Nick Winter
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f44d802934
|
Fixed a couple bugs. Flags are now colored.
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2014-08-24 12:33:46 -07:00 |
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Nick Winter
|
be07f9cfb9
|
Many improvements to real-time streaming and flags.
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2014-08-23 22:24:00 -07:00 |
|
Nick Winter
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2dca4d72fc
|
Rudimentary flag buttons are in.
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2014-08-23 19:00:35 -07:00 |
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Nick Winter
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f59084e651
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Sending flag history to the World for to make flag Thangs during simulation.
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2014-08-23 17:26:56 -07:00 |
|
Nick Winter
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c79541f669
|
Full-screen playback during real-time mode.
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2014-08-23 13:54:52 -07:00 |
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Nick Winter
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f2adb7ec7f
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Skipping serialization/deserialization of needless Programmable clones.
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2014-08-23 11:16:02 -07:00 |
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Nick Winter
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0431f70954
|
Improved Surface playback fast-forwarding.
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2014-08-23 09:52:05 -07:00 |
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Nick Winter
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9c0869e566
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Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
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2014-08-22 21:35:08 -07:00 |
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Nick Winter
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6fee881efd
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Fixed a few more issues with playback.
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2014-08-22 17:11:40 -07:00 |
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Nick Winter
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ee41796b73
|
Fixed some wonkiness with the playback scrubbing while streaming worlds.
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2014-08-22 15:32:23 -07:00 |
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Nick Winter
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92f0a68dd1
|
World streaming is getting there!
|
2014-08-22 14:59:32 -07:00 |
|
Nick Winter
|
611ecbf470
|
Fixed many issues with world streaming.
|
2014-08-22 12:39:29 -07:00 |
|
Nick Winter
|
9b31e28536
|
More improvements to world streaming.
|
2014-08-21 21:23:45 -07:00 |
|
Nick Winter
|
bd380e4a09
|
World streaming is starting to work!
|
2014-08-21 17:30:46 -07:00 |
|
Nick Winter
|
d55afa77b7
|
Began streaming a mighty stream.
|
2014-08-21 16:27:52 -07:00 |
|
Nick Winter
|
3755cb9d66
|
Fixed some bugs with sprite layer ordering.
|
2014-08-20 18:57:33 -07:00 |
|
Nick Winter
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28176c7f72
|
Misc workarounds.
|
2014-08-20 13:26:48 -07:00 |
|
Nick Winter
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df7f1b2b9b
|
Now have 'free' rotationType, equivalent to previous default of undefined.
|
2014-08-19 22:33:33 -07:00 |
|
Nick Winter
|
def4d01c8e
|
Starting to let us control the size of the achievements popup, although much more Sass math is needed.
|
2014-08-19 19:21:36 -07:00 |
|
Nick Winter
|
91db8397a0
|
Fixed problem with loading levels with no Programmable Thanags, and fixed infinite loops while simulating single games when swapping out Simulators.
|
2014-08-19 08:09:15 -07:00 |
|
Nick Winter
|
2c6fc67db2
|
Some simulation and ladder fixes. Preparing Criss-Cross tournament.
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2014-08-18 21:49:58 -07:00 |
|
Nick Winter
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2588ec67ff
|
Fix for buildLoop still trying to loop after LevelLoader destruction for some reason.
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2014-08-18 14:09:28 -07:00 |
|
Nick Winter
|
8ca9374de0
|
Zoom-aware, ratio-based edge avoidance (polish for #1448).
|
2014-08-18 14:08:54 -07:00 |
|
Scott Erickson
|
86ba46b64c
|
Refactored LevelLoader's loading of session dependencies a bit so it's easy to have it load them on demand.
|
2014-08-18 13:43:17 -07:00 |
|
Pete DiSalvo
|
a011f118e3
|
Added CoordinateDisplay edge detection. Doesn't account for camera zoom.
|
2014-08-16 18:51:47 -04:00 |
|
Pete DiSalvo
|
eed68c0a1c
|
Working orientation. Doesn't account for camera zoom
|
2014-08-16 18:30:41 -04:00 |
|
Pete DiSalvo
|
31e609c0c8
|
Added edge detection to camera, and worked on orientations
|
2014-08-16 18:30:41 -04:00 |
|
Pete DiSalvo
|
dc7529344c
|
Working on orientation
|
2014-08-16 18:30:41 -04:00 |
|
Pete DiSalvo
|
8f6d162542
|
Beginning work on edge detection
|
2014-08-16 18:30:41 -04:00 |
|
Nick Winter
|
5f20e6f05e
|
Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
|
2014-08-15 12:09:56 -07:00 |
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Nick Winter
|
69c22db434
|
Moved Hero Placeholder replacement logic to Level's denormalizeThang.
|
2014-08-14 16:35:03 -07:00 |
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Nick Winter
|
0f983bdcf1
|
Crude steps towards using your hero equipment in items levels.
|
2014-08-14 15:12:15 -07:00 |
|
Nick Winter
|
7286d069a0
|
Working to get undo/redo working again when manipulating ThangsTabView not using the Treema.
|
2014-08-14 10:28:50 -07:00 |
|
Nick Winter
|
652d47fb81
|
Merge pull request #1432 from jayant1992/undo-redo
Undo redo descriptions
|
2014-08-14 09:58:28 -07:00 |
|
Ruben Vereecken
|
3fd396974d
|
Merge branch 'master' into achievements
Conflicts:
app/views/DemoView.coffee
app/views/docs/ComponentDocumentationView.coffee
app/views/editor/level/LevelEditView.coffee
server/users/User.coffee
|
2014-08-13 10:43:42 +02:00 |
|
Jayant Jain
|
76c784b1de
|
Adds default scripts whenever a new level is created
|
2014-08-13 12:11:37 +05:30 |
|
Nick Winter
|
4cc79e985e
|
A few fixes for adding items to inventories in ThangTypes.
|
2014-08-11 17:09:44 -07:00 |
|
Nick Winter
|
9a5cd22069
|
Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels.
|
2014-08-11 16:15:46 -07:00 |
|
Nick Winter
|
31d7e641e6
|
Fixes for equipping items and adding them to the World.
|
2014-08-11 11:04:38 -07:00 |
|
Nick Winter
|
cf7e2042c9
|
Got bitten by another case of #1108.
|
2014-08-11 10:02:39 -07:00 |
|
Nick Winter
|
706ab7a251
|
Trying to get item ThangType nodes and inventory loading working.
|
2014-08-10 22:09:13 -07:00 |
|
Ruben Vereecken
|
e6569539dc
|
User page now uses the supermodel for user loading
|
2014-08-08 19:26:24 +02:00 |
|
Ruben Vereecken
|
47f00f9b5e
|
Added achievement deleting and automatic achievement filling
|
2014-08-08 17:20:07 +02:00 |
|
Ruben Vereecken
|
3bfd341363
|
Goal states are now tracked in level sessions (state.goalStates)
|
2014-08-08 13:10:31 +02:00 |
|
Scott Erickson
|
94ca62f4c5
|
Fixed a bug I added in some minor final changes.
|
2014-08-07 18:48:30 -07:00 |
|
Scott Erickson
|
cc025942f8
|
Extended the LevelLoader to load thang types and components dynamically for hero levels.
|
2014-08-07 18:27:47 -07:00 |
|
Scott Erickson
|
0c5364eebb
|
Removed editorMode.
|
2014-08-07 14:22:43 -07:00 |
|
Nick Winter
|
4d4e321265
|
Fixed #1062. Added Item kind to level editor Thang filters.
|
2014-08-06 08:24:50 -07:00 |
|
Nick Winter
|
852dabc17a
|
Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
|
2014-08-06 07:43:56 -07:00 |
|
Nick Winter
|
74283bafed
|
Made sure items equip themselves within the SpriteBoss, too.
|
2014-08-05 21:47:51 -07:00 |
|