extends /templates/modal/modal_base block modal-header-content img(src="/images/pages/play/level/modal/victory_word.png")#victory-header.out block modal-body-content for achievement in achievements - var animate = achievement.completed && !achievement.completedAWhileAgo .achievement-panel(class=achievement.completedAWhileAgo ? 'earned' : '' data-achievement-id=achievement.id data-animate=animate) - var rewards = achievement.get('rewards') || {}; div.achievement-description= achievement.get('description') div.achievement-rewards - var worth = achievement.get('worth', true); if worth .reward-panel.numerical.xp(data-number=worth, data-number-unit='xp') .reward-image-container(class=animate ? 'pending-reward-image' : 'show') img(src="/images/pages/play/level/modal/reward_icon_xp.png") .reward-text= animate ? '+0' : '+'+worth if rewards.gems .reward-panel.numerical.gems(data-number=rewards.gems, data-number-unit='gem') .reward-image-container(class=animate ? 'pending-reward-image' : 'show') img(src="/images/pages/play/level/modal/reward_icon_gems.png") .reward-text= animate ? '+0' : '+'+rewards.gems if rewards.heroes for hero in rewards.heroes - var hero = thangTypes[hero]; .reward-panel.hero(data-hero-thang-type=hero.get('original')) .reward-image-container(class=animate ? 'pending-reward-image' : 'show') img(src=hero.getPortraitURL()) .reward-text= animate ? 'New Hero' : hero.get('name') if rewards.items for item in rewards.items - var item = thangTypes[item]; .reward-panel.item(data-item-thang-type=item.get('original')) .reward-image-container(class=animate ? 'pending-reward-image' : 'show') img(src=item.getPortraitURL()) .reward-text= animate ? 'New Item' : item.get('name') block modal-footer-content div#totals.pull-left span.spr Experience Gained: span#xp-total +0 br span.spr Gems Gained: span#gem-total +0 button.btn.btn-warning.hide#saving-progress-label(disabled, data-i18n="play_level.victory_saving_progress") Saving Progress if readyToRank .ladder-submission-view else if level.get('type') === 'hero-ladder' a.btn.btn-primary(href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder else a.btn.btn-success.world-map-button.hide#continue-button(href="/play-hero", data-dismiss="modal", data-i18n="play_level.victory_play_continue") Continue if me.get('anonymous') p.sign-up-poke.hide button.btn.btn-success.sign-up-button.btn-large(data-toggle="coco-modal", data-target="modal/SignupModal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress span(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account!