Nick Winter
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4c900b8870
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Working on paper doll equipping.
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2014-11-26 19:06:57 -08:00 |
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Nick Winter
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18238a1781
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Silhouetted items show what level they'd need to unlock after a while on hover from inventory modal.
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2014-11-26 07:33:07 -08:00 |
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Nick Winter
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48e78aa0d0
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Messed around with equip button and active item css.
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2014-11-26 07:11:55 -08:00 |
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Nick Winter
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ffaa42cb9b
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Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
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2014-11-23 12:18:42 -08:00 |
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Nick Winter
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f16c1b5030
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Fixed a few UX issues Chloe found.
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2014-11-22 20:56:46 -08:00 |
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Nick Winter
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96ff44017e
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A few fixes for unequippable cross-class item state.
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2014-11-18 19:37:08 -08:00 |
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Scott Erickson
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3008abed19
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Made the Equip button in the inventory modal green.
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2014-11-18 13:52:39 -08:00 |
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Scott Erickson
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46f9667311
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Made the double click hint alert in the inventory modal more visible.
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2014-11-18 13:28:04 -08:00 |
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Scott Erickson
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208f05cf67
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Added an equip button to every piece of available equipment.
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2014-11-18 13:02:06 -08:00 |
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Nick Winter
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05a3577de9
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Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload.
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2014-11-13 10:49:37 -08:00 |
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Scott Erickson
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ed8285248f
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Put in the new InventoryModal background.
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2014-11-12 18:01:35 -08:00 |
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Nick Winter
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eab293cb66
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Refactored item-details-view styling and shared styles between InventoryModal and PlayItemsView, fixing scrollbars and text overflow issues in the process. Dragging to unequip now updates restrictions again. Worked on pointer cursors for equippable ittems. Hid items not usable by your hero's class. Stopped silhouetted items from being clickable.
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2014-11-10 18:13:04 -08:00 |
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Scott Erickson
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f21f54cd19
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Refactored, mostly redesigned inventory view, modeled after the Heald item store design.
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2014-11-10 15:31:32 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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