Nick Winter
f308379453
Fixed typo in LevelSession busting readyToRank check.
2015-02-17 11:51:52 -08:00
Nick Winter
7d582b5cfa
Better targeting of multiplayer sessions for user profile completed levels view.
2015-02-17 09:49:56 -08:00
Nick Winter
ae07a25657
Fixed #2329 : ordered spoken languages first by popularity (for top 8), then by alphabetical.
2015-02-17 09:29:21 -08:00
Nick Winter
5645f7779b
Changed isMultiplayer check to fix #2325 .
2015-02-16 10:24:00 -08:00
Nick Winter
4fec64c3ca
Merge pull request #2313 from laituan245/master
...
Added a "god mode" button to the local dev environment (issue #2164 )
2015-02-13 09:08:09 -08:00
laituan245
9c754bbd96
Added a "god mode" button to the local dev environment #2164
2015-02-14 01:46:04 +09:00
Nick Winter
6b9d8161ef
Found another place missing cache: false.
2015-02-12 11:17:23 -08:00
Nick Winter
d09636306c
Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs!
2015-02-11 13:12:54 -08:00
Nick Winter
6ff39ba48a
Not showing particles in IE.
2015-02-11 09:34:27 -08:00
Nick Winter
1d8f91c42f
Added campaign world selector portal screen for half of players.
2015-02-05 15:05:33 -08:00
Nick Winter
60d68ca23c
Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
2015-02-02 18:02:57 -08:00
Nick Winter
415cbceaf9
Disabling particles for now until performance can be fixed.
2015-01-31 16:59:03 -08:00
Nick Winter
022d31c19a
Basic leaderboards are working.
2015-01-30 21:36:48 -08:00
Nick Winter
4efbe0a12f
Leaderboard skeletons.
2015-01-30 21:36:47 -08:00
Nick Winter
fd0e7a8c44
Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players.
2015-01-29 18:19:03 -08:00
Nick Winter
57d12c199e
Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet.
2015-01-29 09:07:25 -08:00
Matt Lott
8b51c3cb5d
Stop subscribe modal A/B test
...
Group A (original) wins.
2015-01-28 16:20:10 -08:00
Nick Winter
e3bf8f74ab
Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all.
2015-01-22 12:26:37 -08:00
Nick Winter
7dd128780f
Unlocking all audition levels in Auditions campaign.
2015-01-21 11:49:56 -08:00
Nick Winter
f86d106077
Showing replayable level difficulty in control bar.
2015-01-16 12:50:10 -08:00
Nick Winter
f691eb9a86
Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level.
2015-01-13 09:04:20 -08:00
Nick Winter
778647bf19
Fixed layout of non-short item detail property labels. Commented out campaign editor analytics load for now to not kill things.
2015-01-11 10:04:24 -08:00
Scott Erickson
c8298679a4
Tweaked achievement notification handling, also disabling an endless loop of achievement fetching.
2015-01-09 12:38:00 -08:00
Scott Erickson
d69c5941b3
Fixed #1968 .
2015-01-08 11:57:31 -08:00
Scott Erickson
c235b1cc15
The noty error for server errors now shows more detailed info.
2015-01-07 16:02:52 -08:00
Scott Erickson
2a4f997b1d
Fixed registration point scaling for vector portraits, so they match their raster versions.
2015-01-07 15:11:43 -08:00
Nick Winter
1455dc0550
Working on repeatable achievement posting. Two tests still fail, though, so it's not there yet.
2015-01-07 12:25:43 -08:00
Nick Winter
677ba56ce9
Make sure to save level sessions after difficulty increase.
2015-01-06 12:40:24 -08:00
Nick Winter
9272ceb23e
Trying to restore functionality of achievement plugin but without memory leak.
2015-01-05 21:57:23 -08:00
Nick Winter
45b90804ec
Noting some TODOs to fix soon.
2015-01-05 20:49:59 -08:00
Scott Erickson
ffc33279b8
Made i18n coverage more strict about making sure every property that needs to be translated is translated.
2015-01-05 15:33:20 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Scott Erickson
1446f77a17
Refactored away from having the underscore string library added to the String prototype.
2015-01-04 08:05:46 -08:00
Nick Winter
dbc42fb7e1
Added task system to Thang Editor.
2015-01-01 14:07:11 -08:00
Nick Winter
c13922a2d8
Transferring voice range from Hero Placeholder to heroes.
2014-12-29 20:06:27 -08:00
Scott Erickson
0bdec68cfc
Set up a save button.
2014-12-22 16:21:57 -05:00
Scott Erickson
0cd85d7aba
Got the CampaignView mostly off the hardcoded data.
2014-12-19 16:46:01 -05:00
Scott Erickson
59318b2f78
Merge branch 'master' into feature/campaign-editor
2014-12-19 12:54:11 -05:00
Matt Lott
9d4c3cc163
A/B Test video tutorial styles
2014-12-17 23:55:11 -08:00
Scott Erickson
1cc6a97e43
Added basic campaign view, working on campaign handlers.
2014-12-16 17:46:24 -08:00
Matt Lott
eadde0590e
Turn off fast hero victory modal A/B test
...
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
c76662c967
Log analytics events internally
2014-12-15 11:45:12 -08:00
Matt Lott
0c81942c71
2nd HoC sub sale
2014-12-11 18:39:03 -08:00
Scott Erickson
0b81796333
Created the Campaign foundation: schema, model, handler.
2014-12-11 11:26:28 -08:00
Matt Lott
d4cfaac7e5
Sub price test
2014-12-10 16:05:55 -08:00
Nick Winter
d51db43823
Added desert campaign.
2014-12-10 10:00:52 -08:00
Matt Lott
8df3eed824
Add revenue tracking to analytics
2014-12-09 13:57:04 -08:00
Nick Winter
7651eaf6cc
Fixed A/B test to fire with default English language.
2014-12-09 11:15:03 -08:00
Matt Lott
1aff798c5e
A/B Test alternate subscribe modal copy
2014-12-08 23:43:52 -08:00
Matt Lott
b69bdfd360
A/B Test quick victory save/continue buttons
...
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
499666d7b3
Starting to add first three desert levels.
2014-12-08 13:59:13 -08:00
Nick Winter
4a659903fe
Started A/B test for whether the AnnouncesAction and take-damage audio help.
2014-12-07 19:39:23 -08:00
Matt Lott
343ad28761
Fix IE9 missing console object
...
Debugging IE9 without debugging tools, when the debugging tools are
kind of the problem. Fun.
2014-12-07 15:24:15 -08:00
Nick Winter
9f0ae9ff09
Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard.
2014-12-07 14:57:23 -08:00
Nick Winter
175cdb5151
Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing.
2014-12-06 09:35:13 -08:00
Scott Erickson
836d2905b9
Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties.
2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3
Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only.
2014-12-05 15:46:15 -08:00
Scott Erickson
eb98cf4952
Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one.
2014-12-03 13:32:28 -08:00
Nick Winter
f82ccfc4cb
The sky darkened.
2014-12-03 10:04:50 -08:00
Nick Winter
6cfb45e7a6
Pausing branchingGroup temporarily for school testing.
2014-12-02 09:18:39 -08:00
Matt Lott
1773744bcd
Turn off a/b test hide locked levels
...
Minor increase in level completion for hiding locked levels was not
statistically significant. We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
cd5b57a658
Set up our resource retrying mechanism to stop after 20 tries.
2014-12-01 16:09:59 -08:00
Scott Erickson
a48fa41edd
CocoViews and CocoModels now notify users of connection errors and automatically retry when getting and putting data goes wrong.
2014-12-01 15:29:19 -08:00
Matt Lott
23e60116d5
A/B test hiding locked levels in world map
2014-11-30 22:11:39 -08:00
Scott Erickson
be809337c4
Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
2014-11-29 17:51:40 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Nick Winter
4b45385571
Working on paper dolls.
2014-11-28 12:11:59 -08:00
Scott Erickson
0f29e098cc
ThangTypes with empty portraits now upload them with blank images, to overwrite extant portraits.
2014-11-25 13:28:28 -08:00
Scott Erickson
426202d80a
Added a simple payments page.
2014-11-25 11:09:29 -08:00
Nick Winter
98f1eec10c
Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs.
2014-11-25 09:28:50 -08:00
Nick Winter
9accd0cb04
You can now buy cross-class items once you have a hero of that class. When you click to buy an item you can't afford, it takes you to the gem shop. Increased amount of items you can purchase a bit more.
2014-11-24 10:51:20 -08:00
Nick Winter
a1ebdb7101
Adjusted amount of items you can buy so that you can theoretically spend much more than you earn, while still not unlocking powerful stuff too early.
2014-11-24 09:05:59 -08:00
Nick Winter
b7949424e6
Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet.
2014-11-22 21:36:14 -08:00
Nick Winter
f16c1b5030
Fixed a few UX issues Chloe found.
2014-11-22 20:56:46 -08:00
Matt Lott
fcb098b3aa
Remove cast button text A/B test
2014-11-22 16:50:49 -08:00
Scott Erickson
b86e3c30dc
Set up level achievements to be created manually by the client, hopefully making them a bit more stable.
2014-11-20 22:09:54 -08:00
Nick Winter
2393165d9a
Turned off some completed A/B tests. Fixed an achievement recalculation typo Scott found.
2014-11-20 21:57:47 -08:00
Nick Winter
e97ba54c94
Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test.
2014-11-20 20:31:17 -08:00
Nick Winter
f5f2d57db6
Paused branchingGroup A/B test and set everyone to no-practice. Realized that no-practice wasn't working at all, so fixed that.
2014-11-20 19:56:44 -08:00
Scott Erickson
13de055c0b
Set up a basic achievements list modal for the world map.
2014-11-19 14:56:40 -08:00
Nick Winter
3ad67130c7
A few bugfixes for new EaselJS problems and misaligned small-item-shop unequippable button.
2014-11-18 18:43:53 -08:00
Nick Winter
f1a4249f18
More reductions in memory usage for iPad.
2014-11-18 11:21:29 -08:00
Nick Winter
547ba692e1
Turned off DOM highlight noise after A/B test insignificantly showed it hurting.
2014-11-18 08:05:20 -08:00
Nick Winter
6ef9532b1d
Fixed missing colon in bg.coffee.
2014-11-18 06:50:13 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
0f70b7e552
Admins can play all heroes. Fixed another bug with playback controls being disabled when they shouldn't be.
2014-11-15 12:46:57 -08:00
Nick Winter
b7c2a33ddc
Fixed some i18n on the PlayHeroesModal, and started showing special hero skills.
2014-11-15 07:40:10 -08:00
Scott Erickson
913dda65aa
Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
2014-11-12 14:14:07 -08:00
Nick Winter
26beb8a034
A few improvements to ItemDetailsView formatting to deal with spells granted.
2014-11-12 11:02:05 -08:00
Nick Winter
f1947d7d9d
Fixed a couple bugs.
2014-11-11 18:16:45 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
ce04541d3a
Working on tying item purchasability to player level, plus other small tweaks to the item store.
2014-11-10 22:07:55 -08:00
Matt Lott
c5b26a4376
A/B test experimental languages hero select
...
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Matt Lott
9c6485b142
A/B test automatically starting first level
...
When loading the world map, if user hasn’t already started it.
2014-11-09 21:33:50 -08:00
Nick Winter
14e8f6a653
Preparing for some of these new levels.
2014-11-08 19:33:00 -08:00
Matt Lott
d43fd49d12
Use testGroupNumber in cast button text A/B test
2014-11-07 21:56:49 -08:00
Nick Winter
03852fb44f
Plannable pickUpFlags support and fixes for playing Coinucopia.
2014-11-06 18:21:54 -08:00
Nick Winter
2afc7c830a
Implemented getHeroStats.
2014-11-05 13:28:54 -08:00
Scott Erickson
dc48cab6d1
Added a getHeroStats function stub.
2014-11-05 12:23:34 -08:00
Nick Winter
6efcbc5ead
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
2014-11-05 10:40:37 -08:00
Nick Winter
3a811a05fd
Paying attention to level-specific Allied significantProperty overrides in Hero Placeholder replacement.
2014-11-04 16:09:29 -08:00
Nick Winter
ff1f9d488c
Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins.
2014-11-04 07:52:23 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Nick Winter
01fccf5ab7
Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes.
2014-10-30 19:18:03 -07:00
Nick Winter
47c090f7c7
Hiding locked items with no slot selected. Silhouetting items that are too far above you. Only showing items with a gem cost in the inventory screen. Sorting items by gem cost. Animating double-clicking items to show their motion to the slot, sort of.
2014-10-30 13:07:04 -07:00
Nick Winter
5ba1f61abe
Added i18n support for level code comments.
2014-10-28 21:15:47 -07:00
Scott Erickson
9e6fd119a0
Achievements populate i18n whenever they're edited now.
2014-10-28 13:09:07 -07:00
Scott Erickson
7477633909
Trying to better get around mongoose stripping out empty i18n objects.
2014-10-28 11:21:26 -07:00
Scott Erickson
cea04d27ad
Built diplomat-specific views for editing levels, components, achievements and thang types.
2014-10-27 17:16:22 -07:00
Matt Lott
8f923f9e1e
Replacing http PATCHs with PUTs
...
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
13fe1bbece
Improved branching choices and set up an A/B/C/D test around branching.
2014-10-23 16:37:09 -07:00
Scott Erickson
4371873d41
Set up thang types to use their raster property as an icon.
2014-10-22 07:53:50 -07:00
Nick Winter
103418fe2b
Removed super-aggressive log which has now served its purpose.
2014-10-21 21:37:49 -07:00
Nick Winter
6539adf53d
Sure wish I could test this bug without a full production deploy.
2014-10-21 20:29:45 -07:00
Nick Winter
49f3a0a298
More logging for the merged models problem.
2014-10-21 20:12:20 -07:00
Nick Winter
399cd048fc
Logging some stuff to get to the bottom of things.
2014-10-21 19:39:13 -07:00
Nick Winter
7c2982d3f1
Adding some logging for crazy save validation bugs. Swapping in flag item slot.
2014-10-21 13:57:49 -07:00
Scott Erickson
cd8f5800a6
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-21 10:21:46 -07:00
Nick Winter
08d9e39764
LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
66c728210b
Fixing flag coloring in new WebGL rendering.
2014-10-18 18:18:12 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Scott Erickson
0dc050abca
Added i18nCoverage backend support.
2014-10-17 12:12:06 -04:00
Scott Erickson
092997bffe
Added i18n coverage logic to the CocoModel.
2014-10-17 10:11:26 -04:00
Nick Winter
2491861d76
A few tweaks for the iPad app.
2014-10-01 22:02:52 -07:00
Scott Erickson
adbfa42f25
Merge branch 'master' into feature/webgl
2014-09-30 10:27:26 -07:00
Matt Lott
8f85e37713
Fix for main thread GoalManager creation
...
Using @shared.goalManager.constructor was yielding an incomplete
GoalManager in IE9.
Also fixing up console.debug in CocoModel for IE10 and earlier.
2014-09-29 17:31:58 -07:00
Scott Erickson
f081d9ed4b
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
Scott Erickson
8adbd87401
Merge branch 'master' into feature/webgl
2014-09-28 10:38:19 -07:00
Nick Winter
cf9cf6f98b
Stopped locking levels for now, since the achievements aren't quite unlocking them correctly.
2014-09-26 03:52:57 -07:00
Nick Winter
98fed4a277
Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
2014-09-26 02:29:04 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Nick Winter
c0c436189f
Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
2014-09-25 00:02:53 -07:00
Nick Winter
ec548fa33a
AUto-assigning leather boots starting at mazes. Fixed issue with stat display comparison.
2014-09-22 16:09:27 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
0d495ba36e
Press Start to begin playing levels. Fixed #1574 .
2014-09-21 14:35:59 -07:00
Nick Winter
2872de71ce
Fixed a bug with hero placeholder loading. Improved game menu modal close button usability.
2014-09-21 13:26:56 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Scott Erickson
63758acd2e
Fixed some tests when run on karma.
2014-09-18 09:46:02 -07:00
Scott Erickson
5af1741333
Merged conflicts.
2014-09-17 16:53:08 -07:00
Nick Winter
1f71a1eaf9
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
2014-09-16 20:19:52 -07:00
Nick Winter
687da38667
Made some performance optimizations that all relate to messing with walls in the level editor.
2014-09-16 17:31:00 -07:00
Scott Erickson
1ef3d150a8
Integrated WebGLLayer and WebGLSprite with CocoSprite.
...
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Nick Winter
c3573b2fbd
Adding more error handling for George's inventory saving problems.
2014-09-16 15:22:49 -07:00
Nick Winter
5f1e9e7e4b
Made Plans attach second-to-last always.
2014-09-15 14:06:26 -07:00
Scott Erickson
8e401d6853
Merge branch 'master' into feature/webgl
2014-09-15 13:53:58 -07:00
Nick Winter
589268dc4f
Fixes for initializing Hero Placeholder Components.
2014-09-15 13:15:18 -07:00
Scott Erickson
08bdcb2cb6
Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it.
2014-09-12 16:33:01 -07:00
Nick Winter
dd2cdf3ef9
Fixed bugs with forking ThangTypes.
2014-09-08 16:03:29 -07:00
Nick Winter
c64c391d74
Workaround for missing document.location inside child window in Windows Chrome.
2014-09-08 14:31:52 -07:00
Nick Winter
2f07c3e8d3
Adding communication with iPad app.
2014-09-06 19:50:31 -07:00
Nick Winter
8c45e22741
Protection and logging for #1463 . Fixed an issue with spectate camera script bounds.
2014-09-04 11:04:23 -07:00
Nick Winter
b1de5e0045
Fixed bug with hero levels not loading inventory. (Might not be in line with the performance that 975c6a was going for.)
2014-09-03 19:19:04 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Scott Erickson
e1abf115f7
Folderizing thang types in the level editor.
2014-09-03 12:30:08 -07:00
Nick Winter
c1a7b70849
Missed committing part of previous fix.
2014-09-03 10:58:43 -07:00
Scott Erickson
975c6ad2a6
Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
2014-09-03 09:33:21 -07:00
Nick Winter
681cc4656f
Fixed a bug with revertAttributes getting set during SuperModel duplicate model merging.
2014-09-02 18:28:02 -07:00
Scott Erickson
4a100a501a
Fixed a bug with new levels in the level editor.
2014-09-02 17:53:39 -07:00
Nick Winter
5b0e996f93
Think I may have fixed the color group setting issue again.
2014-09-02 17:46:52 -07:00
Nick Winter
fa0f904fbb
Fixed a couple bugs with Achievements not getting schema defaults.
2014-09-02 16:48:16 -07:00
Scott Erickson
7e627277e1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-02 12:33:50 -07:00
Scott Erickson
b521aee322
Optimized level serialization a little so that level editing is a bit less painful.
2014-09-02 12:33:34 -07:00
Nick Winter
4b9bf22e22
Thang editor now sets some default Components when you change the kind of a ThangType.
2014-09-02 11:29:33 -07:00
Nick Winter
632559f7db
Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
2014-09-01 20:53:53 -07:00
Nick Winter
3e0518cd70
Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting.
2014-09-01 09:11:10 -07:00
Nick Winter
1329d31a63
Hot-swapping inventory works now.
2014-08-31 16:05:20 -07:00
Nick Winter
9b2ee45a4d
Added DPS to item view.
2014-08-31 12:27:52 -07:00
Nick Winter
ef9a983e30
Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
2014-08-31 12:21:25 -07:00
Nick Winter
85a9a558ef
Fixed #1329 .
2014-08-30 13:43:56 -07:00
Nick Winter
051f1a77ae
Fixed #1152 .
2014-08-30 09:19:41 -07:00
Matt Lott
437ab0feb2
PVP waiting screen in real-time view
2014-08-29 21:46:26 -07:00
Nick Winter
b918f5adfb
Fixed #1262 .
2014-08-29 17:18:38 -07:00
Scott Erickson
2dfe39aafd
Migrated Achievement model's getExpFunction to use the new defaults system.
2014-08-29 12:28:45 -07:00
Scott Erickson
5fd154ca8b
Tweaked the level serialization, leaving in walkDefaults for now because there may still be some components that don't have defaults properly set up. Added a warn log for when this happens so it can be fixed.
2014-08-28 17:57:39 -07:00
Scott Erickson
608d114c5c
Fixed metaschemas not being found.
2014-08-28 15:54:05 -07:00
Scott Erickson
2dde77f8b0
Merge branch 'master' into feature/defaults
2014-08-28 15:26:04 -07:00
Nick Winter
54207f0f7d
Fixed #1000 .
2014-08-28 10:50:20 -07:00
Scott Erickson
8b943d1c2c
Merged conflicts.
2014-08-28 09:59:03 -07:00
Scott Erickson
bcffc5811f
Migrated the Level populating of component and system config defaults to the new Treema utility method.
2014-08-27 18:17:47 -07:00
Nick Winter
ee9e453896
Fixed #828 . Added many other minor refactorings.
2014-08-27 12:24:11 -07:00
Scott Erickson
607a2a133f
Made the SuperModel a little bit more clever about handling duplicate loaded models, hopefully fixed #1108 .
2014-08-26 16:46:23 -07:00
Scott Erickson
98752159ca
Made the SuperModel a little bit more clever about handling duplicate loaded models.
2014-08-26 16:31:53 -07:00
Scott Erickson
ab669739a6
Fixed a bug with the thang component edit view: labels of new components not showing up.
2014-08-26 14:15:21 -07:00
Scott Erickson
fb06e58201
Fixed a bug where CocoModel wouldn't unset properties on revert because saveBackup is now debounced and would reintroduce those properties.
2014-08-26 10:14:36 -07:00
Scott Erickson
3b6de071f7
Getting rid of a debug line.
2014-08-26 09:55:59 -07:00
Scott Erickson
f92a665b8b
Merge conflicts.
2014-08-26 09:53:04 -07:00
Scott Erickson
1406a970ea
Bunch of fixes to get the level editor working again.
2014-08-25 20:34:46 -07:00
Nick Winter
e48b218533
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
2014-08-25 15:39:47 -07:00
Scott Erickson
d392994a83
Merge branch 'master' into feature/defaults
2014-08-25 13:00:33 -07:00
Nick Winter
08f2ee248b
No longer constructing SpellViews for non-readable methods.
2014-08-24 22:02:22 -07:00
Nick Winter
718d586f07
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
2014-08-24 21:39:34 -07:00
Scott Erickson
0721b49216
Refactoring defaults.
2014-08-23 15:51:59 -07:00
Scott Erickson
1c5db3f2b7
First round of getting the site to use the new defaults system, in particular the job profile view.
2014-08-23 11:07:52 -07:00
Scott Erickson
e7dd88498d
Made more clear when thang types and level thangs are missing dependencies.
2014-08-22 14:52:35 -07:00
Nick Winter
d55afa77b7
Began streaming a mighty stream.
2014-08-21 16:27:52 -07:00
Scott Erickson
f8d4e42c67
Set up thang types to now have a raster portrait icon if we want to give them custom ones not based on vector artwork.
2014-08-18 15:25:45 -07:00
Nick Winter
5f20e6f05e
Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
2014-08-15 12:09:56 -07:00
Nick Winter
69c22db434
Moved Hero Placeholder replacement logic to Level's denormalizeThang.
2014-08-14 16:35:03 -07:00
Matt Lott
98bed57751
Merge pull request #1441 from differentmatt/master
...
Instrument user code problems
2014-08-14 16:17:47 -07:00