.modal-dialog .modal-content img(src="/images/pages/play/modal/inventory-background.png", draggable="false")#play-items-modal-narrow-bg div#gems-count-container span#gems-count.big-font= gems div#close-modal span.glyphicon.glyphicon-remove #equipped if selectedHero && selectedHero.get('featureImage') img(src="/file/"+selectedHero.get('featureImage'))#hero-image for slot in ['head', 'eyes', 'neck', 'torso', 'gloves', 'wrists', 'left-hand', 'right-hand', 'waist', 'feet', 'left-ring', 'right-ring', 'minion', 'flag', 'pet', 'programming-book', 'misc-0', 'misc-1'] .item-slot(data-slot=slot) .placeholder if equipment[slot] img.item(src=equipment[slot].getPortraitURL(), data-item-id=equipment[slot].id) #unequipped .nano .nano-content if itemGroups if itemGroups.availableItems.models.length h4#available-description(data-i18n="inventory.available_item") for item in itemGroups.availableItems.models .item.available(class=item.classes, data-item-id=item.id) img(src=item.getPortraitURL()) button.btn.equip-item(data-i18n="inventory.equip") .clearfix #double-click-hint.alert.alert-info span.glyphicon.glyphicon-info-sign.spr span(data-i18n="inventory.should_equip") if itemGroups.restrictedItems.models.length h4#restricted-description(data-i18n="inventory.restricted_title") for item in itemGroups.restrictedItems.models .item(class=item.classes, data-item-id=item.id) img(src=item.getPortraitURL(), draggable="false") .clearfix if itemGroups.lockedItems.models.length h4#locked-description(data-i18n="play.locked") for item in itemGroups.lockedItems.models .item(class=item.classes, data-item-id=item.id) img(src=item.getPortraitURL(), draggable="false") if item.level .required-level span(data-i18n="general.player_level") span.spl= item.level .clearfix #item-details-view #item-details-extra button#equip-item-viewed.btn.secret(data-i18n="inventory.equip") button#unequip-item-viewed.btn.secret(data-i18n="inventory.unequip") .alert.alert-danger#restricted-item-viewed.secret(data-i18n="inventory.restricted") button#choose-hero-button.btn.btn-lg.btn-primary.choose-inventory-active(data-i18n="play.change_hero") Change Hero button#play-level-button.btn.btn-lg.btn-success.choose-inventory-active(data-i18n="common.play") Play