.map .gradient.horizontal-gradient.top-gradient .gradient.vertical-gradient.right-gradient .gradient.horizontal-gradient.bottom-gradient .gradient.vertical-gradient.left-gradient .map-background(class="map-"+mapType alt="", draggable="false") each level in levels if !level.hidden - var next = nextLevel && level.slug === nextLevel; div(style="left: #{level.position.x}%; bottom: #{level.position.y}%; background-color: #{level.color}", class="level" + (next ? " next" : "") + (level.disabled ? " disabled" : "") + (level.locked ? " locked" : "") + " " + levelStatusMap[level.id] || "", data-level-id=level.id, title=level.name + (level.disabled ? ' (Coming Soon to Adventurers)' : '')) if level.unlocksHero && !level.unlockedHero img.hero-portrait(src=level.unlocksHero.img) a(href=level.type == 'hero' ? '#' : level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled, data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name) if level.requiresSubscription img.star(src="/images/pages/play/star.png") if levelStatusMap[level.id] === 'complete' img.banner(src="/images/pages/play/level-banner-complete.png") if levelStatusMap[level.id] === 'started' img.banner(src="/images/pages/play/level-banner-started.png") div(style="left: #{level.x}%; bottom: #{level.y}%", class="level-shadow" + (next ? " next" : "") + " " + levelStatusMap[level.id] || "") .level-info-container(data-level-id=level.id, data-level-path=level.levelPath || 'level', data-level-name=level.name) div(class="level-info " + (levelStatusMap[level.id] || "")) h3= level.name + (level.disabled ? " (Coming soon!)" : (level.locked ? " (Locked)" : "")) .level-description= level.description if level.disabled p span.spr(data-i18n="play.awaiting_levels_adventurer_prefix") We release five levels per week. a.spr(href="/contribute/adventurer") strong(data-i18n="play.awaiting_levels_adventurer") Sign up as an Adventurer span.spl(data-i18n="play.awaiting_levels_adventurer_suffix") to be the first to play new levels. - var playCount = levelPlayCountMap[level.id] if playCount && playCount.sessions > 20 div span.spr #{playCount.sessions} span(data-i18n="play.players") players span.spr , #{Math.round(playCount.playtime / 3600)} span(data-i18n="play.hours_played") hours played .campaign-label= campaign.get('name') if isIPadApp && !level.disabled && !level.locked button.btn.btn-success.btn-lg.start-level(data-i18n="common.play") Play if mapType === 'dungeon' && forestIsAvailable a#forest-link.glyphicon.glyphicon-share-alt.campaign-switch(href="/play/forest", data-i18n="[title]play.campaign_forest") if mapType === 'forest' a#dungeon-link.glyphicon.glyphicon-share-alt.campaign-switch(href="/play/dungeon", data-i18n="[title]play.campaign_dungeon") if desertIsAvailable a#desert-link.glyphicon.glyphicon-share-alt.campaign-switch(href="/play/desert", data-i18n="[title]play.campaign_desert") if mapType === 'desert' a#forest-back-link.glyphicon.glyphicon-share-alt.campaign-switch(href="/play/forest", data-i18n="[title]play.campaign_forest") .game-controls.header-font button.btn.items(data-toggle='coco-modal', data-target='play/modal/PlayItemsModal', data-i18n="[title]play.items") button.btn.heroes(data-toggle='coco-modal', data-target='play/modal/PlayHeroesModal', data-i18n="[title]play.heroes") button.btn.achievements(data-toggle='coco-modal', data-target='play/modal/PlayAchievementsModal', data-i18n="[title]play.achievements") if me.get('anonymous') === false || me.get('iosIdentifierForVendor') || isIPadApp button.btn.gems(data-toggle='coco-modal', data-target='play/modal/BuyGemsModal', data-i18n="[title]play.buy_gems") if me.isAdmin() button.btn.account(data-toggle='coco-modal', data-target='play/modal/PlayAccountModal', data-i18n="[title]play.account") button.btn.settings(data-toggle='coco-modal', data-target='play/modal/PlaySettingsModal', data-i18n="[title]play.settings") else if me.get('anonymous', true) button.btn.settings(data-toggle='coco-modal', data-target='core/AuthModal', data-i18n="[title]play.settings") // Don't show these things, they are bad and take us out of the game. Just wait until the new ones work. //else // a.btn.achievements(href="/user/#{me.getSlugOrID()}/stats", data-i18n="[title]play.achievements") // a.btn.account(href="/user/#{me.getSlugOrID()}", data-i18n="[title]play.account") // a.btn.settings(href='/account', data-i18n="[title]play.settings") .user-status.header-font .user-status-line span.gem.gem-30 span#gems-count.spr= me.gems() span.player-level-icon span.player-level.spr= me.level() span.player-hero-icon if me.get('anonymous') span.player-name.spr(data-i18n="play.anonymous") Anonymous Player button.btn.btn-illustrated.login-button.btn-warning(data-i18n="login.log_in") button.btn.btn-illustrated.signup-button.btn-danger(data-i18n="signup.sign_up") else span.player-name.spr= me.get('name') button#logout-button.btn.btn-illustrated.btn-warning(data-i18n="login.log_out") Log Out if me.isPremium() button.btn.btn-illustrated.btn-primary(data-i18n="nav.contact", data-toggle="coco-modal", data-target="core/ContactModal") Contact button.btn.btn-lg.btn-inverse#volume-button(title="Adjust volume") .glyphicon.glyphicon-volume-off .glyphicon.glyphicon-volume-down .glyphicon.glyphicon-volume-up //h1#campaign-status // if mapType == 'dungeon' // span.spr(data-i18n="play.campaign_dungeon") // else if mapType == 'forest' // span.spr(data-i18n="play.campaign_forest") // | - // if requiresSubscription // span.spl(data-i18n="play.subscription_required") // else if mapType == 'dungeon' // span.spl(data-i18n="play.free") // else // span.spl(data-i18n="play.subscribed")