Commit graph

554 commits

Author SHA1 Message Date
Jayant Jain
eece235337 Adds preset images 2014-08-12 20:42:42 +05:30
Ruben Vereecken
857d3ca02c Added some simple animations to achievement popups 2014-08-12 12:04:08 +02:00
Jayant Jain
b6e53d87c7 More decorations! (for dungeon preset) 2014-08-12 10:35:09 +05:30
Jayant Jain
5d8264e887 Takes care of overlapping walls for rooms 2014-08-12 10:35:09 +05:30
Jayant Jain
9d001524c6 Adds initial indoor preset for terrain generator 2014-08-12 10:35:09 +05:30
Nick Winter
4cc79e985e A few fixes for adding items to inventories in ThangTypes. 2014-08-11 17:09:44 -07:00
Jayant Jain
4beb85a3e7 Fixes bug with enter press on thangs tab 2014-08-12 04:16:17 +05:30
Scott Erickson
b3572dfad9 Fixed some bugs with the ThangComponentsEditView, added AddThangComponentsModal. 2014-08-11 15:41:08 -07:00
Ruben Vereecken
672b0f54f6 Worked away our NotifyJS dependency - horrible lib 2014-08-11 14:11:26 +02:00
Nick Winter
706ab7a251 Trying to get item ThangType nodes and inventory loading working. 2014-08-10 22:09:13 -07:00
Nick Winter
d1e26b40c2 I retook the Nick name. 2014-08-10 17:47:18 -07:00
Scott Erickson
6cac2371c1 Refactored and improved the ThangComponentsEditView and ThangComponentConfigView. Still some things to do. 2014-08-10 13:03:53 -07:00
Ruben Vereecken
47f00f9b5e Added achievement deleting and automatic achievement filling 2014-08-08 17:20:07 +02:00
Jayant Jain
593c31f33c Shows dragged component over other layers 2014-08-08 18:16:12 +05:30
Jayant Jain
93fd301300 Increases add treema line height, components are selected after being added 2014-08-08 18:02:20 +05:30
Jayant Jain
164e049202 Hides randomize button overlay, resolves #1409 2014-08-08 18:02:20 +05:30
Ruben Vereecken
9f0add22a5 Worked in a lot of changes Scott proposed 2014-08-08 11:54:53 +02:00
Scott Erickson
0c5364eebb Removed editorMode. 2014-08-07 14:22:43 -07:00
Nick Winter
4d4e321265 Fixed #1062. Added Item kind to level editor Thang filters. 2014-08-06 08:24:50 -07:00
Nick Winter
852dabc17a Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance. 2014-08-06 07:43:56 -07:00
Scott Erickson
d5a8d8dc72 Fixed ComponentDocsView's components collection overwriting data for other level editor data. Related to #1108. 2014-08-05 14:56:11 -07:00
Scott Erickson
c5d496c063 Removed a bit for debugging. 2014-08-05 13:40:36 -07:00
Scott Erickson
30998ecbec Fixed components w/out changes sometimes showing up in the save level modal. 2014-08-05 13:21:45 -07:00
Ruben Vereecken
d42922871e Added related achievements tab to level editor 2014-08-05 15:15:53 +02:00
Ruben Vereecken
7d7d5300c0 Refactored New Model Modal (from SearchView originally) 2014-08-05 14:33:33 +02:00
Ruben Vereecken
5d66560673 Merge remote-tracking branch 'upstream/master' into achievements_progress
Conflicts:
	app/views/editor/level/LevelEditView.coffee
	server/levels/sessions/LevelSession.coffee
2014-08-05 11:55:46 +02:00
Ruben Vereecken
3266e3b46b intermediate 2014-08-04 22:21:43 +02:00
Nick Winter
85011d1ed4 No need to explicitly track subviews for determining what the current view is. 2014-08-04 13:21:42 -07:00
Darredevil
a11649b12b Typo fix 2014-08-04 23:15:01 +03:00
Ruben Vereecken
fb3848359e Merge branch 'master' into achievements 2014-08-04 17:55:44 +02:00
Jayant Jain
549f2657ea Styles add button for addComponentsTreema 2014-08-04 07:53:24 +05:30
Jayant Jain
06875ce2b8 Resolves bug with mouseenter and mouseleave callbacks for add components treema 2014-08-04 07:21:02 +05:30
Jayant Jain
9e1513eb56 Add button on hover for addComponentsTreema 2014-08-04 07:05:22 +05:30
Jayant Jain
98f43b679f Adds component upon double click, newly added components are automatically selected 2014-08-04 06:04:35 +05:30
Jayant Jain
03d696c3df Components can now be added to thangs by dragging and dropping 2014-08-04 05:51:12 +05:30
Jayant Jain
2690ef9a59 Reorders script ids upon deletion 2014-07-30 01:05:04 +05:30
Jayant Jain
f0940308ea Newly inserted scripts are automatically assigned id 2014-07-30 00:52:59 +05:30
Jayant Jain
632d9a666e Shows all autocomplete values on click instead of having to type initially 2014-07-30 00:52:59 +05:30
Jayant Jain
0555c2ec14 Initial autocomplete for event checks in scripts tab 2014-07-30 00:52:59 +05:30
Ruben Vereecken
30a6cf1cca Merged in name changes from master 2014-07-29 17:28:13 +02:00
Ruben Vereecken
a8df3df095 Default image for achievements. Redid border logic 2014-07-28 15:14:11 +02:00
Michael Schmatz
d7cb76d10c Merge branch 'pr/1387'
Conflicts:
	app/views/editor/level/LevelEditView.coffee
2014-07-25 19:17:16 -07:00
Jayant Jain
69713f5603 Adds randomize button in case of level with no thangs 2014-07-26 01:55:28 +05:30
Darredevil
3b704330d6 Documentation tab for Level Editor 2014-07-25 23:06:04 +03:00
Darredevil
b77b796cef Merge branch 'codecombat-master'
Conflicts:
	app/views/docs/ComponentDocumentationView.coffee
	app/views/editor/level/LevelEditView.coffee
2014-07-25 22:48:13 +03:00
Jayant Jain
3e9dbe0d0b Fixes bug in undo/redo on SystemsTabView 2014-07-25 18:07:09 +05:30
Jayant Jain
d3962c19bd Ensures randomised thang clusters do not overlap each other 2014-07-25 18:07:01 +05:30
Jayant Jain
f700ddea0c Adds temporary hack for infinite loops in randomise 2014-07-25 18:06:54 +05:30
Jayant Jain
1790215fea Adds rooms and doors to dungeon preset 2014-07-25 18:06:44 +05:30
Jayant Jain
dc66218c00 Adds undo and redo buttons in editor topbar 2014-07-25 18:06:34 +05:30
Jayant Jain
9a24341fa5 Prevents overlapping of randomly generated thangs 2014-07-25 18:06:25 +05:30
Jayant Jain
3df2de8bec Number of decorations scales appropriately with preset size 2014-07-25 18:06:13 +05:30
Jayant Jain
dce6254d4a Fix for flickering thangs due to exact same coordinates 2014-07-25 18:06:03 +05:30
Jayant Jain
598e727500 Adds an initial dungeon preset, refactors border code to properly create dungeon walls 2014-07-25 18:05:49 +05:30
Jayant Jain
c33491b04d Presets in terrain_generate_modal shown from a list instead of hardcoded
Conflicts:
	app/templates/editor/level/modal/terrain_randomize.jade
2014-07-25 17:51:48 +05:30
Jayant Jain
af23c09799 Refactors some code for presets in terrain generator 2014-07-25 17:50:21 +05:30
Scott Erickson
1c3404d03e Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell. 2014-07-23 07:02:45 -07:00
Ruben Vereecken
1c6da9711b Added the Recently Played collection and endpoint 2014-07-21 14:36:10 +02:00
Darredevil
61ebc4d15b Docs tab 2014-07-21 03:52:34 +03:00
Nick Winter
1537754a16 A few bugfixes, plus gigantic child window convenience for me editing levels. 2014-07-19 20:26:13 -07:00
Scott Erickson
e7a70bbd0b Merge conflict handling. 2014-07-18 17:09:41 -07:00
Scott Erickson
97964f7853 More work on renaming. Cleaned out sprite_parser_test_view, and fixed the TeachersView. 2014-07-18 17:06:20 -07:00
Scott Erickson
574e9e7804 Removed the deprecated ErrorView. 2014-07-18 16:56:08 -07:00
Scott Erickson
9ad166048d Some work the job profile page. Added a demo view, mainly added a modal view for viewing raw player code. 2014-07-18 16:12:28 -07:00
Scott Erickson
59b723b890 Refactoring View to ModalView. 2014-07-17 17:22:26 -07:00
Scott Erickson
e18b4de583 Refactoring View to CocoView. 2014-07-17 17:20:11 -07:00
Scott Erickson
0e042ee61c Refactoring View to RootView. Refactoring some RootViews to be routed manually. 2014-07-17 17:16:32 -07:00
Nick Winter
6b028513fd Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup. 2014-07-17 15:50:29 -07:00
Nick Winter
03cc2d1af0 Fixed Grass01-Grass05 scaling issues. 2014-07-15 18:08:00 -07:00
Jayant Jain
fa595fcb32 Better positioned level border trees 2014-07-16 05:03:18 +05:30
Jayant Jain
741956b251 Borders and floors are placed inside positive axes 2014-07-16 05:03:18 +05:30
Scott Erickson
3325332626 Fixes #1328. 2014-07-15 11:23:55 -07:00
Scott Erickson
fb83028d87 Added watchers to list of properties to skip in deltas/patches. 2014-07-15 11:23:35 -07:00
Ruben Vereecken
0288786098 Merge branch 'master' into achievements 2014-07-15 16:16:46 +02:00
Scott Erickson
d8d40ab0f6 Fixes #1116 2014-07-14 17:46:12 -07:00
Scott Erickson
888ee6c0bb Fixed deltas in the version history modal. 2014-07-14 16:37:10 -07:00
Nick Winter
f2f3817e10 Fixed Thang Editor scaling. 2014-07-14 14:10:46 -07:00
Ruben Vereecken
a60451368e Merged in master 2014-07-14 18:58:25 +02:00
Nick Winter
f1c8983de2 Don't ask for team again if we already have a child window. 2014-07-14 08:40:36 -07:00
Jayant Jain
c13c7db4ed Less geometric random borders for the terrain generator 2014-07-14 08:11:33 +05:30
Nick Winter
1d9afbabd2 Fixes for duplicate Thang IDs and reverting randomized Thangs. 2014-07-13 18:38:24 -07:00
Jayant Jain
493ebd07e6 Changes randomise to randomize 2014-07-14 06:01:09 +05:30
Jayant Jain
deecd7d2ff Deletes previously randomised thangs when generating again 2014-07-14 01:34:32 +05:30
Jayant Jain
b934d22cbd Batches insertion of thangs to treema to speed up terrain generation 2014-07-14 01:34:32 +05:30
Jayant Jain
1e5edb5efd Moves randomise modal template and view to editor/level/modal 2014-07-14 01:34:32 +05:30
Ruben Vereecken
9c0353a2f0 Merged in master 2014-07-13 21:18:32 +02:00
Jayant Jain
a76a79bb9d Fixes bug with placing addThang after randomise 2014-07-11 01:07:24 +05:30
Jayant Jain
dbe464df16 Removes console logs 2014-07-11 00:01:19 +05:30
Jayant Jain
38bed0ee93 Random thangs are now created and positioned in the thangs view 2014-07-11 00:01:19 +05:30
Jayant Jain
74205b31d2 Adds code for passing randomised thangs to thang view 2014-07-11 00:01:18 +05:30
Jayant Jain
efa2bee08c Adds shortcuts for undo/redo for thangs tab view 2014-07-11 00:01:18 +05:30
Scott Erickson
d74a778f67 Made creating components open to everyone! 2014-07-09 12:21:32 -07:00
Scott Erickson
2a309c149c Enabled submitting patches for thangs and articles. 2014-07-07 15:19:22 -07:00
Ruben Vereecken
9055612b24 Fixtures set up, demo start 2014-07-07 12:47:32 +02:00
Scott Erickson
94a6e3961b Added a button in the level editor to choose which team to play when editing a ladder level. 2014-07-05 13:54:41 -07:00
Ruben Vereecken
601c4e2731 Merged with master 2014-07-05 16:47:16 +02:00
Scott Erickson
b635c4cf16 Fixes #1220. Passing in the raw attributes to the component settings treema would edit the data before the component's set method would get a snapshot of the original data for whatever was the first change in the data. 2014-07-04 20:45:42 -07:00
Scott Erickson
eed521fb8c Merged conflicts. 2014-07-04 17:54:30 -07:00
Scott Erickson
85a6b648a5 Merged conflicts. 2014-07-04 17:54:24 -07:00
Scott Erickson
ca8394621d Fixes #1223 2014-07-04 11:46:33 -07:00
Ruben Vereecken
08030dc785 Cleaned up patch rendering logic 2014-07-04 20:18:26 +02:00
Ruben Vereecken
a367082cc4 Corrected statistic logic, wrote test case 2014-07-04 19:27:41 +02:00
Ruben Vereecken
bb1c07570d added isTranslationPatch method to patches 2014-07-04 19:27:41 +02:00
Ruben Vereecken
7a4c6daec8 stats.gamesCompleted is now tracked in users 2014-07-04 19:27:37 +02:00
Ruben Vereecken
39fb2cb1b4 Added achievement preview, exp test, stuff 2014-07-04 19:27:37 +02:00
Ruben Vereecken
6e4170012f Made sure applyDelta is called in all cases 2014-07-04 18:38:15 +02:00
Tery Lim
9090ce7714 Merge master into branch 2014-07-04 22:37:16 +08:00
Scott Erickson
2855d2a402 Made the deltas lib conflict identifying library able to handle many-to-many conflicts.
Made conflict finding a bit more liberal, in that any messing with arrays (adding, removing or moving things inside) will conflict with any other such change.
2014-07-03 17:41:58 -07:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Scott Erickson
9b873cfab4 Patch modal handles invalid patches. 2014-06-24 17:25:01 -04:00
Nick Winter
3862bd2376 Clearing backups of old models when saving new versions of versioned models. 2014-06-24 09:43:20 -07:00
Nick Winter
81f8334f37 Some fixes for CocoSprite alphas. 2014-06-21 22:31:10 -07:00
Nick Winter
59654da24b Starting more work on integrating additional languages. Improved Component code editing performance with a trusty debounce. 2014-06-17 22:17:44 -07:00
Nick Winter
1502cdc64b Merge branch 'jayant1992-master' 2014-06-13 08:17:12 -07:00
Scott Erickson
8ab69cf833 Merge pull request #1138 from rubenvereecken/search-endpoint
Search endpoint is now without the /search prefix
2014-06-12 11:33:28 -07:00
Ruben Vereecken
2a5c2020ca Added recalculation button to the achievement editor 2014-06-12 19:41:07 +02:00
Ruben Vereecken
7096a07ce8 Improved logging (winston) and admin-only'd the achievement editor 2014-06-12 19:40:59 +02:00
Ruben Vereecken
5aa211cabd Got repeatables working flawlessly and improved the achievement popup by a great deal 2014-06-12 19:40:59 +02:00
Ruben Vereecken
0751581113 Search endpoint is now without the /search prefix
Intermediate commit for search refactoring
2014-06-12 19:19:30 +02:00
Jayant Jain
ed95206868 Enables moving around the map while an addThang is selected 2014-06-12 01:50:24 +05:30
Jayant Jain
d5d20377a2 Removes panning upon right click in editor 2014-06-11 15:05:59 +05:30
Scott Erickson
f0ff8c242e Migrating language to codeLanguage on systems and components because they conflict with the search system. 2014-06-10 13:20:14 -07:00
Scott Erickson
8f6187125d Fixed saving new settings for a level. 2014-06-03 12:27:53 -07:00
Ruben Vereecken
ed44ab5f7d Improved logging (winston) and admin-only'd the achievement editor 2014-06-02 21:07:23 +02:00
Ruben Vereecken
8d2c62ba84 Got repeatables working flawlessly and improved the achievement popup by a great deal 2014-06-02 20:34:05 +02:00
Ruben Vereecken
d8bb802468 Designing the Notify to show level progress 2014-06-02 20:33:01 +02:00
Ruben Vereecken
aa3fedeb02 Achievements can have icons. Users now have their scores denormalized 2014-06-02 20:32:00 +02:00
Ruben Vereecken
287019242f Achievement queries are now strings server sided but remain objects for the client 2014-06-02 20:32:00 +02:00
Ruben Vereecken
1b2a251c58 Achievement editor in place and looking mighty fine 2014-06-02 20:31:09 +02:00
Ruben Vereecken
c2d2f2a2b8 Refactorings performed necessary to have searchable for more uses 2014-06-02 20:31:09 +02:00
Scott Erickson
29011fab2a Reworked validation error handling a little, putting better debugging logs in and making level save modal show when there are some. 2014-05-30 17:26:49 -07:00
Scott Erickson
22c4ddc064 Fixed the settings view putting undefineds in the level documents and causing validation errors. 2014-05-30 17:24:13 -07:00
Scott Erickson
f82ca5c1b6 Fixed #1099 2014-05-30 16:43:55 -07:00
Scott Erickson
bba0e4939d Fixed #1039 2014-05-30 15:06:33 -07:00
Scott Erickson
254c6ff7ba Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too. 2014-05-30 13:40:38 -07:00
Ruben Vereecken
84e6b8cd6d Script event triggers are now fetched from the mediator, resolving issue #1061 2014-05-30 12:38:43 +02:00
Nick Winter
1f32c1c8a1 Merge pull request #1113 from rubenvereecken/issue1110
One line fix for issue #1110. Thang search bar works again.
2014-05-29 15:31:28 -07:00
Ruben Vereecken
ba57899f9f One line fix for issue #1110. Thang search bar works again. 2014-05-30 00:16:11 +02:00
Nick Winter
df13bbfaa6 Made right-click duplicate Thang menu actually clone modified Thang. 2014-05-29 12:33:21 -07:00
Nick Winter
90c97008ae Merge pull request #1098 from rubenvereecken/view-refactoring
Refactored getRenderData from SearchView to children
2014-05-28 18:59:02 -07:00
dpen2000
bd444fa547 Fixes #1096 by ensuring progress is reset back to zero so render gets called correctly after ajax call to load patches completes 2014-05-29 02:16:07 +01:00
Ruben Vereecken
5909f15678 Refactored getRenderData from SearchView to children 2014-05-28 17:32:18 +02:00
Jayant Jain
55569ccf2f Resolves an issue with nanoscroller and initially hidden content 2014-05-24 12:02:26 +05:30
Jayant Jain
f17c5cfb51 Adds nanoscroll to thang tab in level editor 2014-05-24 12:02:26 +05:30
Jayant Jain
cbe5f3a011 Fixes issue with esc key not deselecting the current thang 2014-05-24 12:02:26 +05:30
Jayant Jain
8f1f378bcb Fixes issue with thang being added twice upon click 2014-05-21 10:27:47 -07:00
Jayant Jain
c05780de4c Resolves #170, thang can be directly placed by dragging onto the map 2014-05-21 10:27:46 -07:00
Scott Erickson
8ae14e21ae Fixed #1029. Refactored scaling for sprites a bit. 2014-05-19 16:36:44 -07:00
Scott Erickson
5907ca8619 Fixed scaling in the thang type editor. 2014-05-17 11:49:11 -07:00
Scott Erickson
ae64032739 Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals. 2014-05-16 15:34:14 -07:00
Scott Erickson
2a17ec5cb9 Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
Nick Winter
1aa72541ff Merged master into feature/thangload. 2014-05-12 09:57:31 -07:00
Scott Erickson
f1de2ca8d9 Brought the canvas size down again because it halves the FPS in Firefox at least. 2014-05-09 16:35:10 -07:00
Nick Winter
589410ed8e Merged master into feature/thangload. 2014-05-09 12:56:58 -07:00
Scott Erickson
0292be054e I think this fixes #976. I believe the client was attempting to save components and systems it didn't have write access to, and that was gumming up the works. Not 100% sure though; reopen if it rears its ugly head once more. 2014-05-08 14:56:02 -07:00
Scott Erickson
3d51969757 Fixed the patch view loading. 2014-05-08 14:54:47 -07:00
Scott Erickson
9c3cefa457 Removed a couple logs I forgot about. 2014-05-08 14:28:18 -07:00
Scott Erickson
8072629534 Merged the bug fix which I did too. 2014-05-08 13:43:15 -07:00
Scott Erickson
57f11ff3ea Fixed some bugs with the components tab. 2014-05-08 13:40:42 -07:00
Nick Winter
775a2a87e2 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-08 11:36:26 -07:00
Scott Erickson
e9fc3df7c1 Set up the versions modal to display changes between versions when you select two of them. 2014-05-08 10:54:39 -07:00
Scott Erickson
ed222338e7 Fixed #892 by having the components tab reload whenever it's opened. 2014-05-07 16:24:13 -07:00
Nick Winter
0c30ec0c12 Some weird bugs I noticed with {me}. 2014-05-06 16:58:08 -07:00
Scott Erickson
ffdf11133e Merge branch 'SetReadOnlyChanges' of https://github.com/dpen2000/codecombat into dpen2000-SetReadOnlyChanges 2014-05-06 11:19:11 -07:00
Scott Erickson
8f9aea1b9b Fixed the patches view. 2014-05-05 15:19:35 -07:00
Scott Erickson
db9a82d58a Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload 2014-05-02 17:03:53 -07:00
Scott Erickson
aee90c72bb Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel. 2014-05-02 17:03:30 -07:00
Nick Winter
d54149d0f3 Reworked LevelView loading priorities to try to get world simulating earlier. 2014-05-02 12:32:41 -07:00
Scott Erickson
31c5890288 Fixed #934 2014-05-01 15:44:50 -07:00
Scott Erickson
02a74ae40c Migrated and fixed the rest of the views using the new loading system. 2014-04-28 11:52:04 -07:00
Scott Erickson
8164c6881c Fixed a patches resource name. 2014-04-28 11:10:27 -07:00
Scott Erickson
01f2a556f9 Set up the patches view with the new loading system, fixing a few things in the meanwhile. 2014-04-28 11:09:21 -07:00
dpen2000
0a8ec096f7 Make components read only for anonymous users 2014-04-28 02:03:08 -04:00
dpen2000
3165a2b654 Change all lines setting readonly from being admin only to being authenticated only 2014-04-28 02:03:08 -04:00
Scott Erickson
14cffc5875 Did some refactoring to simplify using SuperModel and registering models and collections. 2014-04-26 12:54:03 -07:00
Scott Erickson
d5bcec5ad0 Fixed the level editor with the new loading system. 2014-04-25 19:11:32 -07:00
Scott Erickson
14d62915f4 Got projection and backups set back up, partially fixed the level editor. 2014-04-25 16:14:05 -07:00
Scott Erickson
3dc3f62473 Merge branch 'master' into feature/loading-views
Conflicts:
	app/views/editor/components/main.coffee
2014-04-25 14:31:58 -07:00
Scott Erickson
278d6752c3 Refactored SuperModel, CocoModel and LevelLoader.
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
2014-04-25 14:30:06 -07:00
Scott Erickson
b7cb4696f0 Merge branch 'RefactorCocoCollection' of https://github.com/edtrist/codecombat into edtrist-RefactorCocoCollection 2014-04-24 13:31:29 -07:00
Scott Erickson
472f8899dd Merge branch 'master' of https://github.com/tmrdja/codecombat into tmrdja-master
Conflicts:
	app/views/editor/level/edit.coffee
2014-04-24 13:17:43 -07:00
Scott Erickson
8ab50205aa Fixed more buttons in treema. 2014-04-24 11:50:49 -07:00
tmrdja
14ebc957de Changed responsive view for LevelEditor 2014-04-24 11:51:16 +02:00
Scott Erickson
c85971e5e6 Added i18n population action to the level editor. 2014-04-22 17:56:41 -07:00
Scott Erickson
9c8841e838 Merge remote-tracking branch 'origin/master' 2014-04-22 16:42:50 -07:00
Scott Erickson
5921575a02 Hack to fix a bug with the components view in the thang editor. 2014-04-22 16:42:41 -07:00
edtrist
3962d37681 #889 - moved CocoCollection.coffee to app/collections and updated references 2014-04-22 20:42:26 +01:00
Nick Winter
ab77176ed0 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-04-22 11:11:10 -07:00
Nick Winter
675db1b76f Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents. 2014-04-22 11:11:08 -07:00
Scott Erickson
bb0cbf1151 Removed some old code that didn't work out. 2014-04-22 10:43:08 -07:00
tmrdja
826a5f56db Added responsive view for LevelEditor 2014-04-21 21:15:22 +02:00
Scott Erickson
c754f7b943 Merge branch 'master' into feature/loading-views 2014-04-21 11:53:18 -07:00
Scott Erickson
9bc8ae11da Fixed some indentation. 2014-04-21 11:42:21 -07:00
dpen2000
de69f740e4 Fix deltas referring to last system saved
If a system is added, it is added to treema at the end of the list of systems. Treema then raises it's changed event resulting in this order being set on the level. The next time a system is added, the first system is in it's correct position and so the delta shows it as moving. This changes ensures we save the correct order in the first instance.
2014-04-19 19:59:21 -04:00
Scott Erickson
044556e5a4 Fixed a bug with the level editor that prevented selecting thangs to add. 2014-04-19 10:27:14 -07:00
Ting-Kuan
974e5e1b24 remove debugging msg. 2014-04-19 13:09:50 -04:00
Ting-Kuan
7321052c18 Fix supermodel with resource value and fix ladder view under supermodel resource management. 2014-04-19 13:06:47 -04:00
Ting-Kuan
375aca2c0a Fix: Some level systems load forever. 2014-04-19 12:08:40 -04:00
Ting-Kuan
692693c181 Merge branch 'master' into feature/loading-views
Conflicts:
	app/locale/en.coffee
	app/views/editor/level/edit.coffee
	app/views/kinds/CocoView.coffee
	app/views/play/ladder/ladder_tab.coffee
	app/views/play/ladder_view.coffee
	app/views/play/level/level_loading_view.coffee
2014-04-19 01:15:04 -04:00
Ting-Kuan
75224e0cd9 hideLoading on ThangEditView and ComponentConfigView. 2014-04-17 22:41:07 -04:00