extends /templates/base block content h1(data-i18n="community.main_title") Community p(data-i18n="community.introduction") Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you! div .community-columns a(href="/editor/level") img(src="/images/pages/community/level.png") h2 a.spl(href="/editor/level", data-i18n="editor.level_title") p span(data-i18n="community.level_editor_prefix") Use the CodeCombat a.spl.spr(href="/editor/level", data-i18n="editor.level_title") span(data-i18n="community.level_editor_suffix") to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours! .community-columns a(href="/editor/thang") img(src="/images/pages/community/thang.png") h2 a.spl(href="/editor/thang", data-i18n="editor.thang_title") p span(data-i18n="community.thang_editor_prefix") We call units within the game 'thangs'. Use the a.spl.spr(href="/editor/thang", data-i18n="editor.thang_title") span(data-i18n="community.thang_editor_suffix") to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites. .community-columns a(href="/editor/article") img(src="/images/pages/community/article.png") h2 a.spl(href="/editor/article", data-i18n="editor.article_title") p span(data-i18n="community.article_editor_prefix") See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the a.spl.spr(href="/editor/article", data-i18n="editor.article_title") span(data-i18n="community.article_editor_suffix") and help CodeCombat players get the most out of their playtime. div .half-width h2.lower-titles a(href="https://www.facebook.com/codecombat", data-i18n="community.find_us") Find us on these sites .logo-row a(href="http://blog.codecombat.com") img(src="/images/pages/community/logo_sett.png", data-i18n="[data-content]community.social_blog" data-content="Read the CodeCombat blog on Sett") a(href="http://discourse.codecombat.com") img(src="/images/pages/community/logo_discourse.png", data-i18n="[data-content]community.social_discource" data-content="Join the discussion on our Discourse forum") a(href="https://www.facebook.com/codecombat") img(src="/images/pages/community/logo_facebook.png", data-i18n="[data-content]community.social_facebook" data-content="Like CodeCombat on Facebook") a(href="https://twitter.com/CodeCombat") img(src="/images/pages/community/logo_twitter.png", data-i18n="[data-content]community.social_twitter" data-content="Follow CodeCombat on Twitter") a(href="https://plus.google.com/115285980638641924488/posts") img(src="/images/pages/community/logo_g+.png", data-i18n="[data-content]community.social_gplus" data-content="Join CodeCombat on Google+") a(href="http://www.hipchat.com/g3plnOKqa") img(src="/images/pages/community/logo_hipchat.png", data-i18n="[data-content]community.social_hipchat" data-content="Chat with us in the public CodeCombat HipChat room") .half-width h2.lower-titles a(href="/contribute", data-i18n="community.contribute_to_the_project") Contribute to the project .logo-row.contribute-classes a(href="/contribute#adventurer") img(src="/images/pages/community/adventurer.png") a(href="/contribute#ambassador") img(src="/images/pages/community/ambassador.png") a(href="/contribute#archmage") img(src="/images/pages/community/archmage.png") a(href="/contribute#scribe") img(src="/images/pages/community/scribe.png") a(href="/contribute#diplomat") img(src="/images/pages/community/diplomat.png") a(href="/contribute#artisan") img(src="/images/pages/community/artisan.png") .clearfix