extends /templates/base block content each campaign in view.campaigns .campaign-container h1 a(href="/play/#{campaign.levels[0].levelPath || 'level'}/#{campaign.levels[0].id}", data-i18n="play.campaign_#{campaign.id}")= campaign.name p.campaign-description(data-i18n="[html]play.campaign_#{campaign.id}_description")!= campaign.description each level in campaign.levels a(href=level.disabled ? "/play/ladder" : "/play/ladder/#{level.id}", disabled=level.disabled, class=view.levelStatusMap[level.id] || '', title=level.description) .level if level.image img.level-image(src="#{level.image}", alt="#{level.name}").img-rounded else img.level-image(src="/images/pages/play/ladder/multiplayer_notext.jpg", alt="#{level.name}").img-rounded h3.dynamic-level-name= level.name + (level.disabled ? " (Coming soon!)" : "") .overlay-text.level-difficulty span(data-i18n="play.level_difficulty") Difficulty: each i in Array(level.difficulty) | ★ - var playCount = view.levelPlayCountMap[level.id] if playCount span.spl.spr - #{playCount.sessions} span(data-i18n="play.players") players if (view.levelStatusMap[level.id]=='complete') span.spl.spr - span(class="level-status-#{view.levelStatusMap[level.id]}", data-i18n="clans.complete_2") else if (view.levelStatusMap[level.id]=='started') span.spl.spr - span(class="level-status-#{view.levelStatusMap[level.id]}", data-i18n="clans.started_2") .play-text-container .overlay-text.play-text(data-i18n="common.play") Play