Commit graph

617 commits

Author SHA1 Message Date
Scott Erickson
1085731fdd Fix colorConfig prerendered sprite sheet data, comparison 2015-10-14 10:41:10 -07:00
Scott Erickson
39bddb889e Have LayerAdapter use prerendered spritesheets (unfinished) 2015-10-13 16:43:56 -07:00
Scott Erickson
919e0605e9 Add spriteSheets to ThangType, export modal to Thang Editor
Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
2015-10-12 16:47:48 -07:00
Nick Winter
5dde55c1f3 Add premium server recognition for Brazil 2015-10-09 08:05:34 -07:00
Scott Erickson
2d2f4814f4 Add course membership required error to LevelLoadingView 2015-10-06 12:48:58 -07:00
Matt Lott
928f72e2cf Merge branch 'prepaid-v2' into master 2015-09-25 10:28:27 -07:00
Nick Winter
1819911551 A/B/C test the first subscription prompt level 2015-09-18 08:28:04 -07:00
Nick Winter
635dcf22ae Fixed typo for Okar session check. Not showing some common sub-skills as skills on hero picker. 2015-08-29 10:01:53 -07:00
Nick Winter
88f6e528b1 Implementing goliath. Configuring goliath for Ace of Coders. 2015-08-29 08:02:20 -07:00
Matt Lott
8de00767b3 Initial courses object model 2015-08-29 07:15:39 -07:00
Matt Lott
9e222d0873 Add subscription sale
Give a discount for purchasing a year
New sale button on subscribe modal
New subscription sale landing page
2015-08-21 11:19:39 -07:00
Matt Lott
0768b533e2 Subs dashboard perf
Caching older (at least 16 days) Stripe invoices in analytics
collection, which will be updated once a day via the analytics server
cron job.
2015-07-31 16:19:40 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
0d99b07bc3 Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar. 2015-06-05 17:02:37 -07:00
Matt Lott
d7cddcb136 Teacher trial subscription form
Add a teacher survey form for applying for a free trial subscription
for evaluation purposes.
Add an admin trial requests review page, where admins can approve/deny
requests.
2015-06-05 06:48:19 -07:00
Nick Winter
213a66b2ab Implemented Arryn. 2015-05-12 16:59:30 -07:00
Nick Winter
98b749eb1b Making simulator stuff more efficient by using less bandwidth. 2015-04-08 12:00:23 -07:00
Nick Winter
7fa782e7bd Workaround for #2630: Programmable is weird. 2015-04-08 10:31:38 -07:00
Matt Lott
a77e9cafe9 Merge branch 'clans' 2015-04-06 11:18:08 -07:00
Nick Winter
4f962c3120 Switched fourth level group to the good-converting level instead of the bad one (oops). 2015-04-03 09:08:02 -07:00
Matt Lott
482b66b8a4 Create and list clans
Replace mock data with some real functionality.
2015-04-01 11:56:48 -07:00
Nick Winter
0b1bb6a4aa Added admin/pending-patches view. Fixed accepting several kinds of patches. Added keyboard shortcuts for accepting (a) and rejecting (r) patches. Fixed #2490. Fixed #2515. Fixed #2304. 2015-03-28 13:54:44 -07:00
Nick Winter
0e56117642 Fixed adding custom programmableProperties to heroes for specific levels. 2015-03-26 22:29:21 -07:00
Nick Winter
7dff105cdf Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs. 2015-03-25 16:47:31 -07:00
Nick Winter
2d89de8183 Using new Aether optimization options for minimal flow tracking (big performance gains). Trying again to handle random no-window avatar creation error. 2015-03-16 17:36:38 -07:00
Matt Lott
af89452b93 Merge branch 'sponsored-subs' 2015-03-13 15:19:20 -07:00
Nick Winter
9c99fc455a A few poll fixes. 2015-03-10 09:45:21 -07:00
Nick Winter
652fb3cd3f Poll doesn't need to saveBackups except in the poll editor. 2015-03-09 11:52:22 -07:00
Nick Winter
e21360127d Polls! 2015-03-08 16:36:17 -07:00
Nick Winter
e6cf298ed3 Propagated i18n. A couple other misc tweaks. 2015-03-04 09:00:32 -08:00
Matt Lott
86d167394e Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
77bca72002 Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white. 2015-02-26 14:24:00 -08:00
Nick Winter
7d2c99acd7 Added attack/health/speed tooltip explanations on hero picker stat comparison bars. 2015-02-26 08:02:22 -08:00
Nick Winter
df4b98a9bf Added a new 'artisan' permission, which can edit most of the things admins can, but with less uncomfortable ultimate power. 2015-02-25 18:41:39 -08:00
Nick Winter
3be2b6406d Admins are now automatically premium. 2015-02-25 17:45:01 -08:00
Nick Winter
7d7db5dafe Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching. 2015-02-22 11:07:56 -08:00
Nick Winter
f308379453 Fixed typo in LevelSession busting readyToRank check. 2015-02-17 11:51:52 -08:00
Nick Winter
7d582b5cfa Better targeting of multiplayer sessions for user profile completed levels view. 2015-02-17 09:49:56 -08:00
Nick Winter
ae07a25657 Fixed #2329: ordered spoken languages first by popularity (for top 8), then by alphabetical. 2015-02-17 09:29:21 -08:00
Nick Winter
5645f7779b Changed isMultiplayer check to fix #2325. 2015-02-16 10:24:00 -08:00
Nick Winter
4fec64c3ca Merge pull request #2313 from laituan245/master
Added a "god mode" button to the local dev environment  (issue #2164)
2015-02-13 09:08:09 -08:00
laituan245
9c754bbd96 Added a "god mode" button to the local dev environment #2164 2015-02-14 01:46:04 +09:00
Nick Winter
6b9d8161ef Found another place missing cache: false. 2015-02-12 11:17:23 -08:00
Nick Winter
d09636306c Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs! 2015-02-11 13:12:54 -08:00
Nick Winter
6ff39ba48a Not showing particles in IE. 2015-02-11 09:34:27 -08:00
Nick Winter
1d8f91c42f Added campaign world selector portal screen for half of players. 2015-02-05 15:05:33 -08:00
Nick Winter
60d68ca23c Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings. 2015-02-02 18:02:57 -08:00
Nick Winter
415cbceaf9 Disabling particles for now until performance can be fixed. 2015-01-31 16:59:03 -08:00
Nick Winter
022d31c19a Basic leaderboards are working. 2015-01-30 21:36:48 -08:00
Nick Winter
4efbe0a12f Leaderboard skeletons. 2015-01-30 21:36:47 -08:00
Nick Winter
fd0e7a8c44 Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players. 2015-01-29 18:19:03 -08:00
Nick Winter
57d12c199e Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet. 2015-01-29 09:07:25 -08:00
Matt Lott
8b51c3cb5d Stop subscribe modal A/B test
Group A (original) wins.
2015-01-28 16:20:10 -08:00
Nick Winter
e3bf8f74ab Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all. 2015-01-22 12:26:37 -08:00
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Nick Winter
f86d106077 Showing replayable level difficulty in control bar. 2015-01-16 12:50:10 -08:00
Nick Winter
f691eb9a86 Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level. 2015-01-13 09:04:20 -08:00
Nick Winter
778647bf19 Fixed layout of non-short item detail property labels. Commented out campaign editor analytics load for now to not kill things. 2015-01-11 10:04:24 -08:00
Scott Erickson
c8298679a4 Tweaked achievement notification handling, also disabling an endless loop of achievement fetching. 2015-01-09 12:38:00 -08:00
Scott Erickson
d69c5941b3 Fixed #1968. 2015-01-08 11:57:31 -08:00
Scott Erickson
c235b1cc15 The noty error for server errors now shows more detailed info. 2015-01-07 16:02:52 -08:00
Scott Erickson
2a4f997b1d Fixed registration point scaling for vector portraits, so they match their raster versions. 2015-01-07 15:11:43 -08:00
Nick Winter
1455dc0550 Working on repeatable achievement posting. Two tests still fail, though, so it's not there yet. 2015-01-07 12:25:43 -08:00
Nick Winter
677ba56ce9 Make sure to save level sessions after difficulty increase. 2015-01-06 12:40:24 -08:00
Nick Winter
9272ceb23e Trying to restore functionality of achievement plugin but without memory leak. 2015-01-05 21:57:23 -08:00
Nick Winter
45b90804ec Noting some TODOs to fix soon. 2015-01-05 20:49:59 -08:00
Scott Erickson
ffc33279b8 Made i18n coverage more strict about making sure every property that needs to be translated is translated. 2015-01-05 15:33:20 -08:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Scott Erickson
1446f77a17 Refactored away from having the underscore string library added to the String prototype. 2015-01-04 08:05:46 -08:00
Nick Winter
dbc42fb7e1 Added task system to Thang Editor. 2015-01-01 14:07:11 -08:00
Nick Winter
c13922a2d8 Transferring voice range from Hero Placeholder to heroes. 2014-12-29 20:06:27 -08:00
Scott Erickson
0bdec68cfc Set up a save button. 2014-12-22 16:21:57 -05:00
Scott Erickson
0cd85d7aba Got the CampaignView mostly off the hardcoded data. 2014-12-19 16:46:01 -05:00
Scott Erickson
59318b2f78 Merge branch 'master' into feature/campaign-editor 2014-12-19 12:54:11 -05:00
Matt Lott
9d4c3cc163 A/B Test video tutorial styles 2014-12-17 23:55:11 -08:00
Scott Erickson
1cc6a97e43 Added basic campaign view, working on campaign handlers. 2014-12-16 17:46:24 -08:00
Matt Lott
eadde0590e Turn off fast hero victory modal A/B test
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
c76662c967 Log analytics events internally 2014-12-15 11:45:12 -08:00
Matt Lott
0c81942c71 2nd HoC sub sale 2014-12-11 18:39:03 -08:00
Scott Erickson
0b81796333 Created the Campaign foundation: schema, model, handler. 2014-12-11 11:26:28 -08:00
Matt Lott
d4cfaac7e5 Sub price test 2014-12-10 16:05:55 -08:00
Nick Winter
d51db43823 Added desert campaign. 2014-12-10 10:00:52 -08:00
Matt Lott
8df3eed824 Add revenue tracking to analytics 2014-12-09 13:57:04 -08:00
Nick Winter
7651eaf6cc Fixed A/B test to fire with default English language. 2014-12-09 11:15:03 -08:00
Matt Lott
1aff798c5e A/B Test alternate subscribe modal copy 2014-12-08 23:43:52 -08:00
Matt Lott
b69bdfd360 A/B Test quick victory save/continue buttons
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
499666d7b3 Starting to add first three desert levels. 2014-12-08 13:59:13 -08:00
Nick Winter
4a659903fe Started A/B test for whether the AnnouncesAction and take-damage audio help. 2014-12-07 19:39:23 -08:00
Matt Lott
343ad28761 Fix IE9 missing console object
Debugging IE9 without debugging tools, when the debugging tools are
kind of the problem.  Fun.
2014-12-07 15:24:15 -08:00
Nick Winter
9f0ae9ff09 Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard. 2014-12-07 14:57:23 -08:00
Nick Winter
175cdb5151 Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing. 2014-12-06 09:35:13 -08:00
Scott Erickson
836d2905b9 Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties. 2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3 Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only. 2014-12-05 15:46:15 -08:00
Scott Erickson
eb98cf4952 Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one. 2014-12-03 13:32:28 -08:00
Nick Winter
f82ccfc4cb The sky darkened. 2014-12-03 10:04:50 -08:00
Nick Winter
6cfb45e7a6 Pausing branchingGroup temporarily for school testing. 2014-12-02 09:18:39 -08:00
Matt Lott
1773744bcd Turn off a/b test hide locked levels
Minor increase in level completion for hiding locked levels was not
statistically significant.  We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
cd5b57a658 Set up our resource retrying mechanism to stop after 20 tries. 2014-12-01 16:09:59 -08:00
Scott Erickson
a48fa41edd CocoViews and CocoModels now notify users of connection errors and automatically retry when getting and putting data goes wrong. 2014-12-01 15:29:19 -08:00
Matt Lott
23e60116d5 A/B test hiding locked levels in world map 2014-11-30 22:11:39 -08:00
Scott Erickson
be809337c4 Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it. 2014-11-29 17:51:40 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Nick Winter
4b45385571 Working on paper dolls. 2014-11-28 12:11:59 -08:00
Scott Erickson
0f29e098cc ThangTypes with empty portraits now upload them with blank images, to overwrite extant portraits. 2014-11-25 13:28:28 -08:00
Scott Erickson
426202d80a Added a simple payments page. 2014-11-25 11:09:29 -08:00
Nick Winter
98f1eec10c Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs. 2014-11-25 09:28:50 -08:00
Nick Winter
9accd0cb04 You can now buy cross-class items once you have a hero of that class. When you click to buy an item you can't afford, it takes you to the gem shop. Increased amount of items you can purchase a bit more. 2014-11-24 10:51:20 -08:00
Nick Winter
a1ebdb7101 Adjusted amount of items you can buy so that you can theoretically spend much more than you earn, while still not unlocking powerful stuff too early. 2014-11-24 09:05:59 -08:00
Nick Winter
b7949424e6 Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet. 2014-11-22 21:36:14 -08:00
Nick Winter
f16c1b5030 Fixed a few UX issues Chloe found. 2014-11-22 20:56:46 -08:00
Matt Lott
fcb098b3aa Remove cast button text A/B test 2014-11-22 16:50:49 -08:00
Scott Erickson
b86e3c30dc Set up level achievements to be created manually by the client, hopefully making them a bit more stable. 2014-11-20 22:09:54 -08:00
Nick Winter
2393165d9a Turned off some completed A/B tests. Fixed an achievement recalculation typo Scott found. 2014-11-20 21:57:47 -08:00
Nick Winter
e97ba54c94 Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test. 2014-11-20 20:31:17 -08:00
Nick Winter
f5f2d57db6 Paused branchingGroup A/B test and set everyone to no-practice. Realized that no-practice wasn't working at all, so fixed that. 2014-11-20 19:56:44 -08:00
Scott Erickson
13de055c0b Set up a basic achievements list modal for the world map. 2014-11-19 14:56:40 -08:00
Nick Winter
3ad67130c7 A few bugfixes for new EaselJS problems and misaligned small-item-shop unequippable button. 2014-11-18 18:43:53 -08:00
Nick Winter
f1a4249f18 More reductions in memory usage for iPad. 2014-11-18 11:21:29 -08:00
Nick Winter
547ba692e1 Turned off DOM highlight noise after A/B test insignificantly showed it hurting. 2014-11-18 08:05:20 -08:00
Nick Winter
6ef9532b1d Fixed missing colon in bg.coffee. 2014-11-18 06:50:13 -08:00
Matt Lott
f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
0f70b7e552 Admins can play all heroes. Fixed another bug with playback controls being disabled when they shouldn't be. 2014-11-15 12:46:57 -08:00
Nick Winter
b7c2a33ddc Fixed some i18n on the PlayHeroesModal, and started showing special hero skills. 2014-11-15 07:40:10 -08:00
Scott Erickson
913dda65aa Created the VectorIconSetupModal, a quick way to get portraits aligned to a container. 2014-11-12 14:14:07 -08:00
Nick Winter
26beb8a034 A few improvements to ItemDetailsView formatting to deal with spells granted. 2014-11-12 11:02:05 -08:00
Nick Winter
f1947d7d9d Fixed a couple bugs. 2014-11-11 18:16:45 -08:00
Nick Winter
0af7b4d5b7 Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories. 2014-11-11 16:37:00 -08:00
Nick Winter
ce04541d3a Working on tying item purchasability to player level, plus other small tweaks to the item store. 2014-11-10 22:07:55 -08:00
Matt Lott
c5b26a4376 A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Matt Lott
9c6485b142 A/B test automatically starting first level
When loading the world map, if user hasn’t already started it.
2014-11-09 21:33:50 -08:00
Nick Winter
14e8f6a653 Preparing for some of these new levels. 2014-11-08 19:33:00 -08:00
Matt Lott
d43fd49d12 Use testGroupNumber in cast button text A/B test 2014-11-07 21:56:49 -08:00
Nick Winter
03852fb44f Plannable pickUpFlags support and fixes for playing Coinucopia. 2014-11-06 18:21:54 -08:00
Nick Winter
2afc7c830a Implemented getHeroStats. 2014-11-05 13:28:54 -08:00
Scott Erickson
dc48cab6d1 Added a getHeroStats function stub. 2014-11-05 12:23:34 -08:00
Nick Winter
6efcbc5ead Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later. 2014-11-05 10:40:37 -08:00
Nick Winter
3a811a05fd Paying attention to level-specific Allied significantProperty overrides in Hero Placeholder replacement. 2014-11-04 16:09:29 -08:00
Nick Winter
ff1f9d488c Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins. 2014-11-04 07:52:23 -08:00
Scott Erickson
33d14918b0 Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed. 2014-11-03 20:48:59 -08:00
Nick Winter
01fccf5ab7 Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes. 2014-10-30 19:18:03 -07:00
Nick Winter
47c090f7c7 Hiding locked items with no slot selected. Silhouetting items that are too far above you. Only showing items with a gem cost in the inventory screen. Sorting items by gem cost. Animating double-clicking items to show their motion to the slot, sort of. 2014-10-30 13:07:04 -07:00
Nick Winter
5ba1f61abe Added i18n support for level code comments. 2014-10-28 21:15:47 -07:00
Scott Erickson
9e6fd119a0 Achievements populate i18n whenever they're edited now. 2014-10-28 13:09:07 -07:00
Scott Erickson
7477633909 Trying to better get around mongoose stripping out empty i18n objects. 2014-10-28 11:21:26 -07:00
Scott Erickson
cea04d27ad Built diplomat-specific views for editing levels, components, achievements and thang types. 2014-10-27 17:16:22 -07:00
Matt Lott
8f923f9e1e Replacing http PATCHs with PUTs
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
13fe1bbece Improved branching choices and set up an A/B/C/D test around branching. 2014-10-23 16:37:09 -07:00
Scott Erickson
4371873d41 Set up thang types to use their raster property as an icon. 2014-10-22 07:53:50 -07:00
Nick Winter
103418fe2b Removed super-aggressive log which has now served its purpose. 2014-10-21 21:37:49 -07:00
Nick Winter
6539adf53d Sure wish I could test this bug without a full production deploy. 2014-10-21 20:29:45 -07:00
Nick Winter
49f3a0a298 More logging for the merged models problem. 2014-10-21 20:12:20 -07:00
Nick Winter
399cd048fc Logging some stuff to get to the bottom of things. 2014-10-21 19:39:13 -07:00
Nick Winter
7c2982d3f1 Adding some logging for crazy save validation bugs. Swapping in flag item slot. 2014-10-21 13:57:49 -07:00
Scott Erickson
cd8f5800a6 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-21 10:21:46 -07:00
Nick Winter
08d9e39764 LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests. 2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85 Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal. 2014-10-19 17:38:10 -07:00
Nick Winter
66c728210b Fixing flag coloring in new WebGL rendering. 2014-10-18 18:18:12 -07:00
Nick Winter
56a80e3615 Started getting hero-ladder level type working. 2014-10-18 14:51:49 -07:00
Scott Erickson
0dc050abca Added i18nCoverage backend support. 2014-10-17 12:12:06 -04:00
Scott Erickson
092997bffe Added i18n coverage logic to the CocoModel. 2014-10-17 10:11:26 -04:00
Nick Winter
2491861d76 A few tweaks for the iPad app. 2014-10-01 22:02:52 -07:00
Scott Erickson
adbfa42f25 Merge branch 'master' into feature/webgl 2014-09-30 10:27:26 -07:00
Matt Lott
8f85e37713 Fix for main thread GoalManager creation
Using @shared.goalManager.constructor was yielding an incomplete
GoalManager in IE9.

Also fixing up console.debug in CocoModel for IE10 and earlier.
2014-09-29 17:31:58 -07:00
Scott Erickson
f081d9ed4b Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Scott Erickson
8adbd87401 Merge branch 'master' into feature/webgl 2014-09-28 10:38:19 -07:00
Nick Winter
cf9cf6f98b Stopped locking levels for now, since the achievements aren't quite unlocking them correctly. 2014-09-26 03:52:57 -07:00
Nick Winter
98fed4a277 Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs. 2014-09-26 02:29:04 -07:00
Scott Erickson
06b106f42b Merged from master. 2014-09-25 10:52:27 -07:00
Nick Winter
c0c436189f Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks. 2014-09-25 00:02:53 -07:00
Nick Winter
ec548fa33a AUto-assigning leather boots starting at mazes. Fixed issue with stat display comparison. 2014-09-22 16:09:27 -07:00
Nick Winter
42b52f5593 No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
Nick Winter
0d495ba36e Press Start to begin playing levels. Fixed #1574. 2014-09-21 14:35:59 -07:00
Nick Winter
2872de71ce Fixed a bug with hero placeholder loading. Improved game menu modal close button usability. 2014-09-21 13:26:56 -07:00
Nick Winter
e3b75a69ea Working on PlayLevelModal and ChooseHeroView. 2014-09-19 22:16:05 -07:00
Scott Erickson
63758acd2e Fixed some tests when run on karma. 2014-09-18 09:46:02 -07:00
Scott Erickson
5af1741333 Merged conflicts. 2014-09-17 16:53:08 -07:00
Nick Winter
1f71a1eaf9 Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs. 2014-09-16 20:19:52 -07:00
Nick Winter
687da38667 Made some performance optimizations that all relate to messing with walls in the level editor. 2014-09-16 17:31:00 -07:00
Scott Erickson
1ef3d150a8 Integrated WebGLLayer and WebGLSprite with CocoSprite.
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Nick Winter
c3573b2fbd Adding more error handling for George's inventory saving problems. 2014-09-16 15:22:49 -07:00
Nick Winter
5f1e9e7e4b Made Plans attach second-to-last always. 2014-09-15 14:06:26 -07:00
Scott Erickson
8e401d6853 Merge branch 'master' into feature/webgl 2014-09-15 13:53:58 -07:00
Nick Winter
589268dc4f Fixes for initializing Hero Placeholder Components. 2014-09-15 13:15:18 -07:00
Scott Erickson
08bdcb2cb6 Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it. 2014-09-12 16:33:01 -07:00
Nick Winter
dd2cdf3ef9 Fixed bugs with forking ThangTypes. 2014-09-08 16:03:29 -07:00
Nick Winter
c64c391d74 Workaround for missing document.location inside child window in Windows Chrome. 2014-09-08 14:31:52 -07:00
Nick Winter
2f07c3e8d3 Adding communication with iPad app. 2014-09-06 19:50:31 -07:00
Nick Winter
8c45e22741 Protection and logging for #1463. Fixed an issue with spectate camera script bounds. 2014-09-04 11:04:23 -07:00
Nick Winter
b1de5e0045 Fixed bug with hero levels not loading inventory. (Might not be in line with the performance that 975c6a was going for.) 2014-09-03 19:19:04 -07:00
Nick Winter
6b6c8dd683 Merged master into feature/realtime-multiplayer; looks good. 2014-09-03 16:14:33 -07:00
Scott Erickson
e1abf115f7 Folderizing thang types in the level editor. 2014-09-03 12:30:08 -07:00
Nick Winter
c1a7b70849 Missed committing part of previous fix. 2014-09-03 10:58:43 -07:00
Scott Erickson
975c6ad2a6 Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid. 2014-09-03 09:33:21 -07:00
Nick Winter
681cc4656f Fixed a bug with revertAttributes getting set during SuperModel duplicate model merging. 2014-09-02 18:28:02 -07:00
Scott Erickson
4a100a501a Fixed a bug with new levels in the level editor. 2014-09-02 17:53:39 -07:00
Nick Winter
5b0e996f93 Think I may have fixed the color group setting issue again. 2014-09-02 17:46:52 -07:00
Nick Winter
fa0f904fbb Fixed a couple bugs with Achievements not getting schema defaults. 2014-09-02 16:48:16 -07:00
Scott Erickson
7e627277e1 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-02 12:33:50 -07:00
Scott Erickson
b521aee322 Optimized level serialization a little so that level editing is a bit less painful. 2014-09-02 12:33:34 -07:00
Nick Winter
4b9bf22e22 Thang editor now sets some default Components when you change the kind of a ThangType. 2014-09-02 11:29:33 -07:00