extends /templates/base block content div.contribute_class include /templates/contribute/contribute_nav div.class-main#artisan-main .class_image img.img-responsive(src="/images/pages/contribute/artisan.png", alt="") h2 span(data-i18n="classes.artisan_title") Artisan span span(data-i18n="classes.artisan_title_description") (Level Builder) p span(data-i18n="contribute.artisan_introduction_pref") | We must construct additional levels! | People be clamoring for more content, and we can only build so many ourselves. | Right now your workstation is level one; our level editor is barely | usable even by its creators, so be wary. | If you have visions of campaigns spanning for-loops to span a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105") | Mondo Bizzaro span span(data-i18n="contribute.artisan_introduction_suf") | to then this class might be for you. h4(data-i18n="contribute.class_attributes") Class Attributes ul li(data-i18n="contribute.artisan_attribute_1") | Any experience in building content like this would be nice, such as using | Blizzard's level editors. But not required! li(data-i18n="contribute.artisan_attribute_2") | A hankering to do a whole lot of testing and iteration. | To make good levels, you need to take it to others and watch them play it, | and be prepared to find a lot of things to fix. li(data-i18n="contribute.artisan_attribute_3") | For the time being, endurance en par with an Adventurer. | Our Level Editor is super preliminary and frustrating to use. You have been warned! h4(data-i18n="contribute.how_to_join") How To Join span(data-i18n="contribute.artisan_join_desc") | Use the Level Editor in these steps, give or take: ul li a(href="https://github.com/codecombat/codecombat/wiki/Artisan-Home", data-i18n="contribute.artisan_join_step1") Read the documentation. li a(href="/editor/level", data-i18n="contribute.artisan_join_step2") Create a new level and explore existing levels. li a(href="http://www.hipchat.com/g3plnOKqa", data-i18n="contribute.artisan_join_step3") Find us in our public HipChat room for help. li a(href="http://discourse.codecombat.com", data-i18n="contribute.artisan_join_step4") Post your levels on the forum for feedback. if me.attributes.anonymous div#sign-up.alert.alert-info strong(data-i18n="contribute.alert_account_message_intro") | Hey there! span span(data-i18n="contribute.alert_account_message_pref") | To subscribe for class emails, you'll need to a(data-toggle="coco-modal", data-target="modal/signup", data-i18n="contribute.alert_account_message_create_url") | create an account span span(data-i18n="contribute.alert_account_message_suf") | first. label.checkbox(for="level_creator").well input(type='checkbox', name="level_creator", id="level_creator") span(data-i18n="contribute.artisan_subscribe_desc") | Get emails on level editor updates and announcements. .saved-notification ✓ Saved #Contributors h3(data-i18n="contribute.creative_artisans") | Our Creative Artisans: ul.artisans li Sootn li Zach Martin li Aftermath li mcdavid1991 li dwhittaker li Zacharias Fisches li Tom Setliff li Robert Moreton li Andrew Witcher li Axandre Oge li Katharine Chan div.clearfix