LayerAdapter = require 'lib/surface/LayerAdapter' SingularSprite = require 'lib/surface/SingularSprite' CocoSprite = require 'lib/surface/CocoSprite' SpriteBuilder = require 'lib/sprites/SpriteBuilder' ThangType = require 'models/ThangType' ogreMunchkinThangType = new ThangType(require 'test/app/fixtures/ogre-munchkin-m.thang.type') treeThangType = new ThangType(require 'test/app/fixtures/tree1.thang.type') scaleTestUtils = require './scale-testing-utils' describe 'SingularSprite', -> singularSprite = null stage = null showMe = -> canvas = $('').css('position', 'absolute').css('index', 1000).css('background', 'white') $('body').append(canvas) stage = new createjs.Stage(canvas[0]) # this is not a SpriteStage because some tests require adding MovieClips stage.addChild(singularSprite) scale = 3 stage.scaleX = stage.scaleY = scale stage.regX = -300 / scale stage.regY = -200 / scale window.stage = stage ticks = 0 listener = { handleEvent: -> return if ticks >= 100 ticks += 1 stage.update() } createjs.Ticker.addEventListener "tick", listener afterEach -> g = new createjs.Graphics() g.beginFill(createjs.Graphics.getRGB(64,255,64,0.7)) g.drawCircle(0, 0, 1) s = new createjs.Shape(g) stage.addChild(s) describe 'with Tree ThangType', -> beforeEach -> layer = new LayerAdapter({webGL:true, name:'Default'}) layer.buildAutomatically = false layer.buildAsync = false treeThangType.markToRevert() treeThangType.set('spriteType', 'singular') sprite = new CocoSprite(treeThangType) layer.addCocoSprite(sprite) sheet = layer.renderNewSpriteSheet() prefix = layer.renderGroupingKey(treeThangType) + '.' window.singularSprite = singularSprite = new SingularSprite(sheet, treeThangType, prefix) singularSprite.x = 0 singularSprite.y = 0 it 'scales rendered containers to the size of the source container, taking into account ThangType scaling', -> # build a movie clip, put it on top of the singular sprite and make sure # they both 'hit' at the same time. singularSprite.gotoAndStop('idle') builder = new SpriteBuilder(treeThangType) container = builder.buildContainerFromStore('Tree_4') container.regX = 59 container.regY = 100 container.scaleX = container.scaleY = 0.3 showMe() stage.addChild(container) stage.update() hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-15, -30, 35, 40)) expect(hitRate).toBeGreaterThan(0.92) # $('canvas').remove() it 'scales placeholder containers to the size of the source container, taking into account ThangType scaling', -> # build a movie clip, put it on top of the singular sprite and make sure # they both 'hit' at the same time. singularSprite.usePlaceholders = true singularSprite.gotoAndStop('idle') builder = new SpriteBuilder(treeThangType) container = builder.buildContainerFromStore('Tree_4') container.regX = 59 container.regY = 100 container.scaleX = container.scaleY = 0.3 showMe() stage.addChild(container) stage.update() hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-15, -30, 35, 40)) expect(hitRate).toBeGreaterThan(0.73) # $('canvas').remove() describe 'with Ogre Munchkin ThangType', -> beforeEach -> layer = new LayerAdapter({webGL:true, name:'Default'}) layer.buildAutomatically = false layer.buildAsync = false ogreMunchkinThangType.markToRevert() ogreMunchkinThangType.set('spriteType', 'singular') actions = ogreMunchkinThangType.getActions() colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}} sprite = new CocoSprite(ogreMunchkinThangType, {colorConfig: colorConfig}) layer.addCocoSprite(sprite) sheet = layer.renderNewSpriteSheet() prefix = layer.renderGroupingKey(ogreMunchkinThangType, null, colorConfig) + '.' window.singularSprite = singularSprite = new SingularSprite(sheet, ogreMunchkinThangType, prefix) afterEach -> ogreMunchkinThangType.revert() it 'has the same interface as Sprite for animation', -> singularSprite.gotoAndPlay('move_fore') singularSprite.gotoAndStop('attack') it 'scales rendered animations like a MovieClip, taking into account ThangType scaling', -> # build a movie clip, put it on top of the segmented sprite and make sure # they both 'hit' at the same time. singularSprite.gotoAndStop('idle') builder = new SpriteBuilder(ogreMunchkinThangType) movieClip = builder.buildMovieClip('enemy_small_move_side') movieClip.scaleX = movieClip.scaleY = 0.3 movieClip.regX = 285 movieClip.regY = 300 movieClip.stop() showMe() stage.addChild(movieClip) stage.update() hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-10, -30, 25, 35)) expect(hitRate).toBeGreaterThan(0.91) $('canvas').remove() it 'scales placeholder animations like a MovieClip, taking into account ThangType scaling', -> # build a movie clip, put it on top of the segmented sprite and make sure # they both 'hit' at the same time. singularSprite.usePlaceholders = true singularSprite.gotoAndStop('idle') builder = new SpriteBuilder(ogreMunchkinThangType) movieClip = builder.buildMovieClip('enemy_small_move_side') movieClip.scaleX = movieClip.scaleY = 0.3 movieClip.regX = 285 movieClip.regY = 300 movieClip.stop() showMe() stage.addChild(movieClip) stage.update() hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-10, -30, 25, 35)) expect(hitRate).toBeGreaterThan(0.71) $('canvas').remove()