extends /templates/core/modal-base block modal-header-content #victory-header.out #victory-title if !me.get('preferredLanguage') || me.get('preferredLanguage').split('-')[0] == 'en' img(src="/images/pages/play/level/modal/victory_word.png", draggable="false") else h1(data-i18n="play_level.victory") Victory block modal-body-content if victoryText #victory-text= victoryText #level-feedback div.rating.secret div.rating-label(data-i18n="play_level.victory_rate_the_level") Rate the level: i.glyphicon.glyphicon-star-empty i.glyphicon.glyphicon-star-empty i.glyphicon.glyphicon-star-empty i.glyphicon.glyphicon-star-empty i.glyphicon.glyphicon-star-empty if !me.get('anonymous') span.review-label.secret(data-i18n="play_level.victory_review") Tell us more! .review.secret br textarea(data-i18n="[placeholder]play_level.victory_review_placeholder") .clearfix if level.get('type', true) === 'hero' || level.get('type') == 'hero-ladder' for achievement in achievements - var animate = achievement.completed && !achievement.completedAWhileAgo .achievement-panel(class=achievement.completedAWhileAgo ? 'earned' : '' data-achievement-id=achievement.id data-animate=animate) - var rewards = achievement.get('rewards') || {}; div.achievement-description= achievement.description div.achievement-rewards - var worth = achievement.worth; - var previousWorth = achievement.previousWorth; - var gems = achievement.gems; - var previousGems = achievement.previousGems; if worth .reward-panel.numerical.xp(data-number=worth, data-number-unit='xp', data-previous-number=previousWorth || 0) .reward-image-container(class=animate ? 'pending-reward-image' : 'show') img(src="/images/pages/play/level/modal/reward_icon_xp.png") .reward-text= animate ? '+0' : '+'+worth if gems .reward-panel.numerical.gems(data-number=gems, data-number-unit='gem', data-previous-number=previousGems || 0) .reward-image-container(class=animate ? 'pending-reward-image' : 'show') img(src="/images/pages/play/level/modal/reward_icon_gems.png") .reward-text= animate ? '+0' : '+'+gems if rewards.heroes for hero in rewards.heroes - var hero = thangTypes[hero]; .reward-panel.hero(data-hero-thang-type=hero.get('original')) .reward-image-container(class=animate ? 'pending-reward-image' : 'show') img(src=hero.getPortraitURL()) .reward-text= animate ? 'New Hero' : hero.get('name') if rewards.items for item in rewards.items - var item = thangTypes[item]; .reward-panel.item(data-item-thang-type=item.get('original')) .reward-image-container(class=animate ? 'pending-reward-image' : 'show') img(src=item.getPortraitURL()) if animate .reward-text(data-i18n="play_level.victory_new_item") New Item else .reward-text= i18n(item.attributes, 'name') block modal-footer-content #totals .total-wrapper#xp-wrapper .total-count#xp-total 0 .total-label span.spr(data-i18n="play_level.victory_experience_gained") XP Gained | - span.spl.spr(data-i18n="general.player_level") Level span.level= me.level() .xp-bar-outer .xp-bar-already-achieved .xp-bar-total .total-wrapper#gem-wrapper .total-count#gem-total 0 .total-label(data-i18n="play_level.victory_gems_gained") Gems Gained if me.get('anonymous') .sign-up-poke.hide .sign-up-blurb(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account! button.btn.btn-illustrated.btn-warning.sign-up-button.btn-lg(data-dismiss="modal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress button.btn.btn-illustrated.btn-lg.btn-warning.hide#saving-progress-label(disabled, data-i18n="play_level.victory_saving_progress") Saving Progress .next-level-buttons if readyToRank .ladder-submission-view else if level.get('type') === 'hero-ladder' button.btn.btn-illustrated.btn-primary.btn-lg.return-to-ladder-button(data-href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder else button.btn.btn-illustrated.btn-success.btn-lg.world-map-button.next-level-button.hide#continue-button(data-i18n="play_level.victory_play_continue") Continue if !me.get('anonymous') && !showHourOfCodeDoneButton && showLeaderboard button.btn.btn-illustrated.btn-success.leaderboard-button.btn-lg(data-dismiss="modal", data-i18n="leaderboard.view_other_solutions") View Other Solutions else if showReturnToCourse button.btn.btn-illustrated.btn-warning.return-to-course-button.btn-lg(data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home if showHourOfCodeDoneButton .hour-of-code-done a.image-link(href="http://code.org/api/hour/finish") img(src="/images/level/csedweek-logo-final-small.jpg", alt="CS Ed Week Hour of Code", title="I'm finished with my Hour of Code", width=80) strong(data-i18n="play_level.victory_hour_of_code_done") Are You Done? a.text-link(href="http://code.org/api/hour/finish") span(data-i18n="play_level.victory_hour_of_code_done_yes") Yes, I am finished with my Hour of Code! .clearfix .offer.lost-viking p img.pull-left(src="/file/db/level/55144b509f0c4854051769c1/viking1.png") img.pull-right(src="/file/db/level/55144b509f0c4854051769c1/viking_2.png") span(data-i18n="play_level.victory_viking_code_school") button.btn.btn-illustrated.btn-primary.btn-lg.world-map-button.continue-from-offer-button(data-i18n="play_level.victory_become_a_viking") Become a Viking