Nick Winter
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39ad9b8e35
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Show hero unlocks in campaign editor, too.
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2015-01-29 19:29:37 -08:00 |
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Nick Winter
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1630b30351
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Fixed showing hero unlock portraits on world map. Showing them now even before their levels are unlocked, and showing until you purchase, not just unlock them.
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2015-01-29 19:05:30 -08:00 |
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Nick Winter
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57d12c199e
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Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet.
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2015-01-29 09:07:25 -08:00 |
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Nick Winter
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aab6d17047
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Added campaign completion progress indicator.
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2015-01-29 08:26:12 -08:00 |
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Nick Winter
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8f4b3cb85f
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Deleted unneeded campaign label.
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2015-01-22 16:33:35 -08:00 |
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Nick Winter
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64008276c2
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Finally translating level names and descriptions in the campaign view.
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2015-01-22 11:22:35 -08:00 |
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Imperadeiro98
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ea07cfdd62
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Update campaign-view.jade
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2015-01-15 18:35:38 +00:00 |
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Nick Winter
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d85bf8d59a
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Fixed disabled level logic.
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2014-12-29 08:46:02 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Scott Erickson
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1bb76d5902
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Fixed shadow placements.
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2014-12-23 09:12:41 -05:00 |
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Scott Erickson
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a31b385a4d
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Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView.
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2014-12-22 10:54:07 -05:00 |
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Scott Erickson
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efc83b88d0
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Hooked up the CampaignView to show adjacent campaigns based on the data.
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2014-12-22 10:29:29 -05:00 |
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Scott Erickson
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0cd85d7aba
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Got the CampaignView mostly off the hardcoded data.
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2014-12-19 16:46:01 -05:00 |
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Scott Erickson
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a742772b8f
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Also added campaign view jade and sass file clones.
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2014-12-19 13:06:20 -05:00 |
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