Scott Erickson
d5662fa2c9
Add fakeRequests array to models and collections during client tests
...
So you don't have to find the request through jasmine-ajax's functions.
2016-04-14 15:26:29 -07:00
phoenixeliot
beb53d9f2f
Various fixes and changes to teacher-accounts and teacher-dashboard
2016-04-04 15:42:29 -07:00
phoenixeliot
4a72ffc185
Implement all of teacher-dashboard
2016-04-04 15:19:27 -07:00
Scott Erickson
f21baa7af5
Migrate /db/trial.request for #3469
2016-03-18 11:03:55 -07:00
Scott Erickson
becad06750
Refactor ArticleEditView and PatchesView to use model endpoint functions
2016-02-22 16:03:21 -08:00
Scott Erickson
e62e497543
Replace TeachersFreeTrialView with RequestQuoteView
2016-01-28 17:21:36 -08:00
Scott Erickson
277c526dc3
Add CourseVictoryModal
2016-01-25 13:03:29 -08:00
Scott Erickson
7c516c4d9f
Move product information to the db
2015-12-14 11:10:50 -08:00
Scott Erickson
6ac659b571
Add explanatory copy to TeacherCoursesView
2015-12-04 14:17:24 -08:00
Ryan Marren
1a60b004a7
added achievement editor for #2304
2015-02-16 17:12:05 -05:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Scott Erickson
b018746565
Switched the ThangNamesCollection to use GET instead of POST.
2014-11-25 16:22:05 -08:00
Nick Winter
2491861d76
A few tweaks for the iPad app.
2014-10-01 22:02:52 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Matt Lott
437ab0feb2
PVP waiting screen in real-time view
2014-08-29 21:46:26 -07:00
Matt Lott
68cca74b43
Real-time multiplayer initial commit
...
Simple matchmaking, synchronous multiplayer PVP, flags!
Rough matchmaking is under the game menu multiplayer tab, for ladder
games only. After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.
If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts. When they do, you
both should start the real-time playback (and start placing flags like
crazy people).
If in a multiplayer session, the real-time simulation runs the players’
code against each other. Your multiplayer opponent’s name should be up
near the level name.
Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game. There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Scott Erickson
8b056cfb8f
Refactored the item equips view to limit items by slot and also moved the item name loading to the node class itself.
2014-08-28 11:24:45 -07:00
Ruben Vereecken
e6569539dc
User page now uses the supermodel for user loading
2014-08-08 19:26:24 +02:00
Ruben Vereecken
9f0add22a5
Worked in a lot of changes Scott proposed
2014-08-08 11:54:53 +02:00
Ruben Vereecken
3266e3b46b
intermediate
2014-08-04 22:21:43 +02:00
Ruben Vereecken
871149b2bc
Rechecked and added cool stuff for achievements
2014-07-30 22:23:43 +02:00
Ruben Vereecken
0d87209fa8
Recently played is now shown on account page
2014-07-21 19:06:22 +02:00
Ruben Vereecken
1c6da9711b
Added the Recently Played collection and endpoint
2014-07-21 14:36:10 +02:00
Ruben Vereecken
9c0353a2f0
Merged in master
2014-07-13 21:18:32 +02:00
Scott Erickson
86a3fbacd1
Made the CocoCollection more strict about setting the model property.
2014-07-07 10:11:02 -07:00
Ruben Vereecken
9055612b24
Fixtures set up, demo start
2014-07-07 12:47:32 +02:00
Ruben Vereecken
b5702bc314
Added simple demo page
2014-07-07 12:11:43 +02:00
Ruben Vereecken
1b9c8b0066
Got users and achievements to load in a neat way
2014-07-06 22:48:33 +02:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Nick Winter
4c57ff7501
Fixed LevelComponent search collection in level editor.
2014-06-13 08:48:29 -07:00
Ruben Vereecken
bb57756cd9
Processed Scott's feedback. Db endpoint slightly safer, some refactorings.
2014-06-02 20:33:01 +02:00
Scott Erickson
06bc96d7d0
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
2014-05-02 10:31:20 -07:00
Scott Erickson
b9f4093b08
Set up the LevelLoader to load names instead of whole ThangTypes.
2014-04-28 14:58:58 -07:00
Scott Erickson
02a74ae40c
Migrated and fixed the rest of the views using the new loading system.
2014-04-28 11:52:04 -07:00
Scott Erickson
14cffc5875
Did some refactoring to simplify using SuperModel and registering models and collections.
2014-04-26 12:54:03 -07:00
edtrist
3962d37681
#889 - moved CocoCollection.coffee to app/collections and updated references
2014-04-22 20:42:26 +01:00
dpen2000
ec3c292b72
Implement simulators leaderboard
2014-04-13 02:35:58 +01:00
Scott Erickson
bbb9fb7a64
Added a patches view.
2014-04-11 14:19:17 -07:00
Nick Winter
ca75cc4a1a
Fixed #405 with a sledgehammer--just loading all Components before loading level editor.
2014-03-15 12:31:39 -07:00
Scott Erickson
452a43cae9
Working on the ladder and team views.
2014-02-17 17:42:41 -08:00
Scott Erickson
4ff2abc4b0
Refactored a collection into its own file.
2014-01-22 17:38:22 -08:00
Nick Winter
6009df26de
Ready for action, sir!
2014-01-03 10:32:13 -08:00