # average_time: "Average level play time:" # total_time: "Total play time:" # average_levels: "Average levels completed:" # total_levels: "Total levels completed:" # furthest_level: "Furthest level completed:" # concepts_covered: "Concepts Covered" # students: "Students" # students1: "students" # concepts: "Concepts" # levels: "levels" # played: "Played" # play_time: "Play time:" # completed: "Completed:" # invite_students: "Invite students to join this class." # invite_link_header: "Link to join course" # invite_link_p_1: "Give this link to students you would like to have join the course." # invite_link_p_2: "Or have us email them directly:" # capacity_used: "Course slots used:" # enter_emails: "Enter student emails to invite, one per line" # send_invites: "Send Invites" # title: "Title" # description: "Description" # creating_class: "Creating class..." # purchasing_course: "Purchasing course..." # buy_course: "Buy Course" # buy_course1: "Buy this course" # create_class: "Create Class" # select_all_courses: "Select 'All Courses' for a 50% discount!" # all_courses: "All Courses" # number_students: "Number of students" # enter_number_students: "Enter the number of students you need for this class." # name_class: "Name your class" # displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later." # buy: "Buy" # purchasing_for: "You are purchasing a license for" # creating_for: "You are creating a class for" # for: "for" # Like in 'for 30 students' # receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class." # free_trial: "Free trial for teachers!" # get_access: "to get individual access to all courses for evalutaion purposes." # questions: "Questions?" # teachers_click: "Teachers Click Here" # students_click: "Students Click Here" # courses_on_coco: "Courses on CodeCombat" # designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours." # more_in_less: "Learn more in less time" # no_experience: "No coding experience necesssary" # easy_monitor: "Easily monitor student progress" # purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!" # see_the: "See the" # more_info: "for more information." # choose_course: "Choose Your Course:" # enter_code: "Enter an unlock code to join an existing class" # enter_code1: "Enter unlock code" # enroll: "Enroll" # pick_from_classes: "Pick from your current classes" # enter: "Enter" # or: "Or" # topics: "Topics" # hours_content: "Hours of content:" # get_free: "Get FREE course" # enroll_paid: "Enroll Students in Paid Courses" # you_have1: "You have" # you_have2: "unused paid enrollments" # use_one: "Use 1 paid enrollment for" # use_multiple: "Use paid enrollments for the following students:" # already_enrolled: "already enrolled" # licenses_remaining: "licenses remaining:" # insufficient_enrollments: "insufficient paid enrollments" # enroll_students: "Enroll Students" # get_enrollments: "Get More Enrollments" # change_language: "Change Course Language" # keep_using: "Keep Using" # switch_to: "Switch To" # greetings: "Greetings!" # learn_p: "Learn Python" # learn_j: "Learn JavaScript" # language_cannot_change: "Language cannot be changed once students join a class." # back_classrooms: "Back to my classrooms" # back_courses: "Back to my courses" # edit_details: "Edit class details" # enrolled_courses: "enrolled in paid courses:" # purchase_enrollments: "Purchase Enrollments" # remove_student: "remove student" # assign: "Assign" # to_assign: "to assign paid courses." # teacher: "Teacher" # complete: "Complete" # none: "None" # save: "Save" # play_campaign_title: "Play the Campaign" # play_campaign_description: "You’re ready to take the next step! Explore hundreds of challenging levels, learn advanced programming skills, and compete in multiplayer arenas!" # create_account_title: "Create an Account" # create_account_description: "Sign up for a FREE CodeCombat account and gain access to more levels, more programming skills, and more fun!" # preview_campaign_title: "Preview Campaign" # preview_campaign_description: "Take a sneak peek at all that CodeCombat has to offer before signing up for your FREE account." # arena: "Arena" # arena_soon_title: "Arena Coming Soon" # arena_soon_description: "We are working on a multiplayer arena for classrooms at the end of" # not_enrolled1: "Not enrolled" # not_enrolled2: "Ask your teacher to enroll you in the next course." # next_course: "Next Course" # coming_soon1: "Coming soon" # coming_soon2: "We are hard at work making more courses for you!" # available_levels: "Available Levels" # welcome_to_courses: "Adventurers, welcome to Courses!" # ready_to_play: "Ready to play?" # start_new_game: "Start New Game" # play_now_learn_header: "Play now to learn" # play_now_learn_1: "basic syntax to control your character" # play_now_learn_2: "while loops to solve pesky puzzles" # play_now_learn_3: "strings & variables to customize actions" # play_now_learn_4: "how to defeat an ogre (important life skills!)" # welcome_to_page: "Welcome to your Courses page!" # completed_hoc: "Amazing! You've completed the Hour of Code course!" # ready_for_more_header: "Ready for more? Play the campaign mode!" # ready_for_more_1: "Use gems to unlock new items!" # ready_for_more_2: "Play through brand new worlds and challenges" # ready_for_more_3: "Learn even more programming!" # saved_games: "Saved Games" # hoc: "Hour of Code" # my_classes: "My Classes" # class_added: "Class successfully added!" # view_class: "view class" # view_levels: "view levels" # join_class: "Join A Class" # ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:" # enter_c_code: "" # join: "Join" # joining: "Joining class" # course_complete: "Course Complete" # play_arena: "Play Arena" # start: "Start" # last_level: "Last Level" # welcome_to_hoc: "Adventurers, welcome to our Hour of Code!" # logged_in_as: "Logged in as:" # not_you: "Not you?" # welcome_back: "Hi adventurer, welcome back!" # continue_playing: "Continue Playing" # more_options: "More options:" # option1_header: "Option 1: Invite students via email" # option1_body: "Students will automatically be sent an invitation to join this class, and will need to create an account with a username and password." # option2_header: "Option 2: Send URL to your students" # option2_body: "Students will be asked to enter an email address, username and password to create an account." # option3_header: "Option 3: Direct students to codecombat.com/courses" # option3_body: "Give students the following passcode to enter along with an email address, username and password when they create an account." # thank_you_pref: "Thank you for your purchase! You can now assign" # thank_you_suff: "more students to paid courses." # return_to_class: "Return to classroom" # return_to_course_man: "Return to course management." # students_not_enrolled: "students not enrolled" # total_all_classes: "Total Across All Classes" # how_many_enrollments: "How many additional paid enrollments do you need?" # each_student_access: "Each student in a class will get access to Courses 2-4 once they are enrolled in paid courses. You may assign each course to each student individually." # purchase_now: "Purchase Now" # enrollments: "enrollments" # remove_student1: "Remove Student" # are_you_sure: "Are you sure you want to remove this student from this class?" # remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time." # remove_description2: "The activated paid license will not be returned." # keep_student: "Keep Student" # removing_user: "Removing user" # to_join_ask: "To join a class, ask your teacher for an unlock code." # join_this_class: "Join Class" # enter_here: "" # successfully_joined: "Successfully joined" # click_to_start: "Click here to start taking" # my_courses: "My Courses" # classroom: "Classroom" # use_school_email: "use your school email if you have one" # unique_name: "a unique name no one has chosen" # pick_something: "pick something you can remember" # class_code: "Class Code" # optional_ask: "optional - ask your teacher to give you one!" # optional_school: "optional - what school do you go to?" # start_playing: "Start Playing" # skip_this: "Skip this, I'll create an account later!" # welcome: "Welcome" # getting_started: "Getting Started with Courses" # download_getting_started: "Download Getting Started Guide [PDF]" # getting_started_1: "Create a new class by clicking the green 'Create New Class' button below." # getting_started_2: "Once you've created a class, click the blue 'Add Students' button." # getting_started_3: "You'll see student's progress below as they sign up and join your class." # additional_resources: "Additional Resources" # additional_resources_1_pref: "Download/print our" # additional_resources_1_mid: "Course 1 Teacher's Guide" # additional_resources_1_suff: "explanations and solutions to each level." # additional_resources_2_pref: "Complete our" # additional_resources_2_suff: "to get two free enrollments for the rest of our paid courses." # additional_resources_3_pref: "Visit our" # additional_resources_3_mid: "Teacher Forums" # additional_resources_3_suff: "to connect to fellow educators who are using CodeCombat." # additional_resources_4_pref: "Check out our" # additional_resources_4_mid: "Schools Page" # additional_resources_4_suff: "to learn more about CodeCombat's classroom offerings." # your_classes: "Your Classes" # no_classes: "No classes yet!" # create_new_class1: "create new class" # available_courses: "Available Courses" # unused_enrollments: "Unused enrollments available:" # students_access: "All students get access to Introduction to Computer Science for free. One enrollment per student is required to assign them to paid CodeCombat courses. A single student does not need multiple enrollments to access all paid courses." # active_courses: "active courses" # no_students: "No students yet!" # add_students1: "add students" # view_edit: "view/edit" # students_enrolled: "students enrolled" # length: "Length:" classes: archmage_title: "Arkkimaagi" archmage_title_description: "(Koodaaja)" # archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!" artisan_title: "Käsityöläinen" artisan_title_description: "(Kenttäsuunnittelija)" # artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program." adventurer_title: "Seikkailija" adventurer_title_description: "(Kenttätestaaja)" # adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release." scribe_title: "Kirjuri" scribe_title_description: "(Toimittaja)" # scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe." diplomat_title: "Diplomaatti" diplomat_title_description: "(Kääntäjä)" # diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations." ambassador_title: "Suurlähettiläs" ambassador_title_description: "(Tuki)" # ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world." # editor: # main_title: "CodeCombat Editors" # article_title: "Article Editor" # thang_title: "Thang Editor" # level_title: "Level Editor" # achievement_title: "Achievement Editor" # poll_title: "Poll Editor" # back: "Back" # revert: "Revert" # revert_models: "Revert Models" # pick_a_terrain: "Pick A Terrain" # dungeon: "Dungeon" # indoor: "Indoor" # desert: "Desert" # grassy: "Grassy" # mountain: "Mountain" # glacier: "Glacier" # small: "Small" # large: "Large" # fork_title: "Fork New Version" # fork_creating: "Creating Fork..." # generate_terrain: "Generate Terrain" # more: "More" # wiki: "Wiki" # live_chat: "Live Chat" # thang_main: "Main" # thang_spritesheets: "Spritesheets" # thang_colors: "Colors" # level_some_options: "Some Options?" # level_tab_thangs: "Thangs" # level_tab_scripts: "Scripts" # level_tab_settings: "Settings" # level_tab_components: "Components" # level_tab_systems: "Systems" # level_tab_docs: "Documentation" # level_tab_thangs_title: "Current Thangs" # level_tab_thangs_all: "All" # level_tab_thangs_conditions: "Starting Conditions" # level_tab_thangs_add: "Add Thangs" # level_tab_thangs_search: "Search thangs" # add_components: "Add Components" # component_configs: "Component Configurations" # config_thang: "Double click to configure a thang" # delete: "Delete" # duplicate: "Duplicate" # stop_duplicate: "Stop Duplicate" # rotate: "Rotate" # level_settings_title: "Settings" # level_component_tab_title: "Current Components" # level_component_btn_new: "Create New Component" # level_systems_tab_title: "Current Systems" # level_systems_btn_new: "Create New System" # level_systems_btn_add: "Add System" # level_components_title: "Back to All Thangs" # level_components_type: "Type" # level_component_edit_title: "Edit Component" # level_component_config_schema: "Config Schema" # level_component_settings: "Settings" # level_system_edit_title: "Edit System" # create_system_title: "Create New System" # new_component_title: "Create New Component" # new_component_field_system: "System" # new_article_title: "Create a New Article" # new_thang_title: "Create a New Thang Type" # new_level_title: "Create a New Level" # new_article_title_login: "Log In to Create a New Article" # new_thang_title_login: "Log In to Create a New Thang Type" # new_level_title_login: "Log In to Create a New Level" # new_achievement_title: "Create a New Achievement" # new_achievement_title_login: "Log In to Create a New Achievement" # new_poll_title: "Create a New Poll" # new_poll_title_login: "Log In to Create a New Poll" # article_search_title: "Search Articles Here" # thang_search_title: "Search Thang Types Here" # level_search_title: "Search Levels Here" # achievement_search_title: "Search Achievements" # poll_search_title: "Search Polls" # read_only_warning2: "Note: you can't save any edits here, because you're not logged in." # no_achievements: "No achievements have been added for this level yet." # achievement_query_misc: "Key achievement off of miscellanea" # achievement_query_goals: "Key achievement off of level goals" # level_completion: "Level Completion" # pop_i18n: "Populate I18N" # tasks: "Tasks" # clear_storage: "Clear your local changes" # add_system_title: "Add Systems to Level" # done_adding: "Done Adding" article: edit_btn_preview: "Esikatselu" edit_article_title: "Muokkaa artikkelia" polls: priority: "Prioriteetti" # contribute: # page_title: "Contributing" # intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!" # alert_account_message_intro: "Hey there!" # alert_account_message: "To subscribe for class emails, you'll need to be logged in first." # archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever." # class_attributes: "Class Attributes" # archmage_attribute_1_pref: "Knowledge in " # archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax." # archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you." # how_to_join: "How To Join" # join_desc_1: "Anyone can help out! Just check out our " # join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? " # join_desc_3: ", or find us in our " # join_desc_4: "and we'll go from there!" # join_url_email: "Email us" # join_url_hipchat: "public Slack channel" # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_suf: ", then this class might be for you." # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_join_desc: "Use the Level Editor in these steps, give or take:" # artisan_join_step1: "Read the documentation." # artisan_join_step2: "Create a new level and explore existing levels." # artisan_join_step3: "Find us in our public Slack channel for help." # artisan_join_step4: "Post your levels on the forum for feedback." # artisan_subscribe_desc: "Get emails on level editor updates and announcements." # adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you." # adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though." # adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve." # adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like" # adventurer_forum_url: "our forum" # adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!" # adventurer_subscribe_desc: "Get emails when there are new levels to test." # scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the " # scribe_introduction_url_mozilla: "Mozilla Developer Network" # scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you." # scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others." # contact_us_url: "Contact us" # scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!" # scribe_subscribe_desc: "Get emails about article writing announcements." # diplomat_introduction_pref: "So, if there's one thing we learned from the " # diplomat_launch_url: "launch in October" # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_i18n_page_prefix: "You can start translating our levels by going to our" # diplomat_i18n_page: "translations page" # diplomat_i18n_page_suffix: ", or our interface and website on GitHub." # diplomat_join_pref_github: "Find your language locale file " # diplomat_github_url: "on GitHub" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate." # ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you." # ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!" # ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!" # ambassador_join_note_strong: "Note" # ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!" # ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments." # changes_auto_save: "Changes are saved automatically when you toggle checkboxes." # diligent_scribes: "Our Diligent Scribes:" # powerful_archmages: "Our Powerful Archmages:" # creative_artisans: "Our Creative Artisans:" # brave_adventurers: "Our Brave Adventurers:" # translating_diplomats: "Our Translating Diplomats:" # helpful_ambassadors: "Our Helpful Ambassadors:" # ladder: # please_login: "Please log in first before playing a ladder game." # my_matches: "My Matches" # simulate: "Simulate" # simulation_explanation: "By simulating games you can get your game ranked faster!" # simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses." # simulate_games: "Simulate Games!" # games_simulated_by: "Games simulated by you:" # games_simulated_for: "Games simulated for you:" # games_in_queue: "Games currently in the queue:" # games_simulated: "Games simulated" # games_played: "Games played" # ratio: "Ratio" # leaderboard: "Leaderboard" # battle_as: "Battle as " # summary_your: "Your " # summary_matches: "Matches - " # summary_wins: " Wins, " # summary_losses: " Losses" # rank_no_code: "No New Code to Rank" # rank_my_game: "Rank My Game!" # rank_submitting: "Submitting..." # rank_submitted: "Submitted for Ranking" # rank_failed: "Failed to Rank" # rank_being_ranked: "Game Being Ranked" # rank_last_submitted: "submitted " # help_simulate: "Help simulate games?" # code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in." # no_ranked_matches_pre: "No ranked matches for the " # no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked." # choose_opponent: "Choose an Opponent" # select_your_language: "Select your language!" # tutorial_play: "Play Tutorial" # tutorial_recommended: "Recommended if you've never played before" # tutorial_skip: "Skip Tutorial" # tutorial_not_sure: "Not sure what's going on?" # tutorial_play_first: "Play the Tutorial first." # simple_ai: "Simple CPU" # warmup: "Warmup" # friends_playing: "Friends Playing" # log_in_for_friends: "Log in to play with your friends!" # social_connect_blurb: "Connect and play against your friends!" # invite_friends_to_battle: "Invite your friends to join you in battle!" # fight: "Fight!" # watch_victory: "Watch your victory" # defeat_the: "Defeat the" # watch_battle: "Watch the battle" # tournament_started: ", started" # tournament_ends: "Tournament ends" # tournament_ended: "Tournament ended" # tournament_rules: "Tournament Rules" # tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details" # tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details" # tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details" # tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details" # tournament_blurb_blog: "on our blog" # rules: "Rules" # winners: "Winners" # league: "League" # red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback # blue_ai: "Blue CPU" # wins: "Wins" # At end of multiplayer match playback # humans: "Red" # Ladder page display team name # ogres: "Blue" user: stats: "Tilastot" singleplayer_title: "Yksinpelitasot" multiplayer_title: "Moninpelitasot" achievements_title: "Saavutukset" last_played: "Viimeisin peli" status: "Tilanne" status_completed: "Valmis" status_unfinished: "Kesken" no_singleplayer: "Ei yksinpelejä pelattuna." no_multiplayer: "Ei moninpelejä pelattuna." no_achievements: "Ei saavutuksia." favorite_prefix: "Suosikki ohjelmointikieleni on " favorite_postfix: "." not_member_of_clans: "Ei klaanien jäsenyyksiä." achievements: last_earned: "Viimeisin saavutus" amount_achieved: "Yhteensä" achievement: "Saavutus" current_xp_prefix: "" current_xp_postfix: " yhteensä" new_xp_prefix: "" new_xp_postfix: " ansaittu" left_xp_prefix: "" left_xp_infix: " jäljellä tasoon " left_xp_postfix: "" account: payments: "Ostot" prepaid_codes: "Prepaid koodi" purchased: "Ostettu" subscription: "Kuukausitilaus" invoices: "Laskut" service_apple: "Apple" service_web: "Netti" paid_on: "Maksettu" service: "Palvelu" price: "Hinta" gems: "Jalokivet" active: "Voimassa" subscribed: "Kirjautunut" unsubscribed: "Ei kirjautunut" active_until: "Voimassa asti" cost: "Hinta" next_payment: "Seuraava maksu" card: "Kortti" status_unsubscribed_active: "Tilauksesi ei ole aktiivinen ja sinua ei laskuteta, mutta etusi ovat vielä voimassa." status_unsubscribed: "Hanki käyttöösi uusia tasoja, sankareita, esineitä ja lisää jalokiviä CodeCombat kuukausitilauskella!" account_invoices: amount: "Hinta US dollareina" declined: "Luottokorttisimaksu hylätty" invalid_amount: "Ole hyvä ja syötä määrä US dollareina." not_logged_in: "Kirjaudu sisään tai luo tili katosaksi laskujanne." pay: "Suorita maksu" purchasing: "Käsitellään..." retrying: "Palvelinvirhe, yritetään uudelleen." success: "Maksu onnistui. Kiitos!" # account_prepaid: # purchase_code: "Purchase a Subscription Code" # purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more CodeCombat accounts." # purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once." # purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account." # users: "Users" # months: "Months" # purchase_total: "Total" # purchase_button: "Submit Purchase" # your_codes: "Your Codes" # redeem_codes: "Redeem a Subscription Code" # prepaid_code: "Prepaid Code" # lookup_code: "Lookup prepaid code" # apply_account: "Apply to your account" # copy_link: "You can copy the code's link and send it to someone." # quantity: "Quantity" # redeemed: "Redeemed" # no_codes: "No codes yet!" # you_can1: "You can" # you_can2: "purchase a prepaid code" # you_can3: "that can be applied to your own account or given to others." loading_error: could_not_load: "Virhe ladattaessa tietoja palvelimelta" connection_failure: "Yhteysvirhe." unauthorized: "Teidän tulee olla kirjautuneena sisään. Ovatko evästeet sallittuna?" forbidden: "Ei käyttöoikeuttta." not_found: "Ei löydetty." not_allowed: "Toiminto ei sallittu." timeout: "Toiminto aikakatkaistu." conflict: "Resurssiristiriita." bad_input: "Virheellinen syöte." server_error: "Palvelinvirhe." unknown: "Tuntematon virhe." error: "VIRHE" # resources: # sessions: "Sessions" # your_sessions: "Your Sessions" # level: "Level" # social_network_apis: "Social Network APIs" # facebook_status: "Facebook Status" # facebook_friends: "Facebook Friends" # facebook_friend_sessions: "Facebook Friend Sessions" # gplus_friends: "G+ Friends" # gplus_friend_sessions: "G+ Friend Sessions" # leaderboard: "Leaderboard" # user_schema: "User Schema" # user_profile: "User Profile" # patch: "Patch" # patches: "Patches" # patched_model: "Source Document" # model: "Model" # system: "System" # systems: "Systems" # component: "Component" # components: "Components" # thang: "Thang" # thangs: "Thangs" # level_session: "Your Session" # opponent_session: "Opponent Session" # article: "Article" # user_names: "User Names" # thang_names: "Thang Names" # files: "Files" # top_simulators: "Top Simulators" # source_document: "Source Document" # document: "Document" # sprite_sheet: "Sprite Sheet" # employers: "Employers" # candidates: "Candidates" # candidate_sessions: "Candidate Sessions" # user_remark: "User Remark" # user_remarks: "User Remarks" # versions: "Versions" # items: "Items" # hero: "Hero" # heroes: "Heroes" # achievement: "Achievement" # clas: "CLAs" # play_counts: "Play Counts" # feedback: "Feedback" # payment_info: "Payment Info" # campaigns: "Campaigns" # poll: "Poll" # user_polls_record: "Poll Voting History" # course: "Course" # courses: "Courses" # course_instance: "Course Instance" # course_instances: "Course Instances" # classroom: "Classroom" # classrooms: "Classrooms" # clan: "Clan" # clans: "Clans" # members: "Members" # users: "Users" # concepts: # advanced_strings: "Advanced Strings" # algorithms: "Algorithms" # arguments: "Arguments" # arithmetic: "Arithmetic" # arrays: "Arrays" # basic_syntax: "Basic Syntax" # boolean_logic: "Boolean Logic" # break_statements: "Break Statements" # classes: "Classes" # continue_statements: "Continue Statements" # for_loops: "For Loops" # functions: "Functions" # graphics: "Graphics" # if_statements: "If Statements" # input_handling: "Input Handling" # math_operations: "Math Operations" # object_literals: "Object Literals" # parameters: "Parameters" # strings: "Strings" # variables: "Variables" # vectors: "Vectors" # while_loops: "Loops" # recursion: "Recursion" # delta: # added: "Added" # modified: "Modified" # not_modified: "Not Modified" # deleted: "Deleted" # moved_index: "Moved Index" # text_diff: "Text Diff" # merge_conflict_with: "MERGE CONFLICT WITH" # no_changes: "No Changes" # multiplayer: # multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate. # multiplayer_toggle: "Enable multiplayer" # multiplayer_toggle_description: "Allow others to join your game." # multiplayer_link_description: "Give this link to anyone to have them join you." # multiplayer_hint_label: "Hint:" # multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link." # multiplayer_coming_soon: "More multiplayer features to come!" # multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard." # legal: # page_title: "Legal" # opensource_intro: "CodeCombat is completely open source." # opensource_description_prefix: "Check out " # github_url: "our GitHub" # opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See " # archmage_wiki_url: "our Archmage wiki" # opensource_description_suffix: "for a list of the software that makes this game possible." # practices_title: "Respectful Best Practices" # practices_description: "These are our promises to you, the player, in slightly less legalese." # privacy_title: "Privacy" # privacy_description: "We will not sell any of your personal information." # security_title: "Security" # security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems." # email_title: "Email" # email_description_prefix: "We will not inundate you with spam. Through" # email_settings_url: "your email settings" # email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time." # cost_title: "Cost" # cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee." # copyrights_title: "Copyrights and Licenses" # contributor_title: "Contributor License Agreement" # contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our" # cla_url: "CLA" # contributor_description_suffix: "to which you should agree before contributing." # code_title: "Code - MIT" # code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the" # mit_license_url: "MIT license" # code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels." # art_title: "Art/Music - Creative Commons " # art_description_prefix: "All common content is available under the" # cc_license_url: "Creative Commons Attribution 4.0 International License" # art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:" # art_music: "Music" # art_sound: "Sound" # art_artwork: "Artwork" # art_sprites: "Sprites" # art_other: "Any and all other non-code creative works that are made available when creating Levels." # art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible." # art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:" # use_list_1: "If used in a movie or another game, include codecombat.com in the credits." # use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution." # art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any." # rights_title: "Rights Reserved" # rights_desc: "All rights are reserved for Levels themselves. This includes" # rights_scripts: "Scripts" # rights_unit: "Unit configuration" # rights_description: "Description" # rights_writings: "Writings" # rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels." # rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not." # nutshell_title: "In a Nutshell" # nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening." # canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence." # third_party_title: "Third Party Services" # third_party_description: "CodeCombat uses the following third party services (among others):" # ladder_prizes: # title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now. # blurb_1: "These prizes will be awarded according to" # blurb_2: "the tournament rules" # blurb_3: "to the top human and ogre players." # blurb_4: "Two teams means double the prizes!" # blurb_5: "(There will be two first place winners, two second-place winners, etc.)" # rank: "Rank" # prizes: "Prizes" # total_value: "Total Value" # in_cash: "in cash" # custom_wizard: "Custom CodeCombat Wizard" # custom_avatar: "Custom CodeCombat avatar" # heap: "for six months of \"Startup\" access" # credits: "credits" # one_month_coupon: "coupon: choose either Rails or HTML" # one_month_discount: "discount, 30% off: choose either Rails or HTML" # license: "license" # oreilly: "ebook of your choice" # admin: # av_espionage: "Espionage" # Really not important to translate /admin controls. # av_espionage_placeholder: "Email or username" # av_usersearch: "User Search" # av_usersearch_placeholder: "Email, username, name, whatever" # av_usersearch_search: "Search" # av_title: "Admin Views" # av_entities_sub_title: "Entities" # av_entities_users_url: "Users" # av_entities_active_instances_url: "Active Instances" # av_entities_user_code_problems_list_url: "User Code Problems List" # av_other_sub_title: "Other" # av_other_debug_base_url: "Base (for debugging base.jade)" # u_title: "User List" # ucp_title: "User Code Problems" # lg_title: "Latest Games" # clas: "CLAs"