CocoView = require 'views/kinds/CocoView' template = require 'templates/achievements/achievement-popup' User = require '../../models/User' Achievement = require '../../models/Achievement' module.exports = class AchievementPopup extends CocoView className: 'achievement-popup' template: template constructor: (options) -> @achievement = options.achievement @earnedAchievement = options.earnedAchievement @container = options.container or @getContainer() @popup = options.container @popup ?= true @className += ' popup' if @popup super options console.debug 'Created an AchievementPopup', @$el @render() calculateData: -> currentLevel = me.level() nextLevel = currentLevel + 1 currentLevelExp = User.expForLevel(currentLevel) nextLevelXP = User.expForLevel(nextLevel) totalExpNeeded = nextLevelXP - currentLevelExp expFunction = @achievement.getExpFunction() currentXP = me.get 'points', true if @achievement.isRepeatable() achievedXP = expFunction(@earnedAchievement.get('previouslyAchievedAmount')) * @achievement.get('worth') if @achievement.isRepeatable() else achievedXP = @achievement.get 'worth', true previousXP = currentXP - achievedXP leveledUp = currentXP - achievedXP < currentLevelExp #console.debug 'Leveled up' if leveledUp alreadyAchievedPercentage = 100 * (previousXP - currentLevelExp) / totalExpNeeded alreadyAchievedPercentage = 0 if alreadyAchievedPercentage < 0 # In case of level up newlyAchievedPercentage = if leveledUp then 100 * (currentXP - currentLevelExp) / totalExpNeeded else 100 * achievedXP / totalExpNeeded #console.debug "Current level is #{currentLevel} (#{currentLevelExp} xp), next level is #{nextLevel} (#{nextLevelXP} xp)." #console.debug "Need a total of #{nextLevelXP - currentLevelExp}, already had #{previousXP} and just now earned #{achievedXP} totalling on #{currentXP}" data = title: @achievement.i18nName() imgURL: @achievement.getImageURL() description: @achievement.i18nDescription() level: currentLevel currentXP: currentXP newXP: achievedXP leftXP: nextLevelXP - currentXP oldXPWidth: alreadyAchievedPercentage newXPWidth: newlyAchievedPercentage leftXPWidth: 100 - newlyAchievedPercentage - alreadyAchievedPercentage getRenderData: -> c = super() _.extend c, @calculateData() c.style = @achievement.getStyle() c.popup = true c.$ = $ # Allows the jade template to do i18n c render: -> console.debug 'render achievement popup' super() @container.prepend @$el if @popup hide = => return if @destroyed @$el.animate {left: 600}, => @$el.remove() @destroy() @$el.animate left: 0 @$el.on 'click', hide _.delay hide, 10000 unless $('#editor-achievement-edit-view').length getContainer: -> unless @container @container = $('.achievement-popup-container') unless @container.length $('body').append('
') @container = $('.achievement-popup-container') @container afterRender: -> super() _.delay @initializeTooltips, 1000 # TODO this could be smoother initializeTooltips: -> $('.progress-bar').tooltip()